
Join our growing community as you explore, play, and help craft the future of social VR. Create worlds and custom avatars. Welcome to VRChat.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Sums Steam + Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 269Kreviews | 75% | #52 | $0 |
| Free | 3.6Kratings | 79% | — | $2.3M |
Engagement
Reviews
Themes across 3087 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun experience, would absolutely recommend trying it even if you dont have a VR headset.
awesome game get to meet new people
好玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best JP #20, worst DE #92 · 11 markets collected
US · last 30 days
Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| Free | 3.1Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
im sorry for that pls can i join in
我很喜欢这游戏,同时也被这游戏所深深影响 入坑时,我自认为以自己的心理建设,可以很好的驾驭这游戏,很可惜我失败了 留下这些话,为了给未入坑玩家一个忠告; vrc会无限放大人的内心,然后得到两种结局; 真正克服自己内心,以全新的角度重新游玩vrc,亦或者与游戏告别 被内心蒙蔽现实与虚拟的边界,留下永远心病 我就是很好的例子,这几年过的很失败,阴差阳错之下入坑了vrc,随着时长增加,渐渐的,这游戏开始揪住我的内心,如染上毒瘾般,侵蚀着我,我会因为些很小的时难受许久。为什么会这样?因为我带入了感情,触碰禁忌,理应遭受惩罚,这是所有带入感情之人应有的惩罚,我亦如此。 写下这篇文案时,依然难受 这不是我第一次如此难受,我想也不会是最后一次,我大概永远无法不带感情的与朋友们交流,即使内心早已崩塌 我不喜欢骗人,向来如此,即使最后被抛弃,我依旧会以最真诚的样貌对待与我甚好的朋友,正因自己受到伤害,才不希望自己也去伤害他人,抛弃与被抛弃同样痛苦 我从不区分现实与虚拟,每份关系都值得珍惜 我现在不会推荐任何人入坑,但也希望正在游玩的大家能够获得属于自己的收获,亦或是能够早日脱离苦海 希望我们能够早日脱离痛苦,祝福你们,也祝福我自己
Good
Love this game!
Relly cool its very fun would recommend
ITS A GOOD GAM
VRChat 对我而言从来都不只是一款游戏、一个虚拟世界,更是我踏上社会桥梁前为我指路的灯塔,它照亮了我平淡的现实生活。 在现实,被身份、外貌、种种条条框框束缚着,要顾及场合,要收敛情绪,要活成符合外界期待的样子。可戴上头显后,我可以活成我想活的样子。我可以随心所欲地用各种模型;可以穿梭在无数天马行空的场景里,去云层之上的浮空岛看落日,去复古的小镇街道漫无目的地闲逛,去安静的虚拟海边听浪潮翻涌的声音。在这里我不用扮演任何社会角色,哪怕只是和朋友并排坐着什么都不说,也能安心地做最松弛、最真实的自己。只要朋友join进来,前一刻在现实无法回避反复咀嚼的痛苦也会突然恬淡平和。 比光怪陆离的世界更珍贵的,是在这里相遇的人。我从这里认识了天南海北的好友,大家虽隔着屏幕却像家人一样互相依偎,一起蹲在世界的角落发呆闲聊,一起打卡新奇有趣的地图,一起分享现实里的细碎日常与情绪起伏。难过时有人耐心安慰,开心时有人一同大笑,那些通过数字信号传递的温度,比现实温暖。现实中的烦恼数不胜数,而我在VRC里至今遇到最不高兴的事 竟然仅仅是今天不能和朋友一起玩。 所以,其实我早已分不清,哪里才是真实。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 44 | 80% | Free | |
| $0 | 114 | 77% | Free | |
| $0 | 2.2K | 68% | Free | |
| $66.9K | 4.5K | 92% | $0.99 | |
| $382 | 12 | 67% | $0.99 | |
| $0 | 0 | — | Free |