
This is a training adventure game where you produce the virtual idol Isekai Joucho to help your childhood friend Hoshiumi achieve her dream.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
After returning from Tokyo to the island where he once lived, Yuu Kirishima, the protagonist,
reunites with his childhood friend, Hoshiumi Minase.
Hoshiumi, who had once dreamed of becoming an idol,
now seems to have lost her sparkle and is on the verge of giving up on that dream.
Wanting to see her smile again, Yuu makes a proposal—
to debut as a virtual idol named “Isekai Joucho”,
based on an illustration he drew himself.

This is a fully voiced adventure game featuring a story-driven experience combined with a training system that lets you guide Hoshiumi on her path to becoming a top virtual idol.
Depending on how you train her, Hoshiumi’s growth, goals, and ultimately her destiny will change,
leading to multiple possible endings.


Hoshiumi Minase (CV: Isekaijoucho)
A perfectly ordinary girl who dreams of becoming an idol.
Even though she knows it might be impossible, she can’t let go of her dream,
and continues to secretly practice singing and dancing alone on the school rooftop.
Yuu Kirishima
The protagonist of the story.
After moving back from Tokyo due to his parents’ transfer,
he reunites with his childhood friend Hoshiumi and suggests that she pursue her dream
by becoming a virtual idol.
Isekai Joucho (CV: Isekaijoucho)
A virtual idol born from Yuu’s illustration—
the other self of Hoshiumi Minase,
who embodies her dream in the virtual world.
Ruri Hasebe (CV: Yuuka Nohara)
A mysterious composer and Vocaloid producer.
She is also the head of the major VTuber agency “Tsubaki-iro Studio.”
Reina Maikawa (CV: China Kitahara)
A passionate dance trainer who guides Hoshiumi with fiery enthusiasm.
Saki Utakata (CV: Rin Tanka)
A gentle vocal trainer who helps Hoshiumi find her true voice.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
首先,哪怕是神椿或者说情绪的粉丝也几乎不可能捏着鼻子说好吃。给好评纯粹是我对于神椿的信任和包容,虽然我感觉最近的神椿真的变了很多,但我始终还是愿意相信他们是有在想办法创造更好的音乐作品和live演出,作为一颗韭菜,我相信神椿,至少目前还没有忘本。所以对于这种让人气的想笑的作品,我也愿意给个好评,毕竟我承认我真的很喜欢神椿的音乐和演出。猫团解散了,魔女们的团体活动也告一段落,不知道未来又会是什么,只是希望你们这些软七八糟的企划赚到的米,真的有反馈到你们的老本行身上。 所以最后,我要强调一句,路人不要买,路人不要买,路人不要买。神椿的任何游戏都不要买,了解神椿这个企划从他们的音乐和live去入门,你通过他们的游戏和动画来入坑那我只能说,很遗憾以这种方式认识你。
因為等實體版的緣故所以沒有衝首發,身為神椿廚的我這幾個月的忍耐都相當很難受,還好最後終於等到了實體版,感謝哥哥大人幫我訂♥ 雖然評論區說本作是粉絲向的遊戲,但我個人覺得還挺不錯的,可能是因為有著「神椿學園新聞部」那慘不忍睹的先例...所以這次的「異世界情緒夢想曲」遠遠超出我的預期。 [h3]●劇情[/h3] 一共有9個結局,主線結局是比較王道的偶像劇情,不過故事內有探討Vtuber對於現實與虛擬之間的自我省思,我覺得這段描寫倒是挺不錯的,我很喜歡。 ...但是真的強烈建議直接一口氣玩完主線結局,其他路線的結局都很粉絲向,而且不是搞笑就是很中二,玩起來還怪敷衍的。 [h3]●偶像養成系統[/h3] 至於這款遊戲的偶像養成...玩起來真是讓人血脈噴張。 每到一個故事段落就會有5次行動機會加成偶像數值,偶像數值有成功率之分,失敗的話加成數值則會減半,玩家可以選擇休息可以回復一點成功率。 但...運氣不好就連成功率92%也可以給你歪掉,在這之間是無法存檔的,只能祈禱5次行動都是自己所要的數值,一個弄不好就是要整個讀檔。 「異世界情緒夢想曲」就是一款運氣遊戲! [h3]■總結[/h3] 撇除偶像養成以外的因素我覺得都非常棒,玩完後我真的挺喜歡這款遊戲的 (雖然我有粉絲濾鏡)。而且除了主角以外都是全語音,不免讓我感受到製作組對於這款遊戲的用心。 只可惜不是每個角色都有立繪,出場戲份異常高的「女同學B」聲音好聽、講話又很魔性,還時常關心我們的主角,只可惜她連立繪都沒有,這點讓我感到相當惋惜。
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.