
Valkie 64 is an action adventure inspired by games from the Nintendo 64 era. Play as Valkie, the last hope of the realms. Conquer dungeons, help the townsfolk and find secrets!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This was the single worst completionist experience of all time. This game's systems, fundamentally, do not work. The enemies have unreadable patterns or are super easy to cheese (no in-between), the parry either fails to work or works too well, the final gauntlet is too long for a boss that is a glorified dodge checker on hard mode, the dungeon design in some levels (desert for instance) has potential to be interesting but are ignored due to stupid additions, etc. The most frustrating part of this game is that it has potential to be a really good callback to the N64 action-adventure games people love, but the developer REFUSES to listen to genuine criticism because he doesn't care. This game is frustrating. There are positives: the music is nice, the concepts have potential, and the art reminds me of N64 games in a good way. Despite this, the problems exist in spades
I wanted Zelda, and got Dark Souls (derogatory) There are no environmental puzzles, and combat is basic and tedious. I'm gonna go play THPS for 4 hours now, I guess
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Esse é aquele tipo de jogo pra jogar e relaxar, o desafio simples na medida certa pra não te deixar dormir. Jogar Valkie 64 foi uma experiência divertida, o básico dele muito inspirado em ocarina of time(inspirado até de mais), passa bem a vibe dos jogos do N64. Faz muito bem em quase tudo que se propõe, simples e direto ao ponto, passando bem aquela vibe de jogos da época que ele se inspira. Claro nem tudo são flores, o combate é ok, mas até você entender bem o time da mecânica de parry. Um outro problema de Valkie 64 é justamente o que inspirou ele, esse jogo poderia ter ousado um pouco mais, e se adequado mais aos dias de hoje, tem muita coisa aqui que poderia ter tido um nível de detalhes diferente, porém ficou mais rustico pra se apegar as suas inspirações. Mas se levar em conta o valor do jogo, e o tempo que você leva pra terminar ele(em media umas 4 horas no máximo, que pode ser estendido com o modo de jogo que abre após terminar a primeira vez), diria que com um desconto, acho que vale a pena dar uma chance, se você curtir esse tipo de game com uma proposta mais simples. [b]RECOMENDO COM 50% DE DESCONTO.[/b]
The combat is terrible, and really drags down the whole game. It's a shame as the game clearly had a lot of effort put into some of the environments and quests, but there's a reason they say to focus on just making the core systems fun alone even with greyboxing when staring game dev. Here the combat drags the whole game down. There also aren't really puzzles or complex switches etc. in the temples like in OoT. So just play Ship Of Harkinian instead of this, or wishlist Azaran and hope that turns out better.
Looks like an N64 3D adventure game, plays like a PS1 3D adventure game. I will play it to completion, probably.
Just to be clear : this game isn't Ocarina of Time. It looks like it, it kinda sounds like it, it may plays like it at a first glance, but the quality is definitely not there. With that out of the way, it IS a fun game, as long as you keep your expectations in check. [h1] Graphics [/h1] Of course, they are extremely inspired by the N64, so in that sense, they are quite nice. If you squint a little bit, you might be able to confuse it for a real N64 game, if it wasn't for the lighting system, which is way too modern. It is actually quite good, it just looks a little weird with the low-poly characters and low-resolution textures, it's almost in the uncanny valley. It doesn't bother me, but I could understand if some people didn't like it. [h1] OST [/h1] Honestly, the music is fine. It's too repetitive, there's only like three songs for each zone, and you WILL hear the same song for dozens of minutes, especially in dungeons, but at least, the compositions are pretty inoffensive, and even good in most cases, I just wish we got more. [h1] Story [/h1] Yeah, there's barely any story. Basically, bad goddess is back, stop her by collecting the magical MacGuffins, that's it. There's a little more implied lore, but really little, don't expect an epic tale. [h1] Level-Design [/h1] It's fine for the most part. The different overworlds are pretty big and there's a decent amount of exploration to find the numerous secrets, and I was never really lost, the creator was able to make most places pretty distinctive. The dungeons are... decent. They're basically all designed under the same idea, a main room with a single unlocked path that makes you circle the entire dungeon to find the Boss Key while opening shortcuts to go back where you were. It's nothing revolutionary, but it's serviceable. [h1] Gameplay [/h1] That's the absolute worse part of the game : the gameplay just sucks. Your character feels incredibly heavy, the sword is incredibly slow and the jumping in really imprecise. The enemies barely respond to your hits, and the hit boxes are so bad, half the time I get hit, I don't understand why, same thing when you're trying to hit the enemies. There's also a guard button that lets you counter-attack, I think it was added in a free update, it helps a ton, but it's still incredibly buggy. If you try to use it with multiple enemies or on a big one (like the