
Your prison ship has crash-landed on the fastest, sleekest, most dangerous 3D world ever created. Look around, crystal clear water shimmers, shadows dance and shift, alien architecture fades into the horizon.
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Your prison ship has crash-landed on the fastest, sleekest, most dangerous 3D world ever created. Look around, crystal clear water shimmers, shadows dance and shift, alien architecture fades into the horizon. Discover the secret of this mysterious planet and find out what caused a peaceful race to be enslaved by vicious merciless aggressors.
© 1998-1999, Epic Games, Inc. All rights reserved. Epic, Epic Games, Unreal, and Unreal (Stylized) are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere.
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Languages: English
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game would probably be my pick for the most underrated 90s FPS (and there are a lot of them). I still listen to the soundtrack regularly.
Old Guy here on a nostalgia trip! Unreal was the first game I ever played using a dedicated graphics accelerator (3dfx Voodoo2 with 8Mb of VRAM!) and it was simply mind-blowing. The scale of the environments, the textures, the fast-moving gameplay, the surround sound, the incredible music and the jumpscares put it into another realm entirely from the games I'd been playing up till then on PC. No hand-holding, no narration, no talkative NPCs, just magical environments filled with awful things trying to kill you, and an impressive array of weapons designed to gib them all. The atmosphere still survives intact to this day, dated and polygon-ridden though it may be, but it is still a great story you can enjoy on your own. A classic from one of the best game periods in history, that magical 1998-99 timeframe that gave us Half-Life, Unreal Quake III and System Shock 2.
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Trends
Modeled estimate over time.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
m
Czy po prawie 30 latach od premiery Unreal przetrwał próbę czasu?! Zapraszam do obejrzenia mojej recenzji! https://youtu.be/j_-c1pcnE70
El juego mola. Me recuerda a Half-Life, curiosamente salió antes que este con meses de diferencia. Pero bah qué más da. Ya nadie lo va a poder comprar en Steam. Epic está obsesionado con que solo existe Fortnite.
fire
Recomendo conhecer este jogo, de uma época que FPS só precisava matar tudo e achar a saída da fase. Os ambientes são bem diferenciados, pântanos, castelos medievais, naves espaciais alienígenas. Queria ter jogado na época, hoje começo a passar mal se fico muito tempo girando a tela.
Эээээ ну кароч тут мы от Скаарджей побегаем
ну прикольно чё
I love Boomer Shooters, but this is so incredibly meh. The positives: -Good music -Impressive enemy AI -Feels impressively large in scale at the beginning It starts pretty good and interesting, exploring some cool different areas, and then the game starts throwing you in claustrophobic dark hallways while spamming overly tanky enemies at you while you're completely lost. This is a fast paced shooter, yet the pacing keeps nosediving over and over, until you just get sick of it. This is because: -You keep getting lost because of too many similair looking rooms -Too many dark rooms, the game feels more like a horror game than an action packed FPS, which clashes with the fast paced action. -Too many tanky enemies. By itself it wouldn't be too much of a problem, but when they keep spamming them over and over in some specific areas, all while their AI is super good, again, not a problem itself, but spamming them becomes so incredibly unbalanced. -The game has this translator item that gives you hints on what to do when interacting with certain objects. But like 90% of the time it's useless information, and you have to keep pressing F2 to read it and press F2 again to make it disappear, instead of, youknow, just displaying the text on screen so you can read it during gameplay. It also only displays text of the LAST interacted thing. So you're pretty much forced to keep checking this stupid translator every time you interact with something if you don't want to get lost, which is so incredibly painful, I absolutely hate it. After numerous areas of being lost in dark cramped spaces and going back and forth into rooms to figure out what stupid button to press or thing to shoot, I eventually got to a spot where there were just infinitely respawning enemies while I was low on health and ammo and it just felt impossible to get through without constantly abusing quick saves. I was just not having fun anymore and I'm dissapointed that a big name like Unreal aged this badly.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.