
Join our growing community as you explore, play, and help craft the future of social VR. Create worlds and custom avatars. Welcome to VRChat.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Sums Steam + Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 269Kreviews | 75% | #52 | $0 |
| Free | 3.6Kratings | 79% | — | $2.3M |
Engagement
Reviews
Themes across 3087 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
YES
Very cool and virtual!
god
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best JP #20, worst DE #92 · 11 markets collected
US · last 30 days
Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| Free | 3.1Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
やめとけ
Ultimately a decent experience for hanging out with long distance friends and loved ones. Public lobbies are kind of stinkers most the time so it is really the move to just grab a group of 5-6 friends and group up in a fun world.
i runs good especcly on steam deck hehe ummm JUST ONE THING NEVER I MEAN NEVER GO INTO A GAME THAT HAS MORE THEN 5 PEOPLE IT WILL LAG but anyway it is a great altrntive to rec room becuse it shut down bummer i never tried it on steam deck
It is really fun but it is very easy for peple to dox you and there are many sexual predators
great game. funny people overall 10
you can make a lot of friends on
先桌面模式蹭朋友房,后来借了朋友的 SteamVR,Quest standalone 也摸过。头一回戴上去还以为是个 VR 版社交大厅,结果落进中文吧,满场顶着 Booth 成品皮的人挤在角落里用三四种语言吵昨夜哪场闹得太凶,有人全身追踪一站起来椅子都被膝盖顶翻,有人顶着萌妹脸开黄腔还觉得自己巨幽默。那一刻我就清楚,这地方不是游戏,是用 Unity 和 SDK 焊出来的赛博棚户区,你带进去的不是角色,是一整柜子 Avatar、一肚子圈层规矩、和一台随时准备把帧率蓝给你的工作站。别处换皮肤是消费,VRChat 换皮是资产——你在 Booth 挑的模、Blender 里改的骨、VCC 里配的 Poiyomi shader、Unity 里调了半宿的表情参数和 PhysBone 阻尼、OSC 往外接的 face track 和指追数据,全跟着账号走,进任何世界都不会丢。 老手看人先看性能等级,Excellent 绿得发亮的人多半懂收敛,Very Poor 紫得发慌的往往一进场就把 GPU 占用顶满,骨骼、粒子、音频源、未压缩纹理一层层叠,crowd 一到二十人,帧率像被谁一把攥下去;PCVR 这边最多能让 80 个 Very Poor 头像同时蹦出来,换到移动和一体机端只放 4 个,我没走那条窄路,反而把 Block Poorly Optimized Avatars、Maximum Avatar Download Size、Maximum Uncompressed Size、Avatar Culling、Maximum Shown Avatars 这套阀门摸得门儿清,重载皮进场前先掐掉 shader 和粒子,不然显存一吃穿,头显里整间房像浸了水。 世界才是它真活下来的根,官方自己不排内容,全靠玩家用爱发电种出来。镰仓铁轨上的夕光、雨夜喫茶店的环境底噪、深夜便利店的冰柜反光、虚拟影厅和赛车夜的那些自组织大展,连椅子歪几度都像有人拿尺子量过。你点进一个好世界,经常啥也不干,就坐在窗边听风声雨声人流声发呆,半小时像被抽空了,这种"不干正事"的沉浸,是任何主线 RPG 给不了的。可 UGC 的债也得自己还——世界卡、加载崩、动态骨满场抽风、shader 把显存吃穿,老玩家嘴上骂"每次更新两步前进三步倒退",手指还是会自动去开 Override Avatar Quality、去关 PhysBones 转换里那些拖后腿的旧逻辑、去把缓存上限拉上去,像伺候一头认得你气味、但随时会尥蹶子的老牲口。 PhysBone 早把 Dynamic Bones 顶替掉了,新头像连上传都不让带老动态骨,可满场还是能看到转换没干净的尾巴和头发在抽,性能等级一夜回到 Poor,懂行的人进场第一眼不是看脸,是看名片上那行 Excellent 到 Very Poor 的色块,再决定要不要把对方放进安全白名单。 社交这块最割人。公开房推开门就是赌命,你永远不知道迎面那位是正常聊天的、来发泄情绪的、还是专挑重载头像砸场子的。官方安全体系把 Voice、Avatar、User Icons、Drone Audio、Lights & Particles、Shaders、Custom Animations 按 Trust Rank 一层层开关,Maximum Safety 只给朋友开全功能,Normal 适合日常,No Safety 基本是敞开怀等人来崩你客户端,急了按 Shift+Esc 或双手扳机加菜单键直接 Safe Mode,全场陌生人瞬间缩成没胳膊的机器人,帧率能救回来,朋友不受影响。 所以我早把公开房戒了,转去 Discord 小团体、私实例、朋友开的 Home,DJ 房、观影房、团建房轮着泡,谁进来了、谁开了麦、谁动了安全等级一目了然。VRChat 最舒服的状态从来不是"遇见陌生人",是那三五个肯陪你在虚拟客厅里坐到天亮的人,把头显一摘,耳蜗里还留着空间音频里那点呼吸声和衣料摩擦的动静。 它吃配置吃到不讲理,索引、阴影、MSAA、镜像分辨率、LOD、粒子上限一样样都能要帧率的命,VRC Ultra 默认开着,进大世界不降档直接变幻灯片,老油条都是进房前先把画质、剔除距离、显示上限一次性拧到位,再让全身追踪和 OSC 外设慢慢热机。 你明知道下次进房还可能帧率崩、还可能撞见不该看的东西、还可能被一张紫得发慌的 Very Poor 皮把显存榨干,却还是会在深夜把头显扣上,像去探望一个脾气坏、圈子乱、但偏偏存着你一柜子皮和一整段社交岁月的老朋友。灯灭了,房间的雨声还在响,你坐在现实里发了一会儿呆,分不清刚才那半小时,到底算逛了场展,还是见了趟人。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 44 | 80% | Free | |
| $0 | 114 | 77% | Free | |
| $0 | 2.2K | 68% | Free | |
| $66.9K | 4.5K | 92% | $0.99 | |
| $382 | 12 | 67% | $0.99 | |
| $0 | 0 | — | Free |