
Unclean Water is an FPS roguelike action game where you must escape the sewers of Marlene. Defeat Night Moss assassins using precise strikes, defense, smashes, and shield bashes to exploit enemy openings. Unlock a variety of furniture and items to turn your endless challenges into ultimate success.
Modeled estimate, not a reported figure. How we estimate →
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About
"They actually tracked me down all the way here..."
The Marlen Trade District, a region that flourished through intercontinental commerce.
There, Don Berin Dealwit had been hiding in plain sight, disguised as a merchant.
But in the end, his pursuers finally reached him.
As the encirclement tightened and desperation closed in, he had only one path left to choose.
The sewers beneath Marlen, sprawling like a labyrinth...
That place is the domain of Nireph, the Elemental of Rotten Water, and the notorious assassin organization known as Night Moss.
A place he would never have set foot in—if he had not been driven there by pursuit.
Can Don Berin break through this deadly maze and survive long enough to see the light again?
Exploit your enemies’ openings with precise strikes and crushing smashes.
Combine timely defense and evasive maneuvers to overpower the assassins of Night Moss.
This is where your survival instincts will be tested.
Use the resources earned in battle to upgrade your gear at the shop.
Each piece of equipment comes with randomized modifiers, demanding a fresh strategy every run.
Craft a build that perfectly suits your playstyle.
Defeat in the sewers is not the end.
Through repeated battles, permanently enhance your character’s abilities.
With every challenge, you grow stronger and venture deeper into the depths.
From Nireph, the elemental who wields deadly poison,
to the assassins of Night Moss emerging from the shadows—
alluring enemies and unexpected allies alike will either aid or obstruct your journey.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean*, Japanese, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ナイトモスの攻撃が壁やオブジェを貫通するのは許せない。 そしてテレポートする攻撃も許せない。 バグを直したらしいのですが、まだ壁の中から攻撃してるよ? 見えるわけない。見えない攻撃は反応できないよ。 部屋に二人以上と遭遇すれば一人ずつおびき出そうとすると、 なんとAIが遠距離からナイフ投げを繰り返すだけ。 遅延行為はむかつく。 その上基本ニレフの2種類がなんと玉のスピードがランダム。 そしてパイプにいるやつは投げるか投げないか自体ランダム。 ニレフ全種を攻撃すれば反撃ダメージを食らう。 遠距離の敵にこれらの仕様はダメでしょう。 あ、そういえば毒は一度食らったら50ダメージ食らう(初期値HPの半分)。 剣で着られるより痛い。 そしてその毒のクモの巣が細すぎて見え難い。 その毒をもつ黒い蛇が動き出したらどんなに遠く離れてもテレポートして噛んでくる。必中でガード不可。 なんと素晴らしい。 箱を壊して発動する鉄球罠はどこに走っても絶対まう絵から落ちてくる。不自然すぎる。理不尽すぎる。 そしてそれらすべての何十倍にも悪化させるチャレンジモード。 このモード、要る? 強い武器や縦をもらっても、それでどこに行って何をするのかな。。。
ムチムチお姉さんを眺めながらムラムラをイライラに変えて突き進むゲーム
Not my favorite of this developers games as it's repetitive and the levels can be quite long, but it's by no means bad.
one of my favorite games of all time dungeon crawling rougelike or rougelite. hot enemies and friendly shopkeeper game gets a 9/10 rating from me. I WOULD RATE 10/10 LATER steam delayed my reviewing after months so I have to do tons of reviews. on games now.
음성 추가라니... 그래도 점점 발전하는게 마음에 듭니다... 어흐어흐... 의상도...
Originally i was not going to leave a review, however i felt it necessary to point out that the level of commitment from the developers has only risen to new heights. In just the last 3 weeks this game alone has gotten over 10 updates including bug fixes, added content, and a free character skin DLC. I already enjoy the type of game eTIRUe makes and seeing them address player concerns and constantly updating their game AS WELL AS their other games suddenly getting patches and updates as well proves that eTIRUe is a step above the rest. I will continue to support this dev until the foreseeable future.
あんまりおもろくなかったしエチ度もダークセイレーンdlc以下だけど韓国語ボイスが実装されてるから飽きるほどコンギョって台詞を聞ける
굿
good
It's a good game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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