
UNBEATABLE is a rhythm adventure where music is illegal and you do crimes. Follow the story of Beat and her band on the run, in a narrative experience full of big emotions powered by arcade-flawless rhythm gameplay.
Most likely between $2.3M and $6.5M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $27.99 | 92% | approximately $3.9M |
| PlayStation | $34.99 | 88% | — |
| Xbox | $27.99 | 84% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $12.46 on Steam · Ukraine (−55%). Compare 17 prices in 15 markets →
Reviews
Themes across 1225 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
To review UNBEATABLE, all caps or no caps, I think I need to start by positing a hypothetical. Have you ever turned on the radio, or been in a store where they've got music on, and heard some absolute schlock? Just, vapid, nothing pop music. Or maybe heard some corporate-ass stock music, that works too. And on a technical level, it's fine, maybe even quality, the notes are in key and it has the structure down right and maybe there's a little flourish in the background of the chorus if you're lucky, but you probably aren't. And it's fine, but you just feel nothing listening to it, because like. Who gives a ♥♥♥♥? Like, seriously. Who gives a ♥♥♥♥ about this stuff? The listeners? Does it have fans or people who've stockholmed themselves into subjecting themselves to this out of habit? Did the singers, the composers? It all feels written by committee, like a bunch of guys in suits got together to pay a band that's lost their drive to make a song that's tolerable to as many people as possible. And nobody gives a ♥♥♥♥. And that's, fine, I guess? Not giving a ♥♥♥♥ is something society really likes. Kids, kids give a ♥♥♥♥. They've got a lot of ♥♥♥♥♥ to give, it's a big scary world and they feel everything about it. But growing up, a lot of people say that growing up means you gotta stop giving a ♥♥♥♥. That you gotta settle for okay. Find a job that doesn't make you too miserable. Get married. Have kids. Retire. Die. Live the life you're supposed to, just don't give too much of a ♥♥♥♥ about it. Don't be upset when your dreams don't come to pass. Be realistic. To review UNBEATABLE, all caps or no caps, I need to continue with a second hypothetical. Have you ever gone and listened to a local band? They almost certainly give a ♥♥♥♥. They play and sing with a drive and passion you've NEVER heard from Grocery Store Pop Music, they play with crappy amps and their voice cracks and there's like four choruses even if that pisses you off because ♥♥♥♥ you they wanted that. They give a ♥♥♥♥! And on a technical level, it's not perfect. Sometimes it might even be bad. But ♥♥♥♥, you feel alive! Because they care, they care so ♥♥♥♥♥♥♥ much, it makes YOU care! You give a ♥♥♥♥ about this music! In a world where everything is training you to not give a ♥♥♥♥, giving a ♥♥♥♥ means something. They don't want you to give a ♥♥♥♥ about your clothes, about your job, about how you're treated, about the government, about anything you actually believe in. Giving a ♥♥♥♥ means caring, about all of this. And giving a ♥♥♥♥ means being loud. I have played a lot of good games, a lot of deep games, a lot of games so full of love and care that it bleeds out from every little metaphorical pore, but UNBEATABLE is one of very few games I've experienced that feels the need to go out and scream that it GIVES A ♥♥♥♥. It has to give a ♥♥♥♥ LOUD. Everyone's gotta know it. And in ways, it falters. It has more flaws than games I care less about. Assets clipping, some wonky writing, that one chart that's an insane difficulty spike that pissed me off REALLY bad, that one ♥♥♥♥♥♥♥ platforming side-challenge where the camera and ♥♥♥♥♥♥ collision make it just abhorrent but I wanted to commit, point is there are flaws. A lot of them. But, much like a local band, that's okay. Because Unbeatable GIVES A ♥♥♥♥. Even if that giving a ♥♥♥♥ kind of speaks to a teenage and young adult self-righteous directionless rage, it CARES on a level that's so lost in so many places. It is a game that does not compromise its vision just to be more broadly appealing, because that would mean not giving a ♥♥♥♥, and they REALLY give a ♥♥♥♥. You know, when you explain an idea, the idea fundamentally changes. I've spent my life not really giving a ♥♥♥♥. About how I dress, how I live, how much time I spend exhausted in bed, about what I eat, about what I do with my time, about how living like this is slowly ♥♥♥♥♥♥♥ killing me. But UNBEATABLE is inspiring, in just how loud and brash it is. How much it gives a ♥♥♥♥. It makes me want to give a ♥♥♥♥. It makes me want to write a long and dumb review that makes the phrase "give a ♥♥♥♥" stop sounding like words, for one, but it also makes me want to try. To wear bright and cool clothes because ♥♥♥♥ anyone who thinks I should just blend in. It makes me want to make music again, make weirder music, louder music. It makes me want to go see local bands, go make more friends, UNBEATABLE makes me want to CARE. Because it cares just so ♥♥♥♥♥♥♥ much that it's infectious, that it makes me want to live. I think once you've played UNBEATABLE, you'll either really like it or you really won't. But either way, you'll give a ♥♥♥♥, and I think that's all it really wants. And the idea changes you in return.
