Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
a (horror style, not violent) game, in pixel art.
Welcome to the world of Unfinished. It seems like a world without obstacles, without enemies, just everything as it is in reality. Or is it? Is there a chance of survival? Is there a way out? Can you unravel the secrets that symbolize this world? Or are you just alone in a world filled with monsters? Fear strengthens every monster, they know your every move! And you're just a woman trapped in a forest, longing for home! Does the path seem easy, or difficult? But are you even surprised if you die? Or are you surprised? In truth, there is no real truth about the monsters, but maybe they will be the fate of the world?! Perhaps you will be engulfed in infinite madness, or submerged?! The monsters are always ready to kill you, but you never know WhEn IT WIlL HAPPEN!

You must survive every persecution that follows; surely there will be enemies (Because they are always needed, am I not right?) who will pursue you! But maybe something..., something wants to catch you. (Let's say each enemy wants to catch you).

You must survive everything before the danger comes for you, you must not get too close to the monsters, for they will defeat you. Before you encounter any monster, you are at peace... (in theory) but maybe you never make it home, because that was actually your purpose.
There's only one thing, there may be no way out!
If you need to run, RUN!, Nothing stops survival, nothing at all.

So, maybe you're not safe. But then again, maybe you are? "Unfinished" tells a story where the monsters don't behave typically, their goals aren't ordinary either. Perhaps, in the end, you won't even uncover the secret that revolves around this game, as it forms the essence of the game's narrative. And if someone figures it out, they understand why each monster is the way it is. The main antagonist isn't just some hastily assembled entity; it's a significant monster with a twisted mind.

What the monsters need is safety, peace, and human suffering. Typically, this is what people imagine when they create monsters, but for them, it's something else entirely. They don't need these things; they need their old lives back, before they became monsters. While you're trying to defeat the enemy, it won't matter who's who; you'll just be running from them. There are those who aren't hostile, and you might befriend them, but who knows if they can be trusted?
Genres
Stats
Languages: English, Hungarian
Engagement
Reviews
Trying to be so ironically bad that it's good, but it's just bad. Easily one of the worst games I have ever played.
I play a lot of shovelware so I'm used to playing really bad games. That being said- wow. Never have I ever been so jaw-droppingly stunned. I have no words. I recommend anyone seeing this review to play it themselves. That's the only way you can understand.
nem jo
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 36 reviews with recorded playtime.
this game is the type of game thats so bad that at this point its actually funny
yo creo que este juego deberia ser considerado una mierda buena ya que fijense en el sountrack es simplemente asqueroso
👎
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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