
Have you ever wished to be sitting next to a fireplace during a rainstorm, camping in the woods, or standing on the edge of a beautiful mountainous landscape? Now you can with this virtual reality (VR) room-scale experience.
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Abandonware. Had potential, but squandered due to piss-poor performance, and quite frankly not the prettiest environments either. Oh well.
dont bother, very low res textures and the fireworks make the framerate drop easily. Even if this were free to play i would still feel ripped off
To be honest, when I looked at the negative reviews prior to buying this title, I thought that they were simple expecting too much from a not-even $3 program, and were disappointed when they didn't get a lot, but quite frankly, this is really not that great. The developers seem to be under the illusion that the shortcuts that work on a regular monitor - such as using low-poly meshes with a texture slapped on them, or making bushes out of multiple flat textures - will still be ok in VR when they simply won't. The mountain and forest areas are jokes. These are where those problems stand out the most. It's very easy to see the flat planes of the bushes and trees, and the fact that very little time was put into the ground or anything more than the immediately visible environment. Seriously, if you teleport to the ledge in the mountain scene, the view below you is pretty much a green, vaguely-mountain-shaped blob. Admittedly, though, the fireworks area is sorta fun to play around in, but the fireworks are entirely manual, so if you stop pressing buttons, they stop coming. I do like the rainy area, though. They seemed to actually pay attention to this area(mostly). The objects have a high enough poly count to not look boxy, and there are actually quite a few objects around the room, all with good detail to them, and it makes it feel like a believable space. Two complaints I have about it though, are the fact that the rain sound is the same volume regardless of your distance from the window, while the fire volume is determined by proximity, making it hard to hear the fire at all unless you're right next to it, and the fact that the rain itself falls very slowly. I don't expect much out of rain, but if I can track three different drops simultaneously as they fall to the ground, it's falling too slow. Overall, if you are very specfically looking for a VR experience where you can sit and listen to rain and a crackling fire in a semi-believable environment, then go ahead and grab this app. If you are looking for something to interact with or move around a lot in, go find something else. If you are looking for a place to sit and look around at nice views, go find something else. If you are looking for pretty much anything other than the rain-and-fire thing, go find something else.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
https://www.youtube.com/watch?v=VfOuSYY1WO4
Does exactly what it says on the tin. Enjoyed my brief go with it (sneaky go while working from home), and will definitely play some more. As somewhere just to sit and chill and relax, it's great. Would be even better if there were more interactive elements such as the fireworks, or different times of day etc. But for the cost its a relaxing diversion.
"Vistascapes VR" is not a game. Games contain meaningful gamelike interaction and game loops, which are absent in this "art experience". Instead of being a game, "Vistascapes VR" is a software application that presents a poorly made art exhibition. This is just a bunch of 3D scenes you can look at in VR. They aren't even great scenes, and they're 9 years old now. This is why Valve needs QA for stuff that gets shoved on Steam. We get this non-game shovelware on Steam whenever your usual Starbucks barista/McDonalds frycook art school dropout finally gets a restraining order from the local art galleries so turns to Steam Direct to try get their art published somewhere so they can finally dream of moving out of their parents basement. It's true that games can be art... art is where the pinnacles of craftsmanship and quality meet vision and narrative to create an experience far greater than the sum of the parts. This isn't a game at all, and the craftsmanship and narrative are terrible. This isn't making art better, it's just making gaming worse. For those unfamiliar with what actually makes something a game, a "game loop" describes the interaction and feedback a gamer has when playing a game. Tetris, for example, has a game loop where a random block appears, the gamer interacts with the block to position it, and then the game decides if that finishes a row or not, increases the players score if any rows were completed, then gives the gamer another block to position. Counter-Strike has a game loop where a player seeks another player, tests their skill against that player by shooting them or being shot, the computer rewards the player if they win, and then if the player survives, they repeat that loop. There's no loop here, no true interactive feedback. It simply is not a game, it cannot be "played". This has misleadingly been launched in the "Games" section of Steam instead of the "Software" section. This is a common mistake for developers who are new to Steam, or don't understand the difference between games and software which isn't a game. It seems this software published incorrectly as a game is simply lack of experience/knowledge of the correct process. Here's a link for the process to publish non-game software on Steam: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] It's unfortunate this process was not known about/followed, resulting in a non-game "art experience" being published in the wrong place. Publishing things which aren't games on Steam in the Games section as games is misleading to gamers and somewhat harmful, because it pollutes the Steam marketplace and takes away visibility and market exposure for genuine game developers who do the right thing and make games for gamers. There are no gameplay loops in this rejected art school dropout exhibition, no "gameplay", no meaningful game like interaction. As such, this has no merit as a video game for gamers, and so I cannot recommend this non-game as a game to gamers. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. Worse, they actually tried charging money for this. SteamDB shows this peaked at [b]only 6 concurrent users[/b]... this is a dismal public reception. This was so bad they couldn't even give it away.
[h1] [/h1]
[h1]Before I played Vistascapes VR, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
I got this thinking they'd build on it, like Destinations used to be till it was changed to our Steam homes.. this is one of the most pointless VR purchases I've ever made. Don't waste your time with it.
Fire works place is awesome .
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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