
UNBEATABLE is a rhythm adventure where music is illegal and you do crimes. Follow the story of Beat and her band on the run, in a narrative experience full of big emotions powered by arcade-flawless rhythm gameplay.
Most likely between $2.3M and $6.5M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $27.99 | 92% | approximately $3.9M |
| PlayStation | $34.99 | 88% | — |
| Xbox | $27.99 | 84% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $12.46 on Steam · Ukraine (−55%). Compare 17 prices in 15 markets →
Reviews
Themes across 1225 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game made me a lesbian, 10/10.
To review UNBEATABLE, all caps or no caps, I think I need to start by positing a hypothetical. Have you ever turned on the radio, or been in a store where they've got music on, and heard some absolute schlock? Just, vapid, nothing pop music. Or maybe heard some corporate-ass stock music, that works too. And on a technical level, it's fine, maybe even quality, the notes are in key and it has the structure down right and maybe there's a little flourish in the background of the chorus if you're lucky, but you probably aren't. And it's fine, but you just feel nothing listening to it, because like. Who gives a ♥♥♥♥? Like, seriously. Who gives a ♥♥♥♥ about this stuff? The listeners? Does it have fans or people who've stockholmed themselves into subjecting themselves to this out of habit? Did the singers, the composers? It all feels written by committee, like a bunch of guys in suits got together to pay a band that's lost their drive to make a song that's tolerable to as many people as possible. And nobody gives a ♥♥♥♥. And that's, fine, I guess? Not giving a ♥♥♥♥ is something society really likes. Kids, kids give a ♥♥♥♥. They've got a lot of ♥♥♥♥♥ to give, it's a big scary world and they feel everything about it. But growing up, a lot of people say that growing up means you gotta stop giving a ♥♥♥♥. That you gotta settle for okay. Find a job that doesn't make you too miserable. Get married. Have kids. Retire. Die. Live the life you're supposed to, just don't give too much of a ♥♥♥♥ about it. Don't be upset when your dreams don't come to pass. Be realistic. To review UNBEATABLE, all caps or no caps, I need to continue with a second hypothetical. Have you ever gone and listened to a local band? They almost certainly give a ♥♥♥♥. They play and sing with a drive and passion you've NEVER heard from Grocery Store Pop Music, they play with crappy amps and their voice cracks and there's like four choruses even if that pisses you off because ♥♥♥♥ you they wanted that. They give a ♥♥♥♥! And on a technical level, it's not perfect. Sometimes it might even be bad. But ♥♥♥♥, you feel alive! Because they care, they care so ♥♥♥♥♥♥♥ much, it makes YOU care! You give a ♥♥♥♥ about this music! In a world where everything is training you to not give a ♥♥♥♥, giving a ♥♥♥♥ means something. They don't want you to give a ♥♥♥♥ about your clothes, about your job, about how you're treated, about the government, about anything you actually believe in. Giving a ♥♥♥♥ means caring, about all of this. And giving a ♥♥♥♥ means being loud. I have played a lot of good games, a lot of deep games, a lot of games so full of love and care that it bleeds out from every little metaphorical pore, but UNBEATABLE is one of very few games I've experienced that feels the need to go out and scream that it GIVES A ♥♥♥♥. It has to give a ♥♥♥♥ LOUD. Everyone's gotta know it. And in ways, it falters. It has more flaws than games I care less about. Assets clipping, some wonky writing, that one chart that's an insane difficulty spike that pissed me off REALLY bad, that one ♥♥♥♥♥♥♥ platforming side-challenge where the camera and ♥♥♥♥♥♥ collision make it just abhorrent but I wanted to commit, point is there are flaws. A lot of them. But, much like a local band, that's okay. Because Unbeatable GIVES A ♥♥♥♥. Even if that giving a ♥♥♥♥ kind of speaks to a teenage and young adult self-righteous directionless rage, it CARES on a level that's so lost in so many places. It is a game that does not compromise its vision just to be more broadly appealing, because that would mean not giving a ♥♥♥♥, and they REALLY give a ♥♥♥♥. You know, when you explain an idea, the idea fundamentally changes. I've spent my life not really giving a ♥♥♥♥. About how I dress, how I live, how much time I spend exhausted in bed, about what I eat, about what I do with my time, about how living like this is slowly ♥♥♥♥♥♥♥ killing me. But UNBEATABLE is inspiring, in just how loud and brash it is. How much it gives a ♥♥♥♥. It makes me want to give a ♥♥♥♥. It makes me want to write a long and dumb review that makes the phrase "give a ♥♥♥♥" stop sounding like words, for one, but it also makes me want to try. To wear bright and cool clothes because ♥♥♥♥ anyone who thinks I should just blend in. It makes me want to make music again, make weirder music, louder music. It makes me want to go see local bands, go make more friends, UNBEATABLE makes me want to CARE. Because it cares just so ♥♥♥♥♥♥♥ much that it's infectious, that it makes me want to live. I think once you've played UNBEATABLE, you'll either really like it or you really won't. But either way, you'll give a ♥♥♥♥, and I think that's all it really wants. And the idea changes you in return.
