
A collaborative exploration and survival game for 1-10 players, set in a procedurally generated afterlife inspired by Viking culture. Battle, build, and conquer your way to a saga worthy of Odin’s patronage!
Most likely between $165.7M and $469.5M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 94% | approximately $276.2M |
| PlayStation | $29.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $13.26 on Steam · China (−56%). Compare 16 prices in 15 markets →
Reviews
Themes across 3568 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
As a female in my 60"s I really enjoy this game. When I tire of adventuring I spend time creating and building. Better than TV and I can play with my family online, we chat and have a great time. I highly recommend. It's challenging with every new advancement. Never gets boring.
This is a solo player review. Gonna be honest, I don't think I like it. As a survival crafting type game, it feels very simple and very slow paced. The longer you play it, the more tedious it feels to get anything done. There are large areas to explore and gather resources, but there really isn't much to find as you explore except for the same resources as everywhere else or little pockets of mobs to fight. The combat is not particularly good or enjoyable and in fact is somewhat janky. It's especially annoying if you're playing solo, because you just end up in situations where you have 8 to 10 enemies swarming you, for which there is no real combat solution, and if you try to kite them, the entire mob just chases you across the entire world map. It feels like it's going for a soulslike thing, but the combat isn't very good, enemy AI is dumber, and it really seems intended for you to have a friend or two with you ideally. It gives vibes of one of those games that you can play solo "if you really want to" but it clearly expects you to be co-op. Even if you try to manipulate server settings to make the game more playable and balanced for a solo player (or even to just make it easier if that's your preference), you'll run into headaches here, too. While the settings do allow you to mitigate item drop on death, the devs of this game do not allow you to COMPLETELY remove item on drop on death. You can reduce skill point loss on death, but you can't COMPLETELY remove skill point loss on death. You can reduce the damage enemies deal to you significantly, but this doesn't solve the problem that one of the issues is enemies overwhelming you with numbers, which can actually still be a problem even if their strength is reduced and is one of the primary ways this game is not especially solo friendly. But even if you push through all of that and wander into a dungeon with those settings, you won't have a light source, because it's impossible for one player to hold a torch and a weapon at the same time. Moreover, your weapon will rapidly degrade with the number of enemies inside the dungeon, so you won't make it through even a fifth of the dungeon before you have to leave and run all the way home to repair your weapon, and the map is huge, so it takes FOREVER to run home, unless you want to build a new house outside of every dungeon. Or you could carry like 4 or 5 spears into the dungeon with you to alleviate the issue. The point is, it's made for co-op Not only that, but if you try to change any of these server settings to customize the game to your preferred experience, the devs tsk tsk you for "not playing the game right". Losing skill points on death is ass frankly. You already drop inventory. Why drop skill points? I'm a working adult and this adds nothing to the experience besides extra grind. Grinding up skills like "jumping" by hopping up and down isn't fun in the first place. This isn't "punishing difficulty" ; This is wasting my time. It's got some pretty silly rules around workbenches and beds, like being unable to use your workbench if it doesn't have a roof over it (like an actual roof piece; you can't just have it under any old type of covering). Your bed doesn't work unless it is near a campfire, but a campfire can only be placed on dirt. You can't sleep in your bed unless the campfire is burning, but if it rains, your campfire goes out, so now you can't sleep, so if you wanted to wait for morning, just alt tab and go make a sandwich I guess. This all feels so much more convoluted than is really necessary and makes you rearrange your furniture in silly ways to try and accommodate it. It doesn't really add anything to the experience other than making you wonder why it's like this. I've only played for 10 hours and it's possible it gets better, but just compared to other survival crafting experiences I've played like Grounded or Abiotic Factor or Enshrouded or Raft or Subnautica, this just felt very mediocre as a survival/crafting game and tedious as an RPG. I was listening to podcasts while I played because I was getting bored. Maybe it gets better, but I can't wait 30 hours for it to get better. Possibly it's better if you're playing in a group of 3 to 5 people. I'll defer to the co-op players on that. Otherwise, I don't really see the hype. At least as a solo player stuck in the first biome for 10 hours. If you're a primarily solo player looking for a good survival-crafting RPG experience, I think there are much better solo-friendly options. If you're looking for one specifically with a soulslike feel to it, then Enshrouded would be a much better choice in my opinion.
