
A cyberpunk turn-based/real-time strategy hybrid. Gather minerals and produce units amidst dynamic turn-based battles. You work for a dystopian corporation but then discover your true destiny: to rule the world from the shadows.
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Languages: English*, Russian*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ну и херня В такое даже бесплатно играть стыдно Мой итог 1/10
Forget everyone who hates this game. I actually thought it was a unique blend; to blend an RTS game mixed in along with X-COM-Styled Turn-based gameplay. Cudos to the developer. I got this for free and played before it was purchase-to-play.
Bir siberpunk sıra tabanlı/gerçek zamanlı strateji melezi. Dinamik sıra tabanlı savaşların ortasında mineralleri toplayın ve birimler üretin. Distopik bir şirket için çalışıyorsunuz ama sonra gerçek kaderinizi keşfediyorsunuz: dünyayı gölgelerden yönetmek.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The lore, UI, and gameplay somehow reminds me of Prismata, another game of the same genre that was made free years ago. But this one felt like the assets and script were AI generated. Not recommended.
Хорошая игра для слабых пк, изучения планет поможет.
Game will be Removed Soon: https://store.steampowered.com/news/app/2349250/view/545616353498761024 for Preservation: [quote]This game will be unpublished Dear players, the game will be unpublished this week. It was the first hardcore game we worked on, and it was fun and a great learning experience for us. However, the game didn't get much traction on Steam or on other stores. So, we made a decision to sell it to another developer to recoup some of our costs. They request that we unpublish the existing project. They will use the code and the assets to do something of their own with it, maybe on mobile. Hopefully, our future projects will be more successful. If you already have the game in your Steam library, it will remain there, and you can still play it. We're happy that many of you found the game enjoyable! Thank you for playing![/quote] Get it now or never !
Выглядит годно, по геймплею пока не уверен что сильно интересно - но гэги в текстах на отлично
Violations Will Be Punished is a strategy game that sets itself apart through its grimly satirical vision of a future dominated by corporate authoritarianism. Developed and published by IGGames, it places you in the role of a low-level operative working for a ruthless interstellar megacorporation that treats employees as expendable assets. From the opening moments, the worldbuilding leans heavily into dark humor and dystopian cynicism. Everything—from mission briefings to faction descriptions—reinforces the sense that you are navigating a universe where obedience is mandatory, individuality is discouraged, and any “violation” of corporate policy is met with swift, merciless punishment. This tone becomes the backbone of the experience, shaping how you approach missions, how you interpret the world, and how you view your own place within the machinery of oppression. The gameplay blends elements of real-time strategy and turn-based tactical combat, creating a hybrid structure that feels both familiar and experimental. The core loop revolves around gathering resources, constructing units, and deploying them across grid-based battlefields. On paper, this combination offers an appealing mix of long-term planning and tactical precision, challenging you to manage production chains while also making careful decisions during encounters. The game includes a substantial amount of content for an indie title: multiple campaigns, a selection of factions, skirmish modes, and built-in editors that allow players to craft custom missions, units, and scenarios. This breadth gives the game impressive replay potential for players who enjoy tinkering with systems or exploring different strategic paths. Narratively, the game strives to deliver more than just strategic battles. Each mission frames your progress within the context of rebellion, compliance, manipulation, or outright survival within the corporate hierarchy. The writing leans on sharp satire and bleak absurdity to critique the corporate logic that dominates its universe. While the story structure remains largely linear, it successfully anchors the gameplay in a thematic struggle, making your conquests feel like small acts of defiance—or complicity—within a larger oppressive system. This narrative focus helps distinguish the game from other entries in the genre, giving your army-building and tactical decisions thematic weight even when the mechanics themselves lean toward traditional strategy conventions. However, the game’s ambition is limited by its uneven execution. One of the most frequently cited issues is the design of the maps themselves. Many battlefields lack variety in terrain or meaningful environmental features, making encounters feel repetitive or too straightforward. The absence of diverse tactical obstacles reduces opportunities for creative maneuvering, which can cause even well-designed missions to feel flat. The fog-of-war system, intended to create tension and uncertainty, often results in frustration instead—obscuring critical information and disrupting strategic planning. These design choices occasionally undermine the tactical depth the game aspires to deliver. The pacing also fluctuates in ways that can dull the sense of engagement. Because the game fuses RTS-style production with turn-based movement, missions can alternate between periods of intense micromanagement and stretches where the action slows to a crawl. While some players may appreciate the deliberative pace, others may find the rhythm inconsistent or overly drawn out. Coupled with a musical score that lacks variety and visual presentation that feels minimalist, the overall atmosphere can sometimes work against sustained immersion over long play sessions. Narrative payoff is another area where the game struggles to meet expectations. While the setup promises multiple factions and potential divergence based on your choices, the ultimate outcomes do not branch as significantly as players might hope. As a result, replays may feel less rewarding than the game’s structural complexity initially suggests. Still, for players who enjoy exploring different unit builds or experimenting with custom scenarios, the internal mission editor provides tools to extend the experience beyond the main campaign. In spite of its flaws, Violations Will Be Punished possesses a distinctive charm rooted in its thematic boldness and mechanical ambition. It offers a substantial amount of content, an intriguing hybrid of strategy genres, and a sardonic narrative voice that gives its world a unique personality. While not all of its ideas reach their full potential, and while the pacing and tactical design may frustrate some players, it remains a fascinating attempt to deliver a bleak, humor-laced sci-fi strategy experience that stands apart from more conventional offerings. For fans of indie strategy titles who appreciate experimental systems and dystopian satire, it provides a compelling if imperfect journey through a universe where control is absolute—and dissent is met with swift correction. Rating: 7/10
Hodor
I have mixed feelings about this game. If you are an older player have played the original Dune or Command and Conquer, you might have some fun with this game (I did had some fun) and it might be worth to buy on sale. For all other players, you might be a bit disappointed and frustrated. First (and most important) the game has serious balance issues, wherein in some missions you hardly can finish the mission on the easy level, and on other missions it is simply too easy. The story has some funny elements, but it is very easy to be lost on the story and it fells a bit like random, with no depth whatsoever. This makes the steam achievements a bit random to get… I would give a 5/10 score but would not recommend this to a broad audience.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.