
Visual novel set in a rural horror setting. Take on the role of a city real estate appraiser stranded in a remote village with no phone service, no cars, and no escape. Read dialogues, make choices, and try to maintain your sanity before the local Tree decides you're for dinner tonight.
Modeled estimate, not a reported figure. How we estimate →
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About
One village. One night. Not a single witness.
Jane Evans is a real estate appraiser. Her job involves abandoned houses in the wilderness. Her latest assignment takes her to Roadville, a village lost in the fog. There's no communication. The bus runs once a day. And the locals are hiding something.
Jane will have to spend the night in a village where everyone smiles, but no one tells the truth. And where there's an ancient prophecy: "The most important is the one who comes from the darkness. The blood of others is needed..."
GAMEPLAY
This is a psychological visual novel where your main goal is to survive and escape. Gameplay is entirely focused on reading dialogue, Jane's internal monologues, and making decisions. Every choice you make can bring you closer to salvation—or send you into the arms of the Tree. The game offers several story paths and many hidden dead ends, where one wrong move can be fatal.
GAME FEATURES
Atmospheric horror. Terror is born from silence, fog, strange glances, and the gradual realization: you are no one here, you are alone, and no one will come.
Gaslighting as a mechanic. You will be told scary stories, and a minute later you will think it was all fantasy. Will you believe yourself? Or will you think you are going crazy?
Prophecy and the Tree. Something ancient grows in the center of the village. It is hungry. It remembers. And it has already chosen its victim.
Multiple endings. Will you escape before dawn? Or will you become part of the community? Or will you never be found?
"Truly, the most important is the one who comes from the darkness. But the one who comes from the darkness will never return."
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Reviews
没中文 没成就 视觉小说:暗夜来客 一座村落,一个夜晚,无一人目击真相。 简・埃文斯是一名房产估价师,工作内容就是前往荒野各处,勘察废弃老宅。 她最新的任务,让她来到了迷雾深处的罗兹维尔村。这里与世隔绝、通讯断绝,班车每日仅有一班,而当地村民似乎都隐藏着不可告人的秘密。 简被迫在这个诡异村落留宿一夜 —— 这里人人面带微笑,却无人吐露真话。 村中还流传着一则古老预言: “最重要的那个人,自黑暗中降临。他需要他人的鲜血作为献祭……” 游戏玩法 本作是心理恐怖向视觉小说,核心目标是活下去并逃离村落。 玩法以阅读剧情对白、主角内心独白、做出关键抉择为主。 你的每一次选择,都可能带你靠近生路,也可能沦为古树的祭品。 游戏拥有多条剧情分支与大量隐藏坏结局,一步选错便可能招致致命后果。 游戏特色 氛围感心理恐怖 恐惧源于死寂、浓雾、村民诡异的眼神,以及慢慢认清现实的绝望:你只是异乡过客,孤立无援,无人会前来救赎。 精神操控式叙事 旁人向你讲述骇人异闻,转瞬又让你怀疑一切只是幻觉。 你能否坚守自我认知?还是渐渐觉得自己已然精神失常? 古老预言与邪祟古树 村子中心生长着古老诡异的存在,它饥渴嗜血、铭记过往,并且早已选定了猎物。 多结局设定 你能否在黎明前成功逃离? 还是被迫融入这个诡异村落、沦为其中一员? 又或是从此人间蒸发、永远无人寻获? 古语有言: 宿命之人,自黑暗而来; 但凡踏入黑暗者,再也无法归去。
Really enjoyable and fun game with smooth mechanics. I liked it!
Атмосферная хоррор игра с мрачным сеттингом - для любителей мистики и мрачных необычных историй)
An addictive novel with cool black and white drawings. The game will have a psychological impact, as it is in the horror genre. The plot and implementation are excellent.
A visual novel set in a rural horror setting. Take on the role of an urban real estate appraiser stuck in a remote village with no cell service, no cars, and no way out. Read the dialogues, make choices, and try not to lose your sanity before the local Tree decides that you're dinner tonight.
The horror here isn’t loud. It’s in awkward pauses, strange looks, and realizing nobody around you is normal. Creepy in the best way
Developed by Reanim Games and published by STuNT, Visual novel: The One from the Dark is a psychological horror experience that favors suspense, mystery, and narrative depth over conventional gameplay. The story follows Jane Evans, a real estate appraiser sent to inspect a remote property in the secluded village of Roadville. What begins as an ordinary business trip quickly turns into a nightmare when transportation problems and the town's strange atmosphere force her to remain overnight. Surrounded by uneasy locals who seem to know more than they are willing to admit, Jane becomes entangled in an ancient prophecy connected to a mysterious Tree, leaving her to determine whether the horrors surrounding her are real or simply the result of manipulation and fear. The game succeeds in creating an oppressive atmosphere through its storytelling. Rather than relying on frequent scares or action-heavy sequences, it gradually builds tension by making every conversation feel meaningful and every character potentially dangerous. The isolated village serves as an effective backdrop, presenting an environment where outsiders are unwelcome and every unanswered question adds another layer to the mystery. The folklore woven into the narrative gives the story a distinctive identity, while the uncertainty surrounding the prophecy keeps players invested as they attempt to uncover the truth behind Roadville's unsettling traditions. As a visual novel, the gameplay is centered on reading, making decisions, and experiencing the consequences of those choices. Dialogue selections influence how events unfold, leading to multiple endings and several dead-end scenarios that encourage replaying the story from different perspectives. The branching structure gives weight to seemingly ordinary decisions, reinforcing the idea that trust and judgment are just as important as courage. Players looking for complex mechanics or exploration may find the experience relatively simple, but those who enjoy interactive storytelling will appreciate the emphasis on narrative progression and meaningful player agency. One of the game's more compelling ideas is its focus on psychological manipulation. Instead of presenting the danger in obvious ways, the story constantly challenges both Jane and the player to question what is real. Villagers frequently contradict themselves, unsettling events are often explained away, and moments of uncertainty blur the line between reality and imagination. This persistent sense of doubt becomes the driving force behind the horror, making the experience more about unraveling hidden motives than confronting visible monsters. It creates a slow-burning tension that rewards patient players who enjoy carefully piecing together clues. The visual presentation reinforces the eerie atmosphere with haunting environments and unsettling character artwork. The developers openly note that the game's illustrations were created using artificial intelligence, a creative choice that may divide opinions but ultimately contributes to the surreal quality of the experience. Combined with dark themes involving death, religious imagery, smoking, and psychological distress, the visuals complement the story's unsettling tone without relying on excessive graphic content. The soundtrack and overall pacing further strengthen the feeling of isolation, allowing quiet moments to become just as unsettling as the more dramatic scenes. Visual novel: The One from the Dark delivers a thoughtful horror narrative built around mystery, folklore, and psychological tension. Its strongest qualities come from its immersive setting, branching storylines, and the constant uncertainty surrounding its characters and central prophecy. Although the limited interactivity may not satisfy players expecting traditional adventure mechanics, fans of story-driven horror and choice-based visual novels will find an engaging experience that rewards curiosity and multiple playthroughs. Its emphasis on atmosphere over spectacle gives it a memorable identity within the genre and makes it an intriguing choice for players seeking a slower, more cerebral horror story. Rating: 7/10
Прикольная, но короткая игрушка
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