
VoidBound is a sci-fi ero tactics RPG where you play as an engineer on a mission to free the Earth after it’s caught in the crossfire of an intergalactic alien war.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
For Early access it has a long story and many scenes to view. Worth it at current stage though there is missing sections but as often as the creator updates progress reports, you can tell how much work they are still putting into the game. Though there was no real message that I reached the end of available content. It just ended and took a me a min to realize I reached the "end" available. Some things that I think could be improved upon: The ability to see hidden scenes/know what you need to unlock and a hint how to unlock them, I still cannot locate where some scenes took place. Currently you are just given the scenes at the end but would rather locate and experience them. That also plays on the fact some quests are hard to find or track. A little more direction at times could be nice. You have to explore to locate many scenes. Which I enjoy, but without a hint to where to even begin, I missed out on content.
супер душно, 3 миллиона кнопок
Not your average RPG maker game. The art and level design is fantastic, the gameplay is generally enjoyable (there is a certain amount of walking back & forth - to be expected) the combat actually requires a bit of thought, isn't too easy like some other games. MC could use a bit more depth but this is covered in other reviews Progress reports are put out at a very regular pace, content updates not quite as rapid which is understandable due to the small team size. Its an excellent start for their first game Definitely one to keep your eye on, though I don't regret getting it early. There is also the free demo/public build
文本有代入感+持续更新,喜欢机械x不要错过
I have really tried to like it but it's not for me. The author's idea of how a game works and mine are 2 different things. To me a shield you know shields you from damage. A turret should do lots of damage. The game dev has other ideas. Upon review there was a set of updates finally dropped in Dec. I appologize to the developers I was careless. I am re-reviewing game play as such.
[h1]VoidBound[/h1] [quote] 欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url] [/quote] [h3]基本信息[/h3] [table] [tr] [td]游戏类型[/td] [td]RPG游戏[/td] [/tr] [tr] [td]总体评价[/td] [td]需要一定的英语水平[/td] [/tr] [tr] [td]游戏配音[/td] [td]有配音[/td] [/tr] [tr] [td]回想方式[/td] [td]暂时没找到相关内容[/td] [/tr] [tr] [td]是否需要补丁[/td] [td]不需要[/td] [/tr] [tr] [td]是否有码[/td] [td]无码[/td] [/tr] [/table] [hr][/hr] [h2]游戏总结[/h2] 玩家扮演的Caly在执行任务的过程中不幸遇难,而又被一伙外星人所救,于是,她临时借住在她们的飞船上。协助她们完成她们的目标。 游戏也可以说是缝合怪吧?在这个游戏中你可以看到多种不同游戏的玩法。 其一是潜行游戏在游戏地图中探索时,玩家采用潜行游戏的游玩方式,通过躲避游戏中存在的陷阱,以及巡逻的警卫来到达目标地点。 这些警卫形态各异,包括机器人,菌菇等,但是比较神奇的是它们的掉落物非常相似,都是废料什么的。 而这些警卫的行为逻辑是这样的,当没有检测到玩家时,依照固定路线慢速巡逻,此时其视线为黄色;当第一次检测到玩家时,会快速追逐玩家,此时其视线为蓝色,但是追逐一段时间后会就会停止;如果在此状态下再次检测到玩家,那么视线就会变成红色,此时进入剧情强制重置玩家位置(最开始时)或是与玩家进行交战。 而进入交战的话就是游戏的第二个部分了。 游戏的战斗……可能不能算是战棋,但是,确实是有一定的走格子的要素。 玩家需要在场地(或者就叫棋盘吧)上与敌方单位进行战斗。 游戏的战斗机制较为复杂,Caly所有的攻击技能都有消耗,并且大多不止消耗一种资源。而且,Caly只能使用技能攻击。 Caly的技能同时收到EN(能量),AM(弹药数量),AP(行动点)以及冷却的限制。同一个技能在同一回合不能重复使用,部分技能在弹药耗尽时也无法使用。 并且,Caly攻击时需要选择攻击的范围。如上文所说,游戏的场地是一个棋盘,玩家需要决定自己攻击的范围,每个攻击都有自己的攻击范围,并且,游戏中较为强力的技能需要玩家指定是对着哪一个格释放,这里需要注意并非对着哪个单位释放。