
An atmospheric, arcade first-person horror game where your sole job is to root out the Veils who take on the identity of humans. Interrogate and execute monsters that hide within people, and protect yourself while managing your ammunition and transfers.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Papers, please but early ps horror
yok
good job man
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A great game, really good concept, tho it is way too repetitive, might consider adding more features, like new upgrades, new entities and new things to manage and do. Maybe even new sections of the map, including ''hide and seek'' like hunting of the Veils. I enjoyed the game, it was a time well spent! I know you can cook more with this, it is a very profitable concept!
Really cool short game
Игра 'Veil Transfer' оставляет после себя смешанные чувства. С одной стороны, визуальный стиль и атмосферное музыкальное сопровождение создают завораживающую, почти медитативную атмосферу. Сюжетная линия, хотя и не поражает сложными перипетиями, интригует своим мистицизмом и исследованием темы жертвенности. Механика "переноса сознания" реализована интересно, заставляя тщательно обдумывать каждое действие. С другой стороны, геймплей кажется несколько монотонным. Пазлы часто сводятся к простому перебору вариантов, а отсутствие явных подсказок порой приводит к бесцельному блужданию по локациям. Управление также оставляет желать лучшего: персонаж двигается неуклюже, что раздражает, особенно во время платформинга. В целом, 'Veil Transfer' – игра с интересной идеей и сильной атмосферой, но страдающая от недостаточно отполированного геймплея. Рекомендую ее тем, кто ценит визуальный стиль и не боится некоторой монотонности. Жаль, что потенциал игры не был раскрыт в полной мере.
7/10 Creepy fun
Very cool. Very scary.
Done a few runs of this now, and I can say I like the combo between fnaf-esque game play and Mike Clubnika aesthetic (ie: rusty-and-old-core) However, there is really no way (that I could figure out) to tell if anything has gotten in to your security station, and once you notice that anything is there you almost certainly dead already. This dose create an effective atmosphere, however and forces you to adopt a cruel, "get it done as soon as you can" policy. Several times I found myself thinking "Come on, hurry up and cry, I know your pain tolerance isn't that good..." or shooting someone over very flimsy excuses, so I can get the day over with faster. While this is neat, the game not having the ability to save also makes this very frustrating, as it feels like the game kills you whenever it "feels like it" and feels unfair for that harsh a penalty. If there was a better way to predict attacks in the game, I think it would be a lot better. 6/10 right now, very good, but needs a bit more work on the gameplay.
A very fun, atmospheric game, which is simple and an interesting take on the "stuck in a room" gameplay like papers please. however, some of the boxes for interaction are shifted, which makes it somewhat frustrating when you open the door and are forced to kill someone you were planning on sparing.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.