
Join our growing community as you explore, play, and help craft the future of social VR. Create worlds and custom avatars. Welcome to VRChat.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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English, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Engagement
Reviews
Themes across 337 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
nice
After 215 hours in VRChat, I can safely say this isn’t just a "game"—it’s a chaotic, beautiful, and occasionally exhausting digital social experiment. If you’re thinking about jumping in, here is my breakdown of the experience so far: The Community (The Best and Worst Part) At 200+ hours, you’ve likely found your "tribe." The initial "culture shock" of screaming memes and Public Black Cats has worn off. You start to recognize the regulars and realize that the heart of this game is the community. I’ve had deep, late-night philosophical conversations with a three-foot-tall anime girl and a literal loaf of bread. However, the public instances can still be toxic; learning to use the "Mute" and "Block" buttons is the most important skill you’ll acquire. The Content & Creativity The sheer scale of user-generated content is staggering. Whether it’s exploring "Udon" powered game worlds that feel like standalone titles, or just chilling in a cozy, rain-slicked apartment world, there is always something new. You’ll eventually spend hours just perfecting your own avatar in Unity, which is a whole sub-game in itself. The Learning Curve The first 10 hours are confusing. By 100 hours, you’ve figured out how to navigate menus and find "Trusted" users. By 215 hours, you’re probably considering (or already own) Full Body Tracking (FBT) because you’ve realized that being able to sit cross-legged or dance makes a massive difference in immersion. Performance Even with a high-end rig, VRChat is a resource hog. Poorly optimized avatars will tank your frames. You’ll spend a good chunk of time tweaking your safety settings just to keep the game from crashing in a crowded room. Verdict Pros: • Infinite social possibilities and genuine friendships. • Incredible creative freedom with avatars and worlds. • Supports both VR and Desktop modes. Cons: • Steep performance requirements. • Public instances can be a "wild west" of annoying behavior. • It is a massive time sink—you’ll look up and realize four hours have passed. Final Thought: If you’re looking for a traditional game with objectives, look elsewhere. But if you want a place to exist, express yourself, and meet people from across the globe, there’s nothing else like it. Just watch out for the mirrors—you’ll spend more time looking at yourself than you’d care to admit.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 339 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Use that block button and enjoy what's left, not that hard ppl.
This game is something you have to experience for yourself. With that said, it's important to consider how much power you have over your own experience. It's a new frontier- like the Wild-West and it's been an honor to participate. You just might feel the same way as this is only the beginning of something that feels like it's going to.be.HUGE. <3
много пх
its is good game to play with friends
好玩
if you are lucky enough you can have very deep conversations with complete strangers from other countries in the middle of the night.
made alot of friends
this game is truly something else, it's basically a big amalgam of rec room and garry's mod. it's very fun when you're running around as a character you like and goofing off with your friends! to anyone who says "delete vrchat and bring back rec room", they both fill different niches in my book. if you want something more like roblox with a mostly game-centric and light-hearted atmosphere then rec room's awesome. but vrchat's more social in a way and better for something more like roleplaying. conclusion: rec room and vrchat should both exist, i personally prefer vrchat. with the right worlds (i've had the most luck with homestuck-related stuffs) vrchat can be a very memorable experience. also if you're under 13, please don't play this game.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.