
vrAMP is the definitive music visualizer and player for the HTC Vive and Oculus Rift. Motes of dust and light surround you while they dance to the included catalog or using any program or web browser to play your music, including the Steam in-game web browser!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
at first I thought it's not polished enough - You can't choose music in app (you have to go on desktop, not rly a problem tho but would be convenient to have a menu) - You have to alt tab to deactivate ingame music which is a bit weird (but maybe I understood that wrong) - You can't choose an animation for the effects around you (you have to deactivate the cycle and you can't force to cycle, you have to wait for effects you like and maybe then the music has ended already) It got like 6 Pencils and two effects "smudge" and "eraser" self explanatory I guess. I played it once it was nice, the second time I thought not much to do but still nice, I mean it's a small application and I knew that so.. but then I came up with the idea to paint my room, flat pencil for the walls, desks, tables, displays, bed etc, cubes as outline for these, round for the lamps and stands of the base stations, that was a nice experience. So it would be cool to have an idea book for things one can draw (suggestions), definetly more tools, for example relatively easy to achieve.. there is a pencil that's different than the others, it has a rainfall effect, would be rly rly cool to have that but upwards or in general a lot of other pencils So that would be cool. :D -Upwards rain effect pencil/more pencils -Being able to choose the world animations -color select maybe -adjust setting like how strong the music got an influence -so in general a menu with settings -Idea book/suggestions -other worlds or world effects, I would like a tunnel throught that you fly or a deep fall, but drawing should be disable in these maybe? Would be great to actually be able to create stylised art, there are pixels you could use to make a retro gaming drawing, but not rly because it's not accurate enough I would say, but don't know how hard that would be to achieve, would just kinda widen the audience being not just an equalizer but also art program, But yea a menu would be nice. 5€ are completly okay, it's the users thing to make it enjoyable for themselves, I bet there are lot of other ideas you can realize inside the game I haven't thought about yet. sry for bad england, rly tired, also look out for how long it hasn't been updated that would tell a lot
Lots of potential, but not quite there yet (and it probably never will be). vrAMP has all the building blocks for a really great VR experience. It's very pretty and some of the music visualization is excellent. I also enjoy that I have brushes to paint with, even if the brush types are kind of weird looking. That said, let me point out my criticisms: [list] [*]Visualizations are pretty basic at the core. Currently it only seems to be a particle effect and some glowing shapes on the floor. They're cool but they're basic. [*]You cannot pick your own media files to play in game. You have to alt-tab to play from your own media player and that's kind of a no-no in VR. [*]The visualization doesn't seem to interact that well with custom music. Sometimes it'll hit it just right and make a really cool effect at the right time but other times it'll just be the "snowing" effect during the high point of a song. [*]It seems to be generating visualizations on the fly rather than scanning tracks and creating them beforehand. As nice as it is to let people just play music off their browser, you lose some of the accuracy achieved by predetermining the high/low points and overall mood of a song. There's a reason I consider Audiosurf one of the best music visualization games out there, and it's because it generates the environment ahead of time. [*]A lot of time feels like it's been wasted on the included tracks. This is purely speculation, but it feels like the included tracks have choreographed effects when compared to my own music. This feels unnecessary since, let's be honest here, nobody buys these games to play the tracks they come with. It's all about the user's own music. [*]On a similar note, it appears that almost half of this game's filesize is taken up by the included music. Please don't waste space on my computer. [*]The visualization seems to happen around a small area, so I can't lay down and watch effects go around me unless I stare at one specific spot. [*]A nitpick, I couldn't get the "alt-tab to play your own music" message to go away and it breaks some of the immersion. [/list] Overall, a basic game with lots of potential. Originally, I gave this game a thumbs up because I hoped it would reach that potential once finished, but the last update was in 2017 so it's safe to say this game is abandoned. Don't waste your time or money.
It was great for the very brief time that it actually worked. Now, despite doing everything correctly, it just refuses to work. The visualizations either never trigger or, in a couple attempts, trigger for a second or two and then stop. I, unfortunately, will be refunding this. Will buy again in a heartbeat if the bugs get worked out.
Hi Jon, Great Work! I love the direction this is going. I would agree with the others that you should back off on the painting function and focus on new visual effects. Can't wait to see new stuff, but also really enjoying what you already have. Cheers David
Gefällt mir echt gut und hat Potential. Die Lieder selbst aussuchen aus der eigenen Bibliothek oder eine Anbindung zu Spotify, Itunes usw. wäre schon schick. Hoffe dass die Effekte komplexer werden und sich auch aus einer Bidliothek so seine Komposition zusammenstellen kann.
I like a lot about this. Something I would like added is a list of what kinds of music work well with this. Some songs I've listened to only light up the floor. Also more coloring options. The ability to choose songs from in the game. Being able to go to the next song on the pc without having to manually select the next song on the pc.
For a "definite music visualizer and player for the HTC Vive" this has extremely few visualizations or effects in general. The one main visualization doesn't even respond to the music very interestingly, as far as I can tell it is just the brightness pulsating with the beat and nothing else. For £10 I expect a hell of a lot more, even in early access. Yet another overpriced VR demo. This does very little that you can't already do with Tilt Brush's audio reactive mode.
I thought this was very cool but please do something about the skins for the remotes. I feel like they take some of the immersion out of it with them being so ugly. I think it would be more appropriate to have maybe some fancy tech like gloves or something.
now that tiltbrush has audio reactive brushes, theres no real reason to play this game. still fun for half an hour though
keeps crashing
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