上一次玩到这种除了美术和音乐很不错外,其他部分尤其是主玩法部分是一坨的游戏还是终焉莉莉。首先最值得吐槽的就是音游部分,我一个喵斯大多11银s的牢玩家,我玩这个游戏的音游部分跟吃屎了一样难受,上下音符没个颜色区分就算了,最恶心的是最基础的游戏画面都没做好,打歌时的流畅度太差了,音符不是像喵斯那样平滑地出现,而是跟尼玛掉帧一样一顿一顿地出现,完全没法正常读谱,判定也是构式,手感巨烂的同时又加了一堆莫名其妙的特殊音符,这个逼长条尾判是尼玛谁想出来的主意? 再然后就是正片剧情部分,最值得吐槽的就是引导太差了,一开始就直接给你进剧情模式,音游模式必须退到主菜单才能玩,制作组也不想想那些首先想体验音游模式的人的感受,你好歹也提示一下怎么进音游模式吧。以及非常逆天的为什么键位设置这种基础设置剧情模式不能设置呢?为什么只放在音游模式呢?中途玩音游想改个习惯键位还改不了。正式进入剧情后的操作引导也是莫名其妙的,像跳跃这种我玩到现在只用过一次的东西教了有什么用,后面各种小游戏环节包括音游环节就不教你该怎么操作了,一定要摸索一会儿才行。中途过剧情跑图的引导也是,把正路设置得明显一点很难吗?设置一堆空气墙是何意味,致敬黑神话吗? 其次就是剧情,这游戏剧情我玩到现在也是云里雾里的,推动剧情纯靠生硬的场景转换,完全没有具体的事件逻辑,中途有好几次场景转换过于突兀,导致剧情衔接跟个构式一样,一点也不连贯。人物塑造也是约等于没有,就是介绍谁是谁就完事儿了。还有很多其他的小问题我懒得说了,我只能说就算后面的剧情再怎么好也掩盖不了这开头的构式体验了。
リズムゲームは面白いけど、本編に関しては言いたい事も沢山あるっていう印象 ビート等のキャラは魅力的だし、 作風や雰囲気、作品のノリ、アニメーション等、魅力的なものが沢山あるのに、ストーリーに今一つ入り込む事が出来なくて。 出てくる文や会話の言葉の意味が、今一つピンと来ない時が多い 日本語訳のニュアンスのせいなのかは分からないけど。日本語訳は基本的にキャラに合ってるし、流暢な印象です。 それと本編のゲームシステムはリズムゲーというよりも、色んなミニゲームがごった煮のアドベンチャーゲームという感じで中々リズムゲームが出来ない。 しかもリズムゲームが出てきても難易度がチュートリアルなのかって感じの簡単さ(本編の難易度はノーマルを選択)なのでやっても今一つ盛り上がれない 出てくるミニゲームも、説明が足りなくてどうしたら成功なのか手応えが無いものがあり、別に特に成功しなくても進行するのでストーリーもミニゲームも今一つピンと来ないまま進む事がある。 だから中々本編の内容が刺さらない。雰囲気はすごく良いんだけど アーケードモードではしっかり音ゲーできます。そっちはとっても楽しいです。 私は普段リズムゲーをやらないんだけど初めてリズムゲーに熱中しました。 このゲームの音楽も良いし、セレステやネクロマンサー等の他人気ゲームとコラボして出てる曲もあるけどそっちも凄く良い曲。 ズレても受け付けてくれる入力範囲が広い事には一長一短があると思う。 カジュアルに楽しめる雰囲気があるのは良いし、或いはガチ目にリズムゲームやりたい人にはちょっとモヤモヤするかもしれないっていう 曲ごとに倍速とか、低速で練習などの調整できます。 色々言ったけど私は基本的にこのゲームの作風が大好きです。本編が刺さるかどうかは人によるけど独特のセンスや魅力たっぷりなのは確か。 アーケードモードのリズムゲームはとても楽しいのでオススメ。
Has some pacing issues, but ultimately ended up being one of the best and most heartfelt narrative experiences in any game I've played. Also it's a banging ALBUM. that comes with a free video game. It's peak.