How do I even talk about UNBEATABLE? The game as a whole is literally a masterpiece; the music, gameplay, story, voice acting, animation, and all the extra touches that weren't strictly necessary but are incredible nonetheless, made for a truly once-in-a-lifetime experience. It has the power to change you, transform you, and mold you into a better person, all while being, at its core, a silly story about a world where music is illegal and you commit crimes. The art direction in every detail is impeccable; you can truly *feel* everything around you, the passion poured into the game, and all the emotions conveyed through a simple landscape, an animation, or a song that plays throughout the game, and it is IMPOSSIBLE not to feel SOMETHING while listening to it. I wanted to put into words everything this game made me feel, emotions I’d forgotten existed, and how it inspired me to keep moving forward no matter what. But doing so would be redundant and merely a personal account, like any work of art, it is wide open to interpretation, and it certainly offers plenty of depth in that regard. I hope anyone ready for the adventure gives it a try, experiences it, and sees it through to the end—managing to feel at least 1% of what this game has to offer. It is a story about losing your way, this is not a love story. Beat is UNBEATABLE, You are UNBEATABLE
Has some pacing issues, but ultimately ended up being one of the best and most heartfelt narrative experiences in any game I've played. Also it's a banging ALBUM. that comes with a free video game. It's peak.
リズムゲームは面白いけど、本編に関しては言いたい事も沢山あるっていう印象 ビート等のキャラは魅力的だし、 作風や雰囲気、作品のノリ、アニメーション等、魅力的なものが沢山あるのに、ストーリーに今一つ入り込む事が出来なくて。 出てくる文や会話の言葉の意味が、今一つピンと来ない時が多い 日本語訳のニュアンスのせいなのかは分からないけど。日本語訳は基本的にキャラに合ってるし、流暢な印象です。 それと本編のゲームシステムはリズムゲーというよりも、色んなミニゲームがごった煮のアドベンチャーゲームという感じで中々リズムゲームが出来ない。 しかもリズムゲームが出てきても難易度がチュートリアルなのかって感じの簡単さ(本編の難易度はノーマルを選択)なのでやっても今一つ盛り上がれない 出てくるミニゲームも、説明が足りなくてどうしたら成功なのか手応えが無いものがあり、別に特に成功しなくても進行するのでストーリーもミニゲームも今一つピンと来ないまま進む事がある。 だから中々本編の内容が刺さらない。雰囲気はすごく良いんだけど アーケードモードではしっかり音ゲーできます。そっちはとっても楽しいです。 私は普段リズムゲーをやらないんだけど初めてリズムゲーに熱中しました。 このゲームの音楽も良いし、セレステやネクロマンサー等の他人気ゲームとコラボして出てる曲もあるけどそっちも凄く良い曲。 ズレても受け付けてくれる入力範囲が広い事には一長一短があると思う。 カジュアルに楽しめる雰囲気があるのは良いし、或いはガチ目にリズムゲームやりたい人にはちょっとモヤモヤするかもしれないっていう 曲ごとに倍速とか、低速で練習などの調整できます。 色々言ったけど私は基本的にこのゲームの作風が大好きです。本編が刺さるかどうかは人によるけど独特のセンスや魅力たっぷりなのは確か。 アーケードモードのリズムゲームはとても楽しいのでオススメ。
i am otherworldly ♥♥♥♥♥♥♥ at this game and i love it
I could probably write an entire essay about this game. One that I would title: "The Absolute Dumpster Fire I Loved". UNBEATABLE is hard to quantify. Honestly speaking, it has tons of bugs and small issues, and the story and pacing honestly is pretty terrible for the first 75% of the game. But this might be the first time I can recall that that last 25% completely made the journey worth it. The story manages to completely justify itself, the art is wholly amazing from beginning to end, and the music strikes an excellent balance for a specific audience who really needs it. In a world where media is growing standardized and soulless, this travesty held together by duct tape made me feel something remarkable. Enough that I kept going back to it to play the arcade mode purely to immerse myself in it more. This game is not for everyone, and it's not for anyone who's "just looking for a good time" because it is not that. This game is for people who love art, no matter how broken it is.
This game made me a lesbian, 10/10.
たった2ボタンで奏でる音ゲー 音ゲー初心者でも入りやすい設定となっていると思います。判定があまいので、ちょっとずれても大丈夫。 でも、猛者のひともやりこみ出来るようにアーケードモードでは鬼レベルの難しさを味わえます。 今はストーリーも終わり、まったりとアーケードモードを楽しんでいますが改めて楽曲が素晴らしいですね。 音ゲー下手っぴ族としては何度も挑戦してうまくなれる瞬間がうれしいです。 クリア後前提でお話してしまいましたが、ストーリーもとても良いです。 バンドやろうぜ!!!なノリではなく、ちゃんと現実的な問題や衝突があったり惹き込まれます。 ラスト「ん????」ってなったかたは[spoiler] 6章もあるので必ずプレイしましょう [/spoiler] お気に入りのゲームのひとつとして刻まれました。(敵キャラも魅力的なのでそこも味わってほしいです)日本語訳も違和感なく楽しめました(でも、ごくたまにボイスが流れない台詞があるのはバグでしょうか…?そこまで気にする必要ないと思いますがちょっと気になったので…) 総合的に素敵な作品でした。ありがとうございました!!
Holy peak
I knew almost immediately that this was a game I would recommend. The art and presentation are incredible. The music is transcendent. It's unlike anything I've ever played before. Throughout my playthrough, I was thinking of all the asterisks I could add to my recommendation. There are some unpolished aspects, even if that adds to the game's charm. The rhythm gameplay itself wasn't too gripping. Then I finished the story and cried more than I have in a long time and I have one important asterisk for my recommendation. If you buy this game, you have to finish the story. You have to. I highly recommend you buy this game. It has the best and funniest use of achievements I've ever seen. It has lines that my friends and I have already been quoting ad nauseum. It has many of the most heart-rending and relatable characters I've ever met in a video game. It has Memorized.