
UNBEATABLE is a rhythm adventure where music is illegal and you do crimes. Follow the story of Beat and her band on the run, in a narrative experience full of big emotions powered by arcade-flawless rhythm gameplay.
Most likely between $2.3M and $6.5M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $27.99 | 92% | approximately $3.9M |
| PlayStation | $34.99 | 88% | — |
| Xbox | $27.99 | 84% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $12.46 on Steam · Ukraine (−55%). Compare 17 prices in 15 markets →
Reviews
Themes across 1225