Peak When you play w your brother or your friends
Yanlış yapmışsınız nefes almak enerji tüketmiyor nasıl atlarsınız bunu ya. Bu kadar övülen bir oyuna zorla kendimi ısındırmaya çalıştım ama nafile. İnşa modundayken yapıları yıkma işlemi neden enerji tüketiyor hocam bu hangi arzın talebi acaba? 5 senedir geliştirilen bir oyunda bu kadar tonla QOL eksikliği daha hayatımda görmedim. Türün benzerleri en az 30 gömlek fark atmıştır QOL anlamında. Hayal kırıklığı resmen, 5 senedir yapılmayan şeylerin "1.0"da yapılacağını da pek sanmam. Eşyalar oto stacklenmiyor bile, yani envanter sortlama yok filan saymakla bitmez. Dedim ki bir ok üreteyim uzaktan geyik avlayayım, yahu 3 tane çeşit yemek yemişim her şeyim full, uykumdan kalmışım dinlenme buffı var ama geyiğe nişan alana kadar enerji bitti oku sıkamadım bile, gerisini siz düşünün :D 5 senedir ne yapıyorsunuz abi siz.
Played this game for a very long time now. Every content release seems less and less like it belongs in the game. Gets further and further from the original theme of the game. Got a release roadmap way back in the day. Good portion of that never saw any follow through and is extremely late. Feels like a long term rug pull. Id love to recommend but they have made so many bad choices that I cant really say I recommend it anymore.
This game takes you and throws you into a very interesting world at the cost of your sanity. Not only does this game expect you to wander around a swamp biome with literally hundreds of enemies that can ones shot you, but they place iron, one of the basic resources in the hardest biomes. maybe the game would be possible with 5 people on at all times. disgusting
In Valheim, you need to farm, survive, and kill bosses. But it's so addictive. You'll eventually defeat all the bosses, but the game won't end. You can build castles, fortresses, and houses. It's best to play with friends :)
Super igra. Zasad jedino to i igram..
So I will first say I initially LOVED this game. It was fun and provided moderate challenge. Then I reached The MIstlands. I do not know what sick puppy and kitten torturing psychopaths developed this biome but I hope they didn't have kids. The entire biome is just hell from the ground water up to the peaks. It turned a fun resource gathering game into a hellish grind that is infuriating to play. All the other biomes you can pass through with about 10 or so hours of game time max. Get your new stuff, upgrade, kill some things and move on, not The Mistlands. The fact everything is jagged and vertical makes movement almost impossible except for a very few valley type areas. Invisible polygon hang up after invisible hang up. You are constantly slipping and sliding down 1% grades. Looks flat? Nope sliding like you're on a 70 degree angle. Trying to stand and fight the never ending bugs the noise your harvesting of resources makes? NO! Sliding down the "hill" that is visibly flat. Trying to run? Oh the ankle deep water restricts movement like you're neck deep in wet cement. You literally can't jump out of ankle deep water. And Gods forbid the land you're trying to get to from the water has any slope because the game as always reads that 1inch rise as Mt. Everest. So you die, over and over and freaking over because all the monsters can attack when you're swimming, or stuck on invisible things or sliding down a 1inch incline and you naturally can't. I mean what supernatural Viking in a fantasy version of Valhalla can swing an axe when he's on a 1% grade or in thigh deep water? Unimaginable fiction right there. Now remember the ENTIRE BIOME is practically VERTICAL or in some way sloped and filled with water. So if you're not one of those I want to torture myself doing Darksouls speed runs kind of people you're going to get to the Mistlands and go WTF? I have no desire to see the rest of the worlds or finish this game now. My mind says to me, This is the latest biome, it's nearly impossible to play and has sucked ALL enjoyment out of the game. Do I really want to see how unbelievably poorly designed (or worse, purposefully designed to be nearly unplayable) the last few biomes are? The answer is no. Honestly I'm kinda pissed I wasted 200+ hours on this game. If I wanted to play a game with infuriating invisible polygons impeding my characters movement and getting me killed or deal with unforgiveable glitches and errors left in a game I can go back to Bethesda and Rockstar for that.
кривая, душная х.ня с кучей багов. от простых багов по типу кривого перевода, до багов с боссами. ласт босс из дальнего севера забаговался ♥♥♥♥♥, залез в ледяной купол и сидел там. ахуеть, спасибо, пришлось сейв загружать. тот кто придумал выпадение форм брони из мобов с шансом 5%, иди ♥♥♥♥♥. кривая боевка, где если противник чуть выше тебя, урон по нему не пройдет. багованная крюк кошка, которая если не перезарядить в полете поломает много другого оружия, например посохи перестанут срабатывать в прыжке, щит не наложится(хп потратится), файербол не появится и тд и тп. этими багами не ограничивается, просто я не хочу уделять больше времени этой поделке на юнити, ибо игрой это не назвать.