
Enter once again into the world of Survival Horror, this time in VR
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese
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[h1]Experienced on the Meta Quest 2[/h1] You can view my full gameplay & impressions here: https://youtu.be/YmK4hZTSlPE It took me about 80 minutes to beat the game. I did die several times before that and then one time I was just stumped without anywhere else to go, even though I had explored every room. I wasn't sure if it was a bug or if I simply missed something. This is basically a PS1 / PSX Resident Evil inspired survival horror game with tank controls (NO MOTION CONTROLLER SUPPORT!!!) On harder difficulties (not medium), you're on a timer to try to find the vaccine & save your friend. I used a gamepad to play this game and it was fine controlling the action, although it did take some time to get used to the tanky controls. You use the left joystick to move forward and backward and also to turn, which makes it a bit fiddly. You also have an inventory system that does take a while to get used to. So this game definitely does nail the vibes of a mini-Resident Evil port for VR. It probably wouldn't feel as much as RE if it had motion controller support. It is running on the Unity Engine. I only paid $2 USD. I got my money's worth. [b]Rate 5.5/10.[/b] [quote]If you enjoyed my review, please consider joining my Steam Curator Group. You can join here: https://steamcommunity.com/groups/Oculus_WMR [/quote]
i really enjoyed this game it reminds me of resident evil series on ps1 which is nostalgic. i encounterd couple of glitches here and there like cant close the notes also getting stuck at recycling machine window so i had to restart the game again so i can contuine playing. excellent work.
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Concurrent players on Steam, sampled daily since tracking started.
Fun. A bit short on the two runs I did but I completely missed when buying that it was a roguelike game. I imagine it takes longer and longer as you play and complete relapses. Or maybe its because I played on medium. I'd love to see a selection of average time to complete when starting a game. So I can just pick one fitting my mood and playtime I'm wanting to use up. I wish I could scale the text boxes in game, they hit the edges of my screen on the quest 2 so I can't read anything on the edges. The cinematics following the headset makes it hard to read/look at. I'd just turn off all the other visuals or swap all textures to just a black texture so its dark, lock the player in place but can still look around and just have it be on something in 3D space than on their face. And finally I wish there was a body orientation arrow at the bottom of my vision. I'll turn to look at something, press forward thinking I'll go forward, but then I'm going left.
i love the game, it just really needs snap turn. its unplayable for me at the moment
Played the original. Played a bit here on VR. Everything works fine. Just need to get used to the controls. Definitely a steal at this price
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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