
Explore the Lost Temple in this thrilling virtual reality adventure! Pair up with your sidekick Droid, solve ancient puzzles, fight a giant spider, and wreak havoc with your telekinetic powers!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
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Hit a glitch early in the game and had to reset, but once I got passed it, it was a fun challenge with beautiful graphics.
这游戏有多好?我第一次玩,就一气呵成连玩了3个多小时通关了,一次很好的RPG冒险体验,最重要的是有中文字幕。 游戏不能够自由移动,但并不影响游戏性,画面很好,场景也多,不是单纯的从一个场景切换到另一个场景,在大场景里能够在几个小场景来回切换。不用移动其实也有个好处,节奏更快,不用担心迷路,耗时间在不必要的走路上。 由于不能移动,拿远处的东西时用的是隔空取物(在第二个场景学会此技能),这一点其实有点破坏沉浸感,好在做了意念取物的特效,除此之外,VR交互也蛮多的,很多东西可以用。其实,这游戏有一次移动,坐矿车上自动移动,什么都不做的话容易晕车,好在坐矿车上会有激烈的战斗,会分散你的注意力,我本来有点晕的都感觉不到晕眩了。 游戏中你可以:解谜团、找东西、造东西、打丧尸、打boss,有背包系统,善用机器人,没头绪时点击它,会给你提示。这游戏没专门的近战武器和技能,只有在需要时才会给你武器和技能。打丧尸主要是靠锤子和刀锯,以及捡起地上的东西,丢过去(或者按圆盘发射过去)砸死丧尸,丧尸还会丢炸弹;还有一个发射闪电的技能,不过只在打其中一个boss和矿车作战时能使用;[spoiler]大boss是很大的一条龙和很多小龙还有很多丧尸,主要武器是机枪。[/spoiler] 通关后会解锁一个站桩打丧尸的模式,这就是这游戏通关后重复玩的价值所在,暂时玩到第五波,玩法有点单调,不知道后面有没有变化,不然有点鸡肋。这也是这游戏最大的缺点,作战方式有点简单。
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Hours played at review time, across 34 reviews with recorded playtime.
Great graphics and story telling, love the robot assistant idea. but there are some things that i hated about, first is that there is no teleportation system which means you are stuck in one place trying to figure out what to do, and it relies heavily on aiming, so the game could be highly frustrating especially when you get stuck by millions of tries to hit what you are aiming at. the assistant help is good but some times you do not know what to use where he points to, i believe that the game should be more easy going to fit with all people that wants to enjoy the VR experience without being a hardcore gamer, that means that you should have the option to skip some of the riddles if you chose to, and more helpful assistance from the robot. All in all it is a good game and i believe that it is the right type of games to benefit from VR capabilities. And it is a good workout for your body, you will feel some muscle ashes next day.
Great game to relax. With good puzzles. Graphics are great.
隔空取物是個好設計 不用一直撿東西 謎語設計不錯
I'll recommend this at the sale price(60% off) that I got this. That equaled $10 which is close to the price of a movie premiere. The environment and art style is well done although I would have preferred a better story. I suppose the story is closer to a young adult theme but I would have rather that it was something deeper. As far as puzzles go they are mainly fetch an item hidden somewhere and place them where they go. The game is short enough that the mechanics didn't get too repetitive, however bear in mind once you finish the game you wouldn't be playing it again. There is a zombie challenge mode however it's likely most will have had enough of the zombie fights from the main game. I wouldn't recommend it at full price, but at $10 I have no regrets.
Pretty good game! Not only does it have graphical options (not really the norm unfortunately), you can also change the (written) language. Sadly, the puzzles and what you can do when aren't always that clear; this problem is enhanced by the low resolution of the Vive/Rift (some items are just too small/far away to notice on your own. Which brings us to the next: this isn't that much of a big deal, as you have a robot side-kick, that will point things out to you :-) Graphics are really good, esp. for an early VR title!! I can wholeheartedly recommend this game to anyone wanting an adventure (and not a walking simulator^^) for VR! The action sequences though are pretty mediocre. (it is a bit on the short side though... I've finished it within 2.6hrs, so buy it in a sale)
I wanted to like it, but none of these puzzles make sense. Just keep poking around until something happens or asking for hints.
一个完整的VR解密游戏,也加入了一些射击元素。赞
So for its a giant game of go fetach. The only puzzle is figuring out what you need to fatch. Im very disapointed
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.