
Unbreaded is a side-scrolling adventure game where you navigate a gingerbread man through a bakery battleground, blending puzzle-solving with dynamic combat against animated kitchenware, all set within a heartfelt story of creation and rebellion against industrialization.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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game of the year
☀️
Just played this game and i must say... wow this is one hell of a game definitely worth the download just a shame its only one episode, i would love to play more of this if it were to either get more eps or if the game got a full playthrough game, thank you for the fun experience. please consider making more because it would be amazing to play more of this game.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 29 reviews with recorded playtime.
[h1] Unbreaded Review [/h1] [h3] Unbreaded Ungamed [/h3] [hr][/hr] Can a bread be unbreaded? Can a game be ungamed? Should you play this free game? The answer is no... but keep reading to find out why! [h3] About This Game [/h3] [hr][/hr] [h2] Storyline [/h2] The steam page says it is a “heartwarming yet perilous journey as a gingerbread man brought to life by a passionate chef, fights to protect his legacy from an evil corporation”. Seems interesting, right? Well, none of that is in the game... You start as a gingerbread in a kitchen, platform your way through 2 laps over it and exit. The end. No story, no cutscene, no voice, no text... [h2] Gameplay mechanics [/h2] It’s a buggy 3D platformer that does not play well. You are a gingerbread and your moves are: punch, dash, jump. The punch is slow and the range is too short. The dash is necessary for some jumps and improve your punch range, but it can barely be felt and the refresh rate is weird. The jump works fine. Your character can also detach the head to propel and be faster, and then you need to find dough to rebuild yourself. This mechanic is cool and works fine. It all starts at the entrance of the kitchen, but the rendering makes the game very jenky. If you move towards the pans, you will trespass them as if they weren’t there. The goal is to follow the path to the end. You go around the kitchen once, climbing obstacles and defeating a few enemies along the way. Then you go around the kitchen a second time from above to get to the exit. The fights do not play well, because the range of your punches is too short. And there is not much to it, just avoid enemies, dash punch and be done with them. There is not much of a pattern or challenge as well, they just follow you around to hit you (touch = hit, there is no attack motion). Steam page mentions puzzles, but there is none. Basically, you kill the enemies and the wall blocking the way disappears. It took me 15 minutes to beat the game and I could have done it in less than 10 if I wasn’t testing some physics. [h2] Visuals & Audio [/h2] Individually, the assets look really great! But there are rendering issues when playing the game. It gets jenky! I have seen this happening when the assets require too much processing, so that may be the issue. The game needs optimization! The audio is Ok, nothing memorable, but not bad. [h3] Pros [/h3] [hr][/hr] • Free. • Individually beautiful assets. [h3] Cons [/h3] [hr][/hr] • Way too short (~10 min). • Rendering issues. • Fights need to be more interesting. [h3] To Be Improved [/h3] [hr][/hr] • Fix rendering issues. • Fix hit detection from stage objects (you can go through many of them). • Improve the attack by adding range. Could do that using a candy cane as a weapon. • Include a clear beginning and ending motion to the dash. Could be through character movement or air movement around it. • Improve fights to make them more fun. Add some different attacks to the enemies. • Actually add the story into the game. • Include some puzzles to make it more interesting. • Add more levels. [h3] Conclusion [/h3] [hr][/hr] Unbreaded looks more like a clunky beginner’s project than a game. It is a descent first attempt, but there are many things to be learned from a game development standpoint. As it is now, it is not worth the 10 minutes. Time to beat: 15m Rating: 2/10 Played on SteamDeck Reviewer: [b] green [/b] I'm green 🍀 [url=https://store.steampowered.com/curator/38888018-United-Critics/] Please follow [b]United Critics[/b] for more quality reviews.[/url]
bg
Muy Corto, solo tiene un nivel (ese es el principal problema), varios bugs, dentro de todo la mecanica de soltar tu cabeza es interesante
Well met, weary traveler, as we embark upon the realm of Steam reviews, where wisdom and whimsy intertwine like the strands of a chaotic potion. But fret not, for I bring forth not just a review, but a prophecy of the future, a glimpse into the alternate dimension where games are played with spoons and controllers are but relics of the past. The Steam Reviewer's Guide to Surviving the Apocalypse: Step 1: Preparation Gather thy provisions: a trusty keyboard, a mouse with a steady click, and a screen that reflects the depths of your soul. For in the digital wasteland, these shall be your faithful companions, steadfast in the face of crashing servers and endless loading screens. Step 2: Navigation Navigate through the desolate landscape of Early Access titles and abandoned forums. Beware the trolls and the false prophets, for they lurk in the shadows like loot-hungry goblins, ready to snatch your sanity at every turn. Keep a wary eye out for the lurking bots and the cheaters, those foul creatures that pollute the purity of our gaming realm. Step 3: Adaptation Adapt to the ever-changing world of patches and updates. Embrace the glitches, for they are but quirks in the grand tapestry of gaming. Like a skilled alchemist, turn these mishaps into moments of triumph, for victory tastes sweeter when earned through adversity. Step 4: Collaboration Forge alliances with fellow survivors, for in unity lies strength. Together, we shall weather the storm of microtransactions and loot boxes, standing tall against the tide of pay-to-win villains like noble knights in a digital crusade. Step 5: Celebration Celebrate the victories, no matter how small, with the gusto of a bard recounting tales of old. For in the darkest of dungeons, even a single achievement shines like a legendary artifact, a testament to your courage and tenacity. And thus, dear reader, I bestow upon thee this humble offering, a guide to navigate the treacherous waters of Steam and emerge victorious on the other side. May your framerates be high and your loading times short. Until we meet again, keep gaming on, fellow travelers. Keep gaming on.
ЧЕТ не понял прикола https://www.youtube.com/watch?v=q35jWTXqcqY
Nice little game to pass 30 mins. It is not a full game by any means, seems like a side project to pass time.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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