并且,游戏的所有技能都只能对着左侧释放,也就是说,如果单位在你右侧的话,会相当难办。(单发射击另说) 同时,敌方单位的射击也是依照区域释放的,并且在释放之前会显示区域预警。尽管说可以避开,但是也需要速度合适。 为何需要速度合适呢,因此真的存在速度不足而导致的无法躲避。 游戏的攻击此处由进度条决定,只要对于头像的到达进度条最左侧,就进入该角色的进攻回合。而在玩家回合中,只有当玩家手动选择结束回合或是选择休息才会结束。 当然,作为一款小黄油,游戏自然是由H攻击的成分的。 游戏中的抵抗方式是,下方的进度条随时间增加,玩家点击时,将其累计在三方,进度条的两侧左侧是玩家,当左侧进度条高于右侧时,玩家胜利。 这里需要注意的是,游戏比的不是谁按的快,而是谁积累的多。 而其三,游戏中还需要玩家完成不同的任务,通过这些任务,以及地图中的商店,玩家可以获得改进枪支的部件,当然还有一些奇奇怪怪的奖励。 玩家不仅需要像传统的RPG一样,在地图中找到需要的物品,有时还有对应的静态画面。如果玩过《淫习的幽世村》的话估计会很熟悉。 [hr][/hr] 此外还有一些游戏提示。 星图左上方是退出按钮。 第一个跳星系需要玩家更衣,在菜单界面。 静态画面总是有出口的,有些出口是画面元素。 找不到任务可以看看菜单中的任务日志,找不到路就往地图深处走,直至看到闪光点或是任务感叹号。地图深处有可能在下方(大使馆那个),上方(菌菇地那个),依据地图入口有所不同。
This is a delightful game that clearly has so much love poured into it, with shockingly good writing chops and delicious scenes. The characters are bar none extremely likable and personable, and the adult content is pretty well woven into the rest of the game and quite plentiful. It's strength, in my opinion, far outweigh it's weaknesses, although it does have them. The moment to moment gameplay of the dungeons is... fine, but mostly uninteresting, standard fare for RPGmaker type games especially in this genre. The combat is actually pretty interesting to me, and i think it's quite well done generally, although (just my personal taste here) I do prefer to have the lewdness woven into combat a bit more. On paper, it should be, but in practice i usually need to pretty strongly seek out the adult side of things in combat. Of course, as always, this could simply be a skill issue. I also want to just make a note to congratulate the devs for seemingly taking development progress and transparency very seriously, as they release dev logs every single week. They're always quite full of plenty of ground being covered, and to me their dedication to the finished product is clear. This is to me one of the highest selling points an early access game (especially in the adult genre, we all know the reputation) can boast. In my mind, it's very clear that this game will be an all timer one day, and I'm extremely happy to continue to follow this game as it progresses! (also, just as a side note, for my current play time i don't believe i'm anywhere near the end of the content. naturally i'm not entirely sure just how long is left, but i have full confidence that's there plenty left to discover.)
Не шедевр конечно но и не трешак, средняя игра нормальный сюжет интересные локации неплохие арты. Игра регулярно обновляется что тоже приятно, интересно будет увидеть конечный результат.
Disclaimer: Play time does not reflect the 40 hours spend on Voidbound in another distributor, nor the 80 hours spent offline. An RPG with a focus on world exploring. The Henosis hub level contains many side quests and attractions, while the dungeons reward exploration by allowing the players to skip certain fights, saving on resources, averting combat fatigue, and giving story benefits. For the few mandatory fights, the game emphasises positioning and action economy, along with managing just how handsy the opponents get with Caly.
What there is interesting, will update when it's out of early access.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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