
Unclean Water is an FPS roguelike action game where you must escape the sewers of Marlene. Defeat Night Moss assassins using precise strikes, defense, smashes, and shield bashes to exploit enemy openings. Unlock a variety of furniture and items to turn your endless challenges into ultimate success.
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About
"They actually tracked me down all the way here..."
The Marlen Trade District, a region that flourished through intercontinental commerce.
There, Don Berin Dealwit had been hiding in plain sight, disguised as a merchant.
But in the end, his pursuers finally reached him.
As the encirclement tightened and desperation closed in, he had only one path left to choose.
The sewers beneath Marlen, sprawling like a labyrinth...
That place is the domain of Nireph, the Elemental of Rotten Water, and the notorious assassin organization known as Night Moss.
A place he would never have set foot in—if he had not been driven there by pursuit.
Can Don Berin break through this deadly maze and survive long enough to see the light again?
Exploit your enemies’ openings with precise strikes and crushing smashes.
Combine timely defense and evasive maneuvers to overpower the assassins of Night Moss.
This is where your survival instincts will be tested.
Use the resources earned in battle to upgrade your gear at the shop.
Each piece of equipment comes with randomized modifiers, demanding a fresh strategy every run.
Craft a build that perfectly suits your playstyle.
Defeat in the sewers is not the end.
Through repeated battles, permanently enhance your character’s abilities.
With every challenge, you grow stronger and venture deeper into the depths.
From Nireph, the elemental who wields deadly poison,
to the assassins of Night Moss emerging from the shadows—
alluring enemies and unexpected allies alike will either aid or obstruct your journey.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean*, Japanese, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
너무 단순한 외형의 적과 맵 구성
Etirue continues the streak of "never disappointing me with a game". :o It feels a bit like if Crawling Labs and Queen's Loyalty had a child, you've got the lore and base-building meta progression of QL, and the going through rooms and corridors of enemies of CL, albeit with traps and only melee weapons. I've enjoyed my time with it, though the difficulty is generally on the easy side if you're not just rushing constantly. (With the exception of the swordwomen who will wreck you very quickly if you aren't careful) I'd say to clear the main game fully and get all achievements wouldn't take more than a few hours depending on how you play. There is a time attack mode where you start from scratch and race to beat the final boss, and an endless mode you can play for fun after clearing the story. Currently the game's fresh, so updates and bugfixes are probably going to keep coming here and there. There are some minor bugs, mostly beneficial to the player, but nothing that I found that was game ruining. I'm hoping for some more challenges or depth to endless mode, but so far I'm happy with the game. :3
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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