tentacle boss), the game doesn't know what to do, it either still hurts you (but still blocks you in the guard animation), or makes you totally unvulnerable, but sends you across the screen (usually in spikes or other enemies) and kills you. All of that should be fine, it's not totally unplayable, if it wasn't for the next issue. [h1] Difficulty [/h1] The difficulty is pure BS. The enemies do crazy damage, they take a ton of hits before dying, and worse of all, THERE'S NO CHECKPOINT! The first three dungeons are fine, but the fourth one was hell on my first playthrough (yes, I said first). There are a lot of mobs everywhere that takes forever to kill, there are spikes that just eat up your health, the enemies can hit you during door transition (and there are a lot of them in that dungeon), they keys take forever to get, and if you die at any point, the dungeon resets basically from the beginning (the shortcuts are still open, but the locked doors are locked again, and you need to get back all the keys, so does it really matter if you need to do everything anyway?). The final dungeon basically took me an hour, which at this point, was around a third of my playtime, just doing the same thing over and over again and hoping I wouldn't get killed during a door transition (and the game is incredibly stingy with health drop). The difficulty curve is also really messed up. The first two zones are really easy, the third one has substantial increase, and the fourth one is hell. If it wasn't enough, in an update, the developer added a new zone in the first overworld that you can open pretty quickly, which is by far the most difficult zone of the game. The item you get at the end is nice, but I took me probably an hour and a half to do it, and I had to come back near the end to even stand a chance (and it was still hard, even with all the upgrades). There's also a secret zone in the main hub, where you need to kill multiple enemies on small platforms, which is really annoying. It's not even that hard, but the plants kept falling off when I was trying to kill them, and when they do, they don't die, so the game wasn't unlocking the reward, I just had to reset the zone over and over again before finally being able to kill them. [h1] Achievements [/h1] Don't. I had to do three playthroughs of the game to do them all, and it was probably the most miserable time I had while trying to complete a game. Basically, they come down to "Finish the game, but harder". The absolute most annoying one was to finish the game with no upgrades at all, so that includes Hearts, Armours and Swords (you can still get the others, thanks for that I guess). After a while, all the enemies can one-shot you, while you spend a minute on each. I spent I think 3 hours on the fourth dungeon in that mode, before dying to the boss for the third time by being yeeted across the room while guarding into spikes. After that, I just cheated to get infinite health and honestly, I don't think I would've been able to defeat the final boss anyway, her pattern seems completely random, and her hit boxes are also broken. [h1] Conclusion [/h1] Honestly, I don't want to be rude about this game, I'm pretty sure it was developed by a single person, and you can see the passion behind it, but man, there are so many rough things that would've needed more playtesting and corrections. Do I recommend the game? Honestly, if you just want a short adventure game inspired by Ocarina of Time, sure. At least a 3/4 of the game was enjoyable despite the bad controls, and you can get over the last 1/4 with patience. If you want a polished experience and a lot of replayability, absolutely not, at least 7 hours of my total playtime was pure pain and I never want to do that again.
Fun little LoZOOT like. Yeah it's got some jank to it in the animations, collision detection, some inputs do not cancel into others. But it's a pleasant experience and not overly long. Feels like I'm nearing the end of the game after about 5 hours in. Pretty sure there will be one more dungeon after I collect all the McGuffins. Also it was so so so inexpensive. It could have played much worse and I'd still recommend it at 6 dollars.
I liked this game. it didnt do anything wild or oiginal but it had a lot of charm and that is a W for me. there are a lot of people here who cant appreciate this game and thats fine but if you want a simple little game that has some heart in it, give it a shot.
If you go into It expecting it to be as advanced or high quality as the Legends of Zelda, you'll probably be disappointed. If you take it for what it is, something simple, it is a good game. I enjoyed it. It still has the atmosphere and setting that gives you Ocarina of Time vibes. I think the creators put a lot of effort into the game and the succeeded in creating something that will scratch the itch of those wanting that nostalgic feel. Its a bit janky, sometimes enemys would come towards me and it would launch me into the air, but it didnt bother me. I just beat the game and I liked it. Simple and sweet.
Excellent
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Magical Bakery | $19.8K | 61 | 77% | $14.99 |
| Ducati World Championship | $19.8K | 205 | 45% | $3.99 |
| RICE - Repetitive Indie Combat Experience™ | $19.8K | 266 | 74% | $3.99 |
| Plantabi: Little Garden | $19.8K | 82 | 83% | $6.99 |
| Who's Next? | $19.8K | 147 | 89% | $4.99 |
| Deadly Dozen Reloaded | $19.8K | 58 | 60% | $12.99 |