UNBEATABLE is a game about art, it is a game about performance, it even is a game about having ADHD and liking women. This game has a beautiful soundtrack, as to be expected from a rhythm game but it reminds me of a wide variety of genres I have enjoyed over the years. Even though the game only uses two buttons for the actual rhythm section, it still is very hard to keep up with some tracks, especially on UNBEATABLE or star difficulties. Besides the arcade mode, the story is hard hitting and will pull at the heart strings of any creative that plays it. UNBEATABLE makes me want to make better art.
I could probably write an entire essay about this game. One that I would title: "The Absolute Dumpster Fire I Loved". UNBEATABLE is hard to quantify. Honestly speaking, it has tons of bugs and small issues, and the story and pacing honestly is pretty terrible for the first 75% of the game. But this might be the first time I can recall that that last 25% completely made the journey worth it. The story manages to completely justify itself, the art is wholly amazing from beginning to end, and the music strikes an excellent balance for a specific audience who really needs it. In a world where media is growing standardized and soulless, this travesty held together by duct tape made me feel something remarkable. Enough that I kept going back to it to play the arcade mode purely to immerse myself in it more. This game is not for everyone, and it's not for anyone who's "just looking for a good time" because it is not that. This game is for people who love art, no matter how broken it is.
在以前就有关注这游戏,最近才知道出了中文直接购入试试怎么能让IGN打出个6分,但结果就是FUK IGN 十分特别的游戏,有着类似日漫的画风、有这各样音乐术语名字的角色和性格十分特别的角色,音乐方面也十分出色,很少有这种能让我一直循环听OST的游戏了 剧情模式的游玩上又有着各种问题,比如小游戏上的判定初次玩很不好让人搞懂判定,其次战斗上因为特效和视角导致有些时候不好目押,最主要一点就是前四章的剧情也很拖,需要在地图上来回跑,比如监狱的章节,很长时间是在做重复的操作,而且镜头切换也很生硬,第一次看我都有点没搞懂当时剧情的情形,但幸好后面有改善; 但是到了第五章开始剧情节奏开始起来了,主线和各种设定也开始清晰了,到了最后的那场演出战斗我是对前面的一切的不满都和解了,那首BOOKEND SONG真的是首尾呼应的神了,音乐质量和演出也极其高,那句you‘re just a part of my life一直在我脑子里循环 [spoiler] QUAVER太可爱了 [/spoiler] 即使没玩过也一定要去听听这游戏是OST,质量出奇的高
Что понравилось постановка музыка сюжет наличие аркады что не понравилось уровни в сюжетке оч простые. игра боится бросить вызов под конец на тебя вываливают тонну текста и нравоучений визуальные баги У игры есть русификатор, который переводит все, что можно перевести. Крч советую. Первый и наверное единственная ритм игра с упором на сюжет
I thought it was just a goofy rhythm game with a cool story. Turns out its one of the coolest stories I've ever played with lots of emotions and even more relatability (and confusion). The ending had me buffed hard. Safe to say I recommend this to everyone.