Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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This is ok
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免费 没中文 没成就 病毒入侵(Viral) 《病毒入侵》是一款节奏迅猛的剧情向第一人称射击游戏,拥有风格化的敌人 AI 行为设计。游戏设定于数字领域,你将化身 “防火墙”,肩负阻止计算机病毒感染所有程序的使命。配备多样武器与过人智慧的你,必须对抗成群受感染的程序,探索色彩鲜明的数字环境,破解谜题方能推进剧情。你会成为服务器所需的救世主吗?
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Concurrent players on Steam, sampled daily since tracking started.
Just BAD in all the ways FPS design can be bad. I could breakdown everything here, but it's so extensive you'd get tired of reading quickly. The inexplicable Recommended reviews must be from friends. I mean, have you not played any of the other amazing FPS games made in Unity and taken a few notes on what makes them great and successful? Call it an alpha, prototype, or whatever but it's just way off the mark on what makes an FPS playable and enjoyable.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.