
VREF is a framework for academic experiments in virtual reality. Download now and take part in academic experiments to aid VR research. The current project aims to assess the technical feasibility of teaching fire training in rural areas.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Modeled estimate over time.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $1.3M | 1.5K | 46% | $24.99 | |
| approximately $505.4K | 1.1K | 69% | $9.99 | |
| approximately $469K | 879 | 81% | $14.99 | |
| approximately $317.1K | 687 | 67% | $17.49 | |
| approximately $253.2K | 349 | 88% | $24.99 | |
| approximately $146.9K | 124 | 92% | $29.99 |