
There's nowhere to go but up! Vertical Kingdom is a card-based city builder roguelite with a twist - you can only build vertically, literally reaching for the sky with each city. Lead expeditions to gather resources, construct metropolises, and build ever upwards!
Modeled estimate, not a reported figure. How we estimate →
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About

Vertical Kingdom is set in a world devastated by a war that lasted for an entire generation. The once great Empire is in shambles and it's up to the Great Architect to rebuild toward its former glory brick by brick. Travel the land, embark on randomized, roguelite-style expeditions, and build new cities with a fresh card-based building system combined with an intricate resource economy.
Rebuild an Empire, not through force of arms or devious politics, but brick and mortar!

Raise towering cities using a card-based system. Pick five decks each turn, then play the cards to build upwards. Manage resources like food, water, bricks, wood, stone, and metal, all needed to ensure the city has room to grow and play new cards.

As the Great Architect, it's your job to rebuild the Empire, one building and one region at a time. Undertake great expeditions to raise new cities in the Emperor's name and deal with the challenges of each region: Treacherous terrain, resource shortages, and ever-limited building space.

Take ownership of every decision and every card played as all buildings are permanent, no redos. Plan around and synergize with imperial citizen’s homes and workshops. Produce more taxes, resources, and maintain loyalty to the Empire - and just maybe the locals will help you with the great evil that lurks among the ruins...
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, German, Japanese, Korean, Simplified Chinese, Portuguese - Brazil
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
For the love of God make a version of this game without the Roguelite elements. All they do is hobble the fun of what could be a nice 2D city builder; they're even annoying in sandbox mode.
C'est incroyable de faire un jeu aussi simple et dont l'interface soit aussi bordélique. J'ai passé quinze tours à essayer de construire une merveille sans jamais avoir réussi à comprendre pourquoi je ne pouvais pas démarrer la construction. Il n'y a aucune infobulle pour les ressources: vous êtes censé pouvoir reconnaître un gisement de fer d'un gisement de pierre d'un simple coup d'oeil, sauf qu'en fait, non. La moitié du jeu repose sur la chance puisque si les mauvaises cartes sortent, vous ne pouvez rien faire, et au cas où ça se passerait mal, c'est retour à la ville de départ avec toutes les ressources que vous aviez mises de côté foutues à la poubelle. Tiens, bah comme ce jeu, d'ailleurs.
A cozy, beautiful little city builder. Don't worry too much, just chill with it.
Neat little game.
시간 잘가고 재밌네요
simple and relaxing fun. great game!
セーブがどのタイミングかがわからず、何度かやってたデータが初期まで巻き戻った。 いやーマジかこんな罠があるとは思わなかった・・・ 建築とカードゲームローグライトの組み合わせで、難易度を上げるほどに手札の順番などシビアになっていく ただデッキの構築は自由度がほぼなく、コスト周りをいろいろ見るとやることはほぼ変わらなくなっていった 一部カードが微妙なニュアンスで分かりづらかったりとほんのの少しの残念さもある 新たな都市を建設しようというが建設した後に見れるわけでもなく 制覇した土地をもう一度やったところでもう一度その地域で建築を始めるだけ ローグライトでいう自分のデッキが強くなるとか、組み合わせの幅が広がるとかがかなり薄い 8時間どっぷりやれたけど、セーブ消えたのも相まってここで終わり
einfach cool, entspannend drauf los bauen und dabei auch noch strategisch bauen.
I would recommend this game for anyone who is already a fan of city builder and resource management games, or anyone that wants a game they can relax to and watch videos or something of the ilk. I will have to say, the price isn't the best for this game. What you get is a decent amount of playtime to get used to the way levels play out and game mechanics, the storyline, and then a bit of perfectionism and refinement of your builds, but all of this may not be worth it to someone who is looking for a fully fleshed out city builder. There are still some kinks in the language (as of last time I played around September 2024) as I believe it's been translated to English, as well as some odd bits like janky UIs and being sort of forced to make oddly-shaped builds. It can be difficult to have enough foresight and luck of the draw to build in a way that looks nice rather than for practicality, and it may take a while to make both happen in your builds. The storyline is fairly short, and after a playthrough of each region, it feels like there is little progression other than small buffs to your starting resources and minor boosts to gameplay physics. While all of this may seem negative, it is however a nice concept and has a ton of potential if it were to be worked on in the future. A few examples of what I'd suggest are: refining UI elements, extending storylines, adding new progressions, adding more gameplay mechanics, and so on. I, for one, thoroughly enjoyed the game for over 40 hours myself, and I don't regret spending my time or money on it. I like indie developers, and I love city builders and to an extent the resource management aspects of them (I mainly love the building aspects in such games.) I hope this helps anybody interested. - Owen
Deceptively difficult. Feel like I will have a real fun time once I master the system.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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