
Welcome to VRuseum, a virtual experience designed by Secondarybounce that invites the user to explore, through a 10,000m2 architectural space, a selection of world-renowned digital artists curated by Boldtron.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
LSD + VRUSEUM = Insane trip thanks for the inspiration
super expérience parfaite si vous voulez faire découvrir la VR a des ami
Excellent, a great way to spend 1.5hrs. I used an oculus rift. Performance wise it's going to be a bit difficult because some serious rendering and lighting quality going on here. 6600 got about 77fps in 2d and 45fps (forced AWS on). The controls were a bit confusing at first as they seemed to be mapped weirdly, but then I noticed a little button on my left hand which said "switch controllers" and it was fine. Also a bit confusing as it starts in 2D and you have to click on VR before it (instantly) enters the museum proper. I'd recommend walking around as if in a real (but surreal) museum/gallery. But enough of that tech crap, the wonderful thing about this museum was the way it was curated, each piece presented with beautiful lighting and architecture, the subtle glimpses of other pieces through the walls. Some parts of the gallery took my breathe away.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fabulous journey into the imagination of modernizm where metaphysic poetry meets technology. As soon as I set the VR pixel density to 3, the visuals got crisp, detailled and realistic. Then I saw talented artists expressing their art in this Virtual Reality gallery. I wish I could map my controls for my Valve Index wands to navigate where I want because that's a real pain actually.
Cool virtual art gallery
Seems truly amazing. If only this would work with Index Kit controllers. I can't imagine why someone would publish in Steam and not offer support for the Index Kit. PLEASE add Index Kit controllers. Meanwhile download The Museum of Alternative Realities. It's a similar free VR art museum but one that actually works.
It just does not work with knuckles. keybord is neither working well, At least not out of the box. For VR just a fail, regardless of perhaps provided art. I stopped after a couple of minutes to figure out how to move properly. So, the art is just not properly accessible. I reject to fumble with the controls. It´s not the only one where controlers are poorly supported, if yet.
运用了游戏特性的艺术展,内容不算多,一两个小时就看完了,但挺好看的,一些场景截图当电脑背景也很好看。
[h1]Before I played VRUSEUM, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
"VRUSEUM" is not a game. Games contain meaningful gamelike interaction and game loops, which are absent in this software. Instead of being a game, "VRUSEUM" is a software application that is a garbage quality "visual museum" where you can look at the result of art school dropouts desperately using the Steam games section in the hopes someone will look at what got them expelled from art school for lack of talent. For those unfamiliar with what actually makes something a game, a "game loop" describes the interaction and feedback a gamer has when playing a game. Tetris, for example, has a game loop where a random block appears, the gamer interacts with the block to position it, and then the game decides if that finishes a row or not, increases the players score if any rows were completed, then gives the gamer another block to position. Counter-Strike has a game loop where a player seeks another player, tests their skill against that player by shooting them or being shot, the computer rewards the player if they win, and then if the player survives, they repeat that loop. There's no loop here, no true interactive feedback. It simply is not a game, it cannot be "played". This has misleadingly been launched in the "Games" section of Steam instead of the "Software" section. This is a common mistake for developers who are new to Steam, or don't understand the difference between games and software which isn't a game. It seems this software published incorrectly as a game is simply lack of experience/knowledge of the correct process. Here's a link for the process to publish non-game software on Steam: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] It's unfortunate this process was not known about/followed, resulting in a software application being published in the wrong place. Publishing things which aren't games on Steam in the Games section as games is misleading to gamers and somewhat harmful, because it pollutes the Steam marketplace and takes away visibility and market exposure for genuine game developers who do the right thing and make games for gamers. As software, this was a dismal failure, with only a handful of users. But it's easy to see why this software was rejected by the majority of the population. There are no gameplay loops in this software, no "gameplay", no meaningful game like interaction. It's a software application and as such has no merits as a video game for gamers. Because of this, I cannot recommend this non-game software as a game to gamers.
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