
VHOLUME is a melancholic first-person parkour adventure set in a dystopian brutalist city where bureaucracy turns a simple task into an odyssey.
Most likely between $273.5K and $775K. How we estimate →
Checked against 8 developer-reported games
Reviews
Themes across 1445 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's. Share your numbers →
positive critical· bar length = how often the theme comes up
Reviews
Un'esperienza onirica. A volte fai dei sogni dove devi andare da qualche parte, dove hai un imperativo che ti dice di raggiungere un punto, ma le gambe e le braccia si muovono come se fossi nella melassa, e la tua velocità è zero. VHOLUME è l'esatto contrario. Quando parti e inizi a correre, non sai cosa c'è dietro l'angolo o appena dopo l'orizzonte, ma i tuoi movimenti sono estremamente liberi e leggeri, come se la gravità fosse qualcosa che ti ricordo ogni tanto. Pochissimi comandi (le quattro direzioni, il salto e la scivolata/inginocchiamento) e pochissimi poligoni nei livelli, ma questo gioco ha uno spirito innegabile. Impensabile giocarci su un controller, o senza aver mai giocato un gioco in prima persona, quindi il potenziale pubblico è automaticamente limitato. Per chi non ha problemi con queste limitazioni, c'è un gioco che non ho problemi a definire perfetto in quello che vuole raggiungere. Ci sono sentori di Trackmania, per chi ha la mania (per l'appunto) dei time trial, ma anche solo giocarsi 5 o 6 livelli di fila senza badare al tempo, ma solo al naturalissimo flusso dell'azione è un'esperienza che assolutamente va provata. Il prezzo pieno è ASSOLUTAMENTE ridicolo, ma se volete una prova gratuita (oltre alla demo) andate a vedervi BABBDI e STRAFTAT, gratis dagli stessi sviluppatori. 10/10
Да очень классная игра. Очень расслабляет. А локации и сеттинг супер. Большое спасибо разработчикам. Хотелось бы по больше карт от разработчиков.
6 hours on the demo alone… i’m gonna get addicted to this arent I. 😔
[h1] A love letter to speedrunning and speedrunners alike [/h1] Vholume is a unique game that brillantly combines [b]a tight, fast-paced parkour experience with a brutalist and ethereal atmosphere.[/b] The universe is the first element that drags you in: this [b]strange, concrete filled world[/b] with no explanation and erratically placed platforms for you to jump in. [u]Robert needs to run[/u]. So you run through a level, unlock the next one, and the next one, and the next one... Playing the game from start to finish roughly takes [b]2-3 hours[/b] where you'll discover a variety of surrealist environments, accompanied with a [b]hypnotic soundtrack[/b] that never fails to elevate the experience. From time to time you will check the leaderboard, at the end of a level. You'll realize that you're [i]a second[/i] away from the gold medal, and instead of mindlessly running to the next destination, you'll stop by and give it another go. And that's how you discover Vholume's true mission: [b]bringing you a surgical and highly polished speedrunning experience[/b]. It feels like every advanced movement mechanic (bunny hopping, glide jumps…) is bundled here in a package that rewards any player who masters it with a [b]thrilling sense of speed[/b] - and a strong leaderboard position. Runs where the speed-o-meter mostly stays above 2000u - after optimizing every portion and hitting all the right techniques at the right time - always bring [b]an immense satisfaction and a hunger to repeat the prowess in every level[/b]. In order to help achieve this mastery, the team developed with great care [b]an extensive set of tools[/b] purely dedicated to learn from the best. The Ghost feature in particular is one of the most complete out there - with the possibility to not only play against others' Ghosts, but to also [b]spectate and dissecate any run with the Precision Mode[/b] to show the player's precise input at any given frame in the run. This allows to study the trajectories and techniques of the fastest Roberts out there and aim to replicate their behavior to the best of your capabilities. The UX also helps a great deal by removing any friction to (re)play a map, the UI is concise and displays relevant information in strategic places, and loading times are nice and short. The [b]level design (and level art!)[/b] need to be praised as well with how [b]unique[/b] and [b]distinct[/b] each map feels; how much it subconsciously [b]guides[/b] the player (it's almost scary to figure out the correct path out of a chaotic maze-like new map on the first try); and with [b]how many options[/b] it provides. [b]No optimal path is set in stone[/b]: there will always be a new wall-ride to try or a new surface to climb to diverge from the road and chunk a few seconds from your best time. And when you feel like you broke the game and strayed in the out-of-bounds territory (so much so that it can no longer reasonably be called a "shortcut"), the developers reward you with [b]hidden characters to talk to, environmental storytelling to appreciate, and even secret maps to try out[/b]. In summary, Vholume truly feels like a game made both by [b]Players[/b] who wanted nothing less than the most surgical speedrunning experience on the market, and by [b]Artists[/b] who aimed to create a unique and mesmerizing world to get lost into. By both standards, [b]the mission is accomplished[/b].
I really enjoyed this game. I just wish there would have been more of the Story but for the Price thats not a big problem. 3.5/5 because i want more of the Story. xD
180 гривень? Забираєм. Піздатий варік з кентами політати на скоростях по прікольних і запутанних уровнях, абсолютний чіл і расслаблєніє в атмосфері бруталізма мегаструктури. Рекомендуєм.
SUPER satisfying movement, and the levels are super atmospheric and very well designed. the flow of the levels are very intuitive 90% of the time, and the brutalist aesthetic is very cool and well detailed. and did i mention the movement? SO addicting. i love the co-op too, racing your friends is very very fun. for a game that just released, it's already very feature packed. buttery smooth multiplayer support AND easy workshop support, which i can admire heavily in a world of barebones 2 dollar dlcs and random updates to finish the game post-launch. only gripe with this game is that it's a little short. only about a dozen or two levels in the main story, with one b-side level for each. i think even at launch this game is a really neat experience, but it'll REALLY come into its own once the workshop levels really start kicking in. there's already a really great handful of workshop levels, so it's definitely worth checking out once you've found all that the base game has to offer. also! not for nothing, but i think there should be at least one stock dance/taunt you can do in multiplayer. i think this game could use a taunt button. :] 8/10 very smooth game!! i look forward to seeing how this game turns out in about a year's time!
Magnifique mon ami, so chilly willy atmosphere
Игра определённо стоит своих 350 рублей, если вам очень нравится брутализм и лиминальные пространства
Good 'liminal ' brutalist architecture coupled with a wonderful choice between chill exploration or an explosive revolting anger over every minor slip up as you thirst for the higher scores. I love it.