
Embark on the impossible quest to rescue the decaying world of Palastra in this dungeon defense SRPG, interwoven with a story of epic proportions!
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About

The island of Palastra, once the shining gem of the Golden Age...
Centuries have passed, and the world has grown still, heralding the beginning of the Twilight Age. Now, the oceans have receded, birthrates have plummeted for all races, and an unknown plague ravages the land. Grotesque creatures of unknown origin roam the lands...
However, hope shines amidst the darkness. A new energy source discovered by Theofrad, the Archduke of the Sorcerous City of Energeia, may hold the key to saving the realm -- Ether. The Holy Dragon Empire Granleyd has outlawed the use of Ether as heresy, declaring a holy war on Energeia. And so begins Theofrad's uphill battle against the Empire, all for the sake of saving the world.
Join Archduke Theofrad in his efforts to save a decaying world in the Twilight Age with the power of Ether and his revolutionary Arcane Avatar Theory! As the underdog in the war against the Empire, he cannot stand against them in a direct confrontation. However, through clever use of the Labyrinth defense system present in the Sorcerous City of Energeia, he can ensnare and trap invading forces before closing in and wiping them out. Aided by his Succubus Secretary, Rein; Artificial Embryo, Lala; and a mysterious young girl known as Titie, Theofrad prepares the labyrinth to welcome any would-be invaders.
With the power of Ether, Theofrad is willing to fight against a world unified against him to save it from decay.


Set traps, position your defenders, and brace yourself for the enemy invasion.
You are the master of the labyrinth, and these invaders are but pieces on a board that you control...


With three divisions of six units each, you enter battle...with all 18 units! Decimate the enemies trapped in your labyrinth with the full force of three divisions!
During certain Event battles, you can face off against other battalions of three enemy divisions, but sometimes, you will enter battle against a colossal foe, taking it on with all three of your divisions to eke out a narrow victory!


Units can be customized in many different ways!
Raise them, assign them to a division, give them equipment, and place them as defenders in the labyrinth or put them into an assault team to directly attack invaders!


Depending on the decisions you make throughout the game, the story may progress down different paths, and there are also multiple endings available!
Make your choices wisely, for they will influence the ultimate ending to your story...

Multiple difficulty settings offer a wide range of gameplay options. For those who want to skip the gameplay and just enjoy the story, use the easy mode's "Win Skip" function to skip battles or even entire maps altogether. Hardcore fans, use the New Game Plus mode that allows you to carry over progress from your previous run and challenge the newly unlocked higher difficulty levels for a more challenging experience! In fact, if story isn't really your thing, there is a dungeon defense only mode available where all story content is cut!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
还挺好玩的
翻译是差劲的,但是游戏本身很好玩。 顺带一提,游戏难度特别高,如果不是万里挑一的好手,强烈不建议困难开荒,否则很容易像我一样饮恨并开新档
总有一天所有人都会控vb的
從最新的vbs那日輕網文式的差勁文本,無法想到以往老作品有這種水準...系列作都是描寫亞空間生物的故事 基本上都是走黑暗重口風 怎到最新作就變成四不像了呢,難怪不是最新作上STEAM
일단 게임자체는 비너스블러드 시리즈답게 파고들기 요소가 있어서 준수합니다. 다만 버그관련으로 7-2챕터에서 로우Ex루트를 제외하면 제한 턴수가 갱신이 되지않는 버그를 직접 메일을 통하여 보고 한게 23년 11월임에도 24년 7월 현재까지 해결이 되지않은 상황입니다.(바쁘다는 이유로 미뤄진다고 답변은 받았으나) 좀 더 A/S에 신경써줬으면 하는 바람입니다.
[h1]世界观与剧情构建出宏大奇幻世界 [/h1] 故事的主舞台是“帕拉斯特拉岛”,这座岛屿曾在“神兽”的加护与惠泽下,享受过长久的繁荣。但随着时间推移,岛屿陷入衰退,草木干枯、沙漠扩大、魔物猖獗、疾病蔓延,曾经的繁华不再。 在这样的背景下,魔导都市艾露格亚的大公提奥弗拉德提出使用不受神兽庇护的新能源「魔导力」来拯救世界。然而,神兽庇护下最大的帝国圣龙帝国却视其为邪术,企图毁灭艾露格亚,双方由此展开了激烈的敌对冲突。提奥弗拉德在能干的秘书莱茵、机械少女菈菈以及如同女儿一般的蒂蒂的陪伴下,踏上了帕拉斯特拉岛的游历之旅(走到哪里,帝国的小手就摸到那里,神兽条约等于张伯伦同款厕纸,除了苍蝇王别西卜的地盘),投入这场决定世界结局的命运之战。 玩家在游戏过程中需要做出诸多选择,这些选择会影响剧情走向,逐渐揭示出霸道或治世的不同结局,这种多结局的设定大大增加了游戏的重玩性,玩家可以通过不同的选择来体验丰富多样的故事发展。 [h2]游戏玩法:策略深度与趣味并存 [/h2] SLG迷宫防守策略:这是游戏玩法的核心亮点之一。战斗场景并非传统的平面布局,而是多层结构,通过楼梯等进行连接。 玩家在防守战斗中只能在没有被敌人占领的房间内部署单位,等待敌人进入房间触发遭遇战。(每回合会有一次主动进攻机会,进攻完直接结束回合)敌人们行动速度不一,而且还有不同的能力机制(阴间炮击队拆家,打法上建议先点回血敌对,再点拆家敌对,每层建议造两个维修平台,不然家里面很容易被炮击炸的一贫如洗,产能层重创)这就要求玩家提前在基地前做好防御布局。 在进攻战斗中则可以通过杂兵冲锋拖住守在前线的敌人让另一只部队越过守军进入下一层与敌人交战从而达成快速突入战术,进入层位时可以越过守军在楼梯口直接空投部队以避开不必要的战斗以保存有限的有生军力。玩家在战斗胜利条件丰富多样,但总体围绕着不能让敌人摧毁我方基地或者在规定回合内消灭敌人展开。 玩家在微操层面的操作有限,更多的是要从宏观层面进行规划,例如合理利用“幻魔创生”理论(母体多多益善),通过魔导力技术让「幻魔」生产新的战斗单位 ,不断扩充和强化自己的兵力。 多部队军团战斗:保留了VenusBlood系列特有的军团战斗要素,军团最多可容纳18个战斗单位。(一队六个,最多组三队,武将带主动技能)玩家可以精心搭配不同的战斗单位,组建出具有强大战斗力的军团,体验18V18的激烈战斗,这种大规模的军团战斗增加了战斗的策略性和观赏性。 士兵育成:战斗胜利可以提升士兵的经验值与忠诚度,让士兵得到强化 。而且玩家还能获取稀有的战利品装备,装备给士兵后能进一步增强他们的实力,为玩家在后续战斗中带来更大的优势。 [h2]画面与音效方面营造奇幻氛围[/h2] 游戏画面采用经典款4:3的画面比例,虽然在截图时小窗口模式下主画面占比小,但这种比例却给老玩家带来了熟悉的风味。游戏的画风精美,角色立绘细腻,场景绘制也能较好地展现出奇幻异世界的特色,从繁华的都市到神秘的迷宫,从广袤的荒野到古老的庙宇,都能让玩家沉浸其中。音效方面,配乐与游戏的奇幻冒险氛围相得益彰,在战斗场景中,激昂的音乐能够激发玩家的战斗热情;而在剧情对话时,舒缓的音乐又能帮助玩家更好地融入剧情,感受角色之间的情感交流。 [h2]不足之处与改进空间[/h2] 战斗上手难度:战斗系统对于新手玩家来说上手较为复杂,多层的战场布局以及独特的单位布置规则,需要玩家花费一定时间去熟悉和掌握,这在一定程度上可能会影响新手玩家的游戏体验。(小攻略:最低难度开局,前期勤补杂兵编队,后面产高级单位扩充战力,一个杂兵编队最多可以拖住三队敌人(不完全很看运气,没全灭可以一直拖住敌人进攻,但是拖不了敌人撤退,然后敌人在带伤害的陷阱房会一直触发陷阱盖卡效果,只要对手不免疫陷阱房,配合陷阱房可以让势均力敌的对决慢慢获胜) [h2]游戏在剧情塑造上可以分为两个篇幅,帝国篇和破坏神篇[/h2] [h3]帝国篇[/h3] 帝国篇以魔导都市被圣龙女帝视作威胁,不得不变成流浪都市形态在其他四大国的地盘上四处汲取灵脉能量和搜罗腐化幻魔母体(圣龙女帝的战争打法堪比群星玩家,高压力吸管附庸,附庸叛变就直接炸灵脉,这种打法我愿称之为高效。张伯伦同款和平协议,我签订不代表我不占领,前面连吞大蛇和狐狸的地盘,后面巨鲸没吞成功(投降派G了),苍蝇是唯一没摸的。) [h3]破坏神篇[/h3] 破坏神篇也是本作的高燃篇幅,以闪击圣龙帝国成功,重创圣龙,然后被破坏神旗子贝利欧斯偷袭夺走了森林的圣灵石为开端。世界各地出现异兽,同时第六神兽菲尼克斯被主角团知晓,在主角团与贝利欧斯在菲尼克斯的火山地盘进行最终决战的时候破坏神借助双方交战的能量登场,最后主角团因为消耗过高只能撤退,后面通过菲洛的遗产和贝利欧斯的理论以及蒂蒂的决心,属于魔导都市艾露格亚的新时代的神兽拉就此诞生。之后在破坏神的诱饵陷阱中,蒂蒂再度力挽狂澜,主角团成功获得圣魔力的资料有了与破坏神一战的资格,准备与破坏神进行最终的大决战。在破坏神的战争堡垒中贝利欧斯在生命的最后一刻获得了身体的自由权,选择了牺牲自己与破坏神的伏兵同归于尽。之后主角团通过圣魔力成功战胜了破坏神,但是通过研究发现病毒因为各个种族的迭代无法制作出通用的解药,时间上根本来不及制作出全部种族的解药,就在这一刻蒂蒂做出了牺牲自己的决定,通过菲尼克斯的力量,太阳魔导石,以及提奥的理论将自己变成救世的太阳散落下救赎的解药。 [h2]总结[/h2] 《VenusBlood GAIA International》凭借其宏大的世界观、丰富有趣的策略玩法以及精美的画面和音效,为喜欢奇幻题材策略游戏的玩家提供了一场精彩的冒险。尽管存在一些小瑕疵(游戏难度有一点点高),但总体而言,它依然值得玩家去深入体验,探索这个充满魔法与战争的幻想世界 。无论是在策略规划上的烧脑思考,还是在剧情推进中感受角色的成长(堕落)与故事的发展,都能让玩家沉浸其中,流连忘返。 本作以迷宫防守类作为核心玩法,故事的节奏与游戏玩法上的贴合变化(有攻有守)但是游戏指引较弱,对于没玩过迷宫防守类型的玩家来说反而容易摸不着头脑(缺少新手教程指导,并且游戏节奏快,打完以后不给修基地的时间,后面剩的回合多的话可以适当放走一两个敌人撤退回血,然后赶紧抢修基地和等大部队回血),总的来说本作还是十分推荐喜欢迷宫防守类型的爱好者入手的。 这里是奈亚我们下期再见,按B进行暗影闪烁。 [code]欢迎关注[url=https://store.steampowered.com/curator/45467420/]琴音社[/url] 让我们听见游戏的每一个音符♪~[/code]
跟你的烂梗翻译一起吃大份的吧,你觉得你们翻译的是2077是吗,翻译职业素养还不如民间汉化,白糟蹋了这么好用的cg,战斗系统也是系列里面第一眼就看不懂而且不想研究的,不如VBHI一根
无敌
有没有功利向攻略
补个票,VBG也算是个人最早玩的VB之一了,画风、剧情和BGM也是真喜欢,不过以前只看剧情没玩战斗,现在玩了发现这作迷宫防守是真有点难的,主要也没具体教程,很多操作细节还是看攻略才知道的。还有一言难尽的中文翻译... 总体来说个人还是很喜欢这一作的,角色元素很丰富,剧情王道(秩序线),不过混沌线也挺有特点的,印象深刻这一块(非贬义),还是战斗系统玩着难受的锅,一队只能挡一次是真难受,而且难度高一点对面就飞速往里冲,还挡不住,真的搞心态。
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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