
VHOLUME is a melancholic first-person parkour adventure set in a dystopian brutalist city where bureaucracy turns a simple task into an odyssey.
Most likely between $273.5K and $775K. How we estimate →
Checked against 8 developer-reported games
Reviews
Themes across 1445 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
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Fantástico gameplay. Es muy relajante correr por este mundo compitiendo contra el reloj. Brillante juego al que sólo le falta un modo historia.
Even if you do not like speedrunning or platforming, this game is still very very fun. It is a forgiving movement system so you can enjoy exploring without getting stuck or repeating too much. The vibe is impeccable. Great atmosphere!
You run through brutalism in a lonely journey until you realize you run through yourself. Technically short, but how much time you'll put into it depends on you. Even after beating all stages, it allows a decent amount of exploration for the explorers. It has screenshot candy for those with a soft spot for brutalism, liminal and dated 2000's landscapes. It has leaderboards for those who wish to hone their skills and climb the ranks. But this is, in the end, a lonely journey. I find it relaxing, meditative and introspective to dash through these along the calm soundtrack. You can really just play for fun and let your soul sink into the drenching atmosphere. No notes, buy it and play it.
kryt9k
This is the kind of game where you forget how to blink. After playing this game for a bit, I'd have to sit back from the computer and close my eyes for a while. Wow! The parkour initially seems pretty limited, with the only moves being wall running and a slide. What is quickly realized is that the complexity of this game lies in discovering and understanding movement tech, and learning how and when to use each type of movement. When you start hitting higher speeds on a level you understand, it really feels like you are gliding through the level like in a dream. The level design in this game is overall fantastic, visually and gameplay-wise. The levels present a world of concrete that has seemingly crumbled, with odd characters and secrets dotted throughout the landscape. Focusing on gameplay, Each level feels like it has its own identity, presenting different types of challenges in sharp ways. Visually, the line this game walks in terms of presenting a believable world of is remarkable. When you stay on the main path of a level, the levels look fantastic and cohesive. At the same time, you are fully allowed, and even encouraged at points, to walk off the course and see the edges of the levels that drop into pure abstraction. Somehow, this doesn't take away from the sense of place that each level has and leads to some moments of pure video game catharsis. I think part of why this works is due to the music of this game. It's wonderfully minimal and atmospheric, and provides contrast from the breakneck platforming while supporting the somber world of the game. One level near the end of the game has an especially wonderful track if you take the time to find it. For my less favorite moments, it would probably be the levels featuring fans or spinning windmills. I found them a bit finnicky to play around. It's interesting that this game has such a loose and dreamlike feeling while still encouraging you to play it focusing on the high speed leaderboard chasing action. It's a surprising mix, but the result leads to a trancelike state of flow that few games manage to evoke.
gud gam
Beautiful, atmospheric, melancholy with really satisfying movement.
纯粹的奔跑与纯粹的艺术
я ненавижу showers00 и kreedz те кто делали эти уровни работали в аушвице