
Experience first-person horror and fight to survive in a chaotic landscape infested with bloodthirsty creatures.
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Languages: English, Portuguese - Brazil
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[h1]「名は体を表す」[/h1] [h1]概要[/h1] 主観視点で繰り広げられるホラーと戦闘。そして謎解き。[b]古典的なホラーFPS[/b]要素を持った作品である。 ブラジルの2人だけが在籍する[b]小さなインディーゲーム会社が開発[/b]した。そしてこれが[b]初作[/b]となる。なお、[b]日本語はない[/b]。 [h1]物語[/h1] [b]主人公のフィル・カーターは元軍人[/b]で、現在は[b]バイオテクノロジー研究のボランティア[/b]をしている。そこでは人間のDNAを使った実験をしているが、[b]公にされていない奇妙な目的を持ったもの[/b]であった。 ある時フィルは[b]長い昏睡状態から目覚めた[/b]が、自分がどこにいるのかわからなくなっていた。そしてこの忌まわしい場所には[b]クリーチャーたちが蠢いている[/b]。彼はここから無事に脱出しなくてはならない。これは血に飢えた生物たちとの[b]生存のための戦い[/b]なのだ! [h1]ゲーム性[/h1] 凄惨で陰惨な[b]施設内を探索し、アイテムを集め謎を解いて進めていく[/b]タイプのゲームとなる。[b]戦闘重視[/b]のようで、登場するクリーチャーたちは斧や銃で倒すことができる。[b]古典的なホラーFPSという趣をもつ[/b]ゲームである。 [h1]良い[/h1] 古典的な欧米ホラーFPSが[b]好きな人は雰囲気を気に入る[/b]と思う。 [h1]惜しい[/h1] グラフィックスの質がとても古いのだが、そのわりには[b]重くて快適ではない[/b]。描画の重さと解像度の低さが厳しい。[b]操作や設定も弄れない[/b]ので遊びづらい。そして近接武器の[b]斧は当たり判定が悪すぎて使えない[/b]。バグも多く、筆者は[b]開始後ずっと足が後ろに動き続けた[/b]りしたこともあった。 [h1]総評[/h1] 当初は私の環境と相性が悪かったのかなとも思ったが、海外の方々のレビューを目にすると[b]同じような症状の人たちが結構いた[/b]。それなのでこのゲームを[b]快適に遊べる人はあまり多くはなさそう[/b]だ。設定や内容自体は悪くないので残念である。そして[b]ESCキーを押すとゲームが落ちたり[/b]と、なかなか遊びづらい部分を持つタイプのゲームだ。 どうやら[b]開発者たちは駆け出しのゲームクリエイター[/b]のようで、これが初作なのでうまくいっていない部分があるらしい。もしかしたら[b]タイトルの通りで、ボランティアを求めている作品なのかなと感じた[/b]。もしそうだとしたらなかなかやるなと思ったり思わなかったり……。 もしあなたが[b]初心者クリエイターを助けたいと思っている篤志家である[/b]のなら、[b]ボランティア精神を発揮しこの作品を購入[/b]してプレイしてみるといいと思う。そして開発者たちにフィードバックを送り、[b]彼らのレベルアップを促す[/b]というのもありかもしれない。それによって[b]新たなゲーム性を生む[/b]ことができる。私は[b]現状ではそのようなことに楽しみを見いだせる人たちにおすすめ[/b]しておきたい。自分も[b]フィルのようなボランティアになりたいと思う人[/b]は是非チャレンジしてみよう! [h1]長所[/h1] [b]古典的な欧米ホラーFPSの雰囲気。[/b] [b]タイトル名に全てを表したセンスの良さ。[/b] [h1]短所[/h1] [b]グラフィックスが悪いのに重い。[/b] [b]操作や設定を弄れない。[/b] [b]バグとの遭遇率の高さ。[/b] [b]日本語がない。[/b] [quote]Steamグループ[url=https://steamcommunity.com/groups/gamingchild]ゲーミングチャイルド[/url]では、新作紹介やレビューをほぼ毎日行なっています。メンバー登録、[url=https://store.steampowered.com/curator/33120141-%25E3%2582%25B2%25E3%2583%25BC%25E3%2583%259F%25E3%2583%25B3%25E3%2582%25B0%25E3%2583%2581%25E3%2583%25A3%25E3%2582%25A4%25E3%2583%25AB%25E3%2583%2589/]キュレーターのフォロー[/url]をお待ちしています。[/quote]
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Volunteer me fez lembrar de muitos jogos antigos que são bons de jogar por ser difícil e sem a facilidade de voltar em um ponto de restauração quando você é morto/derrotado. Ele tem alguns problemas a corrigir? Tem! mas se as pessoas dar um feedback para a melhoria, poderá se tornar algo muito além de só + 1 game indie e encaminhar para um game prazeroso e divertido de se jogar. Feedback para melhoria: Opções de resolução Correção do machado (não está batendo no inimigo) Correção de pausa (o ESC como padrão pausa o jogo, porém ele sai do jogo) Correção de angulo de câmera (Algumas vezes o personagem se movimenta somente por olhar para cima e para baixo) Parabéns para os 2 desenvolvedores da R2 GamesStudios e continuem na melhoria do Volunteer e no desenvolvimento de mais jogos nesta categoria.
Volunteer is a primitive horror action game about a man who went to the laboratory to deal with monsters resulting from work on human DNA. It seems that there are already dozens of such plots in games. When entering the game we're greeted by the simplest menu in which you can see a brief history, key bindings and that's all. There're no settings in the game, neither graphic, nor interface settings, nor sound. Volunteer starts right away with the fact that you're in the room of either a hospital or a laboratory with a corpse lying nearby. No explanations or hints are given during the game. For some reason, a semblance of an employee's card is soaring over the corpse. However, when you press the action key nothing happens. In general, as you can understand, the essence of the game is to find keys and bullets in order to reach the end of the level. At the same time, along the way you have to get rid of monsters that look like zombies. Of the weapons there are: bare hands, with which it's almost impossible to cause damage; an ax, which is also very difficult to cause damage due to the fact that the monsters are actively moving, and it's difficult to point the camera at them; the machine gun is the only effective weapon with a fairly low radius of destruction and quickly consumed bullets. There's also a flashlight in the inventory which for some reason cannot be used with a weapon. Oh yes, when you press the action key, any weapon is automatically removed. And this is very inconvenient, because monsters often attack just at these moments. Final verdict: at the moment the project is unplayable. And I think that this situation won't change significantly in the future. [list] [*]Gameplay: 2 [*]Graphics: 4 [*]Sound and music: 4 [*]Interface and control: 1 [*]Impression: 1 [*]Rating: [b]2.4[/b] [/list]
not ready, so many issues. don't hit ESC the game crashes. you look (mouse-up & W-forward) to jump. if hit any button it puts your weapon away (so when you open a door the gun goes away but that's when to enemy jumps out) no menu, no key rebind. Super washy gameplay. low frame rate. did I mention no menu to change anything. lots of clipping, horrible Axe animation. you can't look straight up or down and when an enemy gets close to you they're inside you where you can't shoot and if you move they follow inside you. it has potential but needs more attention.
[code]Вступай в [url=https://steamcommunity.com/groups/DreamsofGenesis]группу[/url] и [url=https://store.steampowered.com/curator/11769719/]кураторку[/url], если понравилось читать отзыв. [/code] Смешно. Но чую вступление с обозначением кураторки чуть не вышло больше, чем то что можно сказать о игре...хотя убрать воду и точно больше. Игра откровеннейший мусор. Вот в какой аспект не ткни - везде косяки. Заходим в меню - настроек нет. А если попытаться свернутся - разрешение максимум 800 на 600. Окей. Попробуем запустить игру. Запустили. Пробуем поднять голову чтоб осмотреться. А камера убегает куда-то в сторону...ну точнее вверх и в сторону. Потом понимаем что ни одна кнопка не подписана. Хотим выйти в меню - классическим нажатием ESC. А игра просто выключается.. Окей. Повторно включаем игру. Смотрим во вкладку "как играть". Запускаем игру и находим первого врага. Который застревает в кабинке....подходим к нему - он просто дергается будто эпилептик. Поворачиваем каеру и...он нас задевает... Идем чуть дальше. Из ниоткуда вываливается ещё один враг, который проскакивает сквозь текстуры. Когда мы сталкиваемся с каждой встречной. И просто убивает нас ваншотом... Но последней каплей стало осознание что - для поднятия некоторых предметов, нужно активно устраивать герою головокружение. Ведь значек "действия" может просто не появиться... В общем это очень плохо.
[h2]Volunteer[/h2] [h1]Literally Bug Paradise[/h1] No, this game is nowhere near ready for release. It’s literally filled with so many bugs and glitches. It’s not even optimized properly. The game is apparently being developed by two apprentice developers. But this doesn’t justify that they put the game up for sale in its current state. I don’t think they even bothered to playtest it as most of the issues are extremely obvious. I really hope they either remove the game from sale until they fix the issues and make it playable or at least fix the game as soon as possible. [h1]About This Game [/h1] [h2]Storyline [/h2] The game does have a very basic plot. How did I come to know this? Well, I read about it in the game’s description on its Steam Store page. There is no mention of the story in the actual game itself. It does exist as a menu in the main menu but not during the gameplay. I have no clue why they didn’t include it since it would actually elevate the overall gameplay experience by at least a bit. So, the story as per the game’s store page is as follows: [code]You play the part of a former soldier. He volunteers at a biotechnology clinic, where he experiments with human DNA, but the truth is that these experiments serve strange and obscure purposes. He awakens from a long coma in the middle of a completely different place than the one he arrived at. This is only the beginning of a battle to survive the murderous creatures and get out of this hellhole.[/code] So yeah, as you can see, the overall plot matches the generic “Zombie/Mutation Outbreak” stories. I am not complaining since they at least have a common yet decent plot. The issue is that they kinda excluded it from the actual game itself. I mean, you get to read it in the “History” tab available in the main menu, but that’s actually not how you reveal a plot to the players. Hope they come up with a creative way to blend it into the game! [h2]Gameplay Mechanics [/h2] This is the main issue in the game. The overall gameplay mechanics are extremely buggy and glitchy asf. I know why the game is in its current state since I am learning game development myself. This looks like one of the games that I make where I finish working on the base mechanics but only till the point they “Work” but aren’t polished in any way. So they are obviously very janky and kinda buggy until I start working on refining the individual mechanics one by one. I hope you get what I meant. So yeah, I don’t think they worked on making the gameplay mechanics smooth and just left the placeholder ones in the final game. I’ll just talk about the rest of the stuff in bullet points. [list] [*] When you first open the game, you can see a very simple main menu scene where you can start the game, see the controls, get to know the brief history of the game’s plot, and obviously a button to exit the game. The only cool part of the menu was that the Zombie creature thing moves according to the button you select. What was disappointing is that they have no settings menu whatsoever meaning that you can’t change anything in the game. You are forced to play in the settings the developers chose. On top of that, you need to use W and D to navigate through the main menu. You can’t use your mouse or even the arrow keys. I have no clue why they restricted it to just those two keys as it took me a while to figure it out. [*] Launching the game ♥♥♥♥♥ up the resolution of your screen. I have an FHD display and when I launch the game, everything apart from the game becomes weird since they get zoomed or something. You can’t even alt-tab without the game crashing. People are used to playing in borderless or windowed fullscreen mode and they failed in implementing that. I am sure the game is not optimized at all since I barely get 50-60 FPS in a game where the assets used don’t seem to be high quality. Even the gameplay videos on their Steam Store page look like it has been recorded in 20 FPS. [*] I am sure all gamers are used to using the Escape key to go back. Well, in this game, for some odd reason, whenever you hit the Escape Key, the game crashes. No, it doesn’t normally close, it literally crashes. It’s like that key has the power to kill the game. The developers need to look into this. [*] Now moving on to the core gameplay. Well, it’s equally horrible. First, you spawn into a random room where you see a dead body with an ID icon floating above it. You can’t interact with the icon at all. I have no clue why it exists. I thought it would give us a note or something but it plays no role at all. [*] Moving around also feels kinda weird and janky. There’s a lot of clipping and camera movement isn’t really smooth. Making a good First Person controller is not an arduous task in my opinion. [*] Next are the “Weapons”. Well, you have some kind of machine gun, your fists, and an axe. You also have a flashlight. Well, your fists are very weak when attacking so they’re only useful for interacting with interactables. The Axe kinda sucks as it’s pretty slow for some reason. And when you spam-click it, it resets the animation and sound which makes attacking even harder. The gun is okay but there is an issue with it. If you have the gun equipped and you are trying to escape from the enemies so you come up with a door with which you need to interact, so you interact with it. Well, you can’t interact with anything with the gun or axe equipped. This forces you to switch to the fists, interact with the object then switch back to the weapon. Switching is hard since you are forced to use keys instead of the scroll wheel. This also leaves you vulnerable to attacks. [/list] There are so many more issues and they equally contribute to making this game unplayable. The game needs a huge rework. I recommend removing/hiding the game from Steam as of now and fixing it so that it’s at least playable. [h2]Visuals & Audio[/h2] I don’t know what good the visuals and sounds of a game are when the overall gameplay is horrible. But if we ignore that fact for a moment, the visuals are decent. The assets they used aren’t high quality but it really doesn’t matter since the game is usually dark. But as mentioned before, there are a lot of clipping issues. The animations are very janky too. The sounds aren’t that impressive either. But both of these aspects are way better than the overall gameplay experience. [h1]Pros[/h1] Well, this is awkward. This is the first time I could not think of anything good about a game. I mean, this game does have potential but its current condition is what matters the most. [h1]Cons[/h1] [list] [*] Literally unplayable as of now. [*] Everything about this game is so rough and janky. It feels incomplete. [*] Rich in bugs and glitches. [/list] [h1]Conclusion[/h1] I hope the developers don’t get mad at my review. I promise I have no ill intentions. Just constructive criticism. There is potential for the game to be at least decent if they fixed all the existing issues. I mean, yes, it’s pretty impressive that two developers worked on this title. But there are a lot of games made by literal solo devs that are amazing like the ones by Dani or the recent horror title “Choo-Choo Charles” by Two Star. Anyways, I hope they improve the game’s condition as soon as possible. Unfortunately, I cannot recommend the game in its current condition. I hope they rework the game so I can edit my review and actually recommend the game instead. [b]Reviewer:[/b] Midplayz Brrs shikibidi dop dop dop dop yes yes yes yes shikb shikibididib shkibididi dabu du dabu du dabu yes yes yes yes [b]Rating:[/b] 1/10 [url=https://store.steampowered.com/curator/38888018-United-Critics/] Please follow [b]United Critics[/b] for the full review & more quality reviews.[/url]
Volunteer is an ambitious narrative driven FPS whose imagination is only matched by the woeful quality of the technical delivery. We all know and love FPS games, have done since Wolfenstien (and Catacombs3D!), and this one has a pretty cool, dark story about a soldier and DNA manipulation and monsters, etc etc. Pretty cool stuff. The technical delivery, apart from being a bug riddled mess, is more horrible than the monsters in the game. It's quite a shame to see great ideas wasted with poor implementation. Let's get into it. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. Bewilderingly, the game doesn't include proper audio controls, so you can't turn off the annoying background music, you'll need to alt+tab out and stop the music using the Windows sound mixer. This is obviously not okay and it's unclear why the developers chose not to include this basic feature. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. Some of the defects in the game can be attributed to the choice of using the video game library/engine, Blender Game Engine. It's rarely used, because it's arguably worse than construction kits like GameMaker Studio, RPGMaker and Clickteam Fusion, but it's also much harder to work with. Despite this it has very limited capabilities, which go some way to explaining the poor quality of the game. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 2 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? Volunteer is relatively cheap at $3 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 11,000 free games available on Steam, many of them far better than this paid product. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
Eu joguei em live, o jogo é simplesmente divertido demais! Já joguei alguns jogos de estúdios que estão começando e teve muitos que não consegui jogar muito tempo... Esse alem de zerar, recomendei em live e fiz sorteios do game. Tenha em mente que é o primeiro jogo do estúdio e que eles se empenharam demais nele, e eu real consegui ver isso. Adorei a dificuldade do jogo e o cenário, Super me diverti! Feedback para melhoria: Opções de resolução Correção do machado (não está batendo no inimigo) O famoso ESC HAHAHADUSD que ao invés de pausar fecha o jogo (isso foi bem divertido confesso kkkk mas é bom corrigir) A camera as vezes da umas bugadinhas, parece perder o controle do personagem. Se tiver mais creio que devo ter falado em live kkkk. Apoiem os caras, eles merecem! Parabéns pelo trabalho e espero ver mais jogos de vocês cada vez mais melhorando!
A learning experience that can be used as a stepping stone to a better future titles. The game engine does not appear to have been designed for home PCs. When you click the game's icon, nothing happens for roughly 10 seconds. When it finally starts, you're disappointed to discover that there are no settings. You'll have to make due with the game's default button layout and graphics because the resolution is set to a setting that is below modern standards. Also, pressing the "esc" button crashes the game. No matter where you are, you end up back on the desktop. Now, the game looks like a student project that shouldn’t really be released in this state. Constant clipping issues and framerates that have no business being this low can be ignored because every game has those. But gameplay issues are something else. First big obstacle is the weird gear controls. You have a useless flashlight, an axe, or a gun. Each has a separate button so you can’t swap between them in an easy way. The issue comes when you press the use button to open doors or grab; this removes any item from your hand. It’s not fun losing a weapon each time you interact with a door and an enemy kills you before you can even swap the gun. But that doesn’t matter much because combat is bad. The axe is useless because you never know if your strikes even hit the target. The gun is the only decent piece of gear that does a fine job of killing enemies. But there’s an issue here as well. Enemies are fast, and when they’re right next to you, you can’t even kill them because the gun clips through. And I don’t know why each shot takes four bullets. Stages are short and follow the same template. There’s a few corridors and rooms where you search for keys and access card that lets you enter the next stage. Items glow so you can’t miss them. The game saves when you reach the next stage, and you can continue from the stage when you die. However, the save is erased when you quit the game. You can imagine the frustration when you accidentally press the Esc button. I always appreciate when a developer creates something from scratch and doesn’t take shortcuts. Unfortunately, sometimes it doesn’t work and it’s more of a learning experience. There are far worse games out there, and the game is fine at a heavy discount. But although it's possible to play a few stages, the problems grow too large to overcome in later stages. I
한국인으로써 최초로 스팀 평가를 남김 트레일러에 절대 속지마라! 개발자가 도대체 무슨 생각으로 이 게임을 만들었는지는 모르겠지만 이것만큼은 절대 구매해서 하지마라! 이건 게임이라고 부를수도 없다 30년전 게임도 이것보다는 게임에 가까울것같다 차라리 이게임의 로고만 보는게 이걸 플레이 하는거보다 더 시간낭비를 안하는길이다 한마디로 분위기 빼고는 모든게 엉망인 희대의 문제작이다 이런 흉물이 플레이하면서 안튕기는건 정말 너무 신기한 부분인데(?) 시점도 매우 괴이하고 타격감은 없는 수준이고 총을 한발만 써도 몇십발이 달고 근접 무기인 도끼는 쓰레기나 다름없고 괴랄한건지 일부러 엿먹일려고 만든건지 모를 난이도는 할말이 없어진다 1스테이지는 커녕 바로 앞까지도 나갈수가 없다 왠만한 게임은 다있을 옵션도 없고 ESC를 누르면 바로 메인메뉴로 나가지고(?) 메인메뉴에서 ESC를 누르면 바로 바탕화면으로 나가진다(?) 기본적인 게임으로써의 편의성마저 개판인것이다 유튜브에 보면 엔딩을 본 해외게이머가 한명도 없다 그정도로 엉망이다 왠만한 똥겜도 참는 나에게(참고로 나는 스나이퍼 고스트 워리어 1편도 재밌게 엔딩 본사람이다) 이정도로 수준이 낮은 게임이 있을줄은 상상도 못했다 우리나라 인디 게임 개발자도 이렇게는 안만들것이다 이게 무슨 게임인지 궁금할시간에 과자를 하나 사먹던가 다른 인디게임을 해보는게 좋을것이다 개발자가 유튜브 영상이나 스팀평가에 일일히 답글을 달아줄정도로 뭔가 성의는 있어보일수도 있지만 그뿐이다 실제로 해보면 애초에 만들지 말았어야할걸 만들고 성의가 있어보일리가 없다 약을 거하게 빤 사람이 뇌를 구정물에 담갔다가 꺼내서 게임을 만들려고 했다면 이렇게 될지도 모른다 개발자가 여기에도 댓글을 남길지 모르지만 내 생각은 그렇다 이걸 해보고 브라질이 너무 싫어졌다(개발자가 브라질 사람) 비행기 타고 브라질로 날라가서 축구공으로 개발자 머리를 쳐보고싶다 AVGN이 꼭 리뷰해줬으면 하는 문제작이자 괴작이다 똥겜으로 유명한 빅릭스나 홍콩97이랑 비견할만한 작품이다 이런거에 추천을 누른 외국인들은 도대체 뭔지? 지구상에 존재하는게 의문이다 개발자는 본인들이 만들고 엔딩을 봤을까? 의문이 든다 다시 쓰지만 절대 사지말자 누가 선물로 사줘도 하지말아야한다 선물로 사준다면 바로 인연을 끊자! This Game is Sucks! Ass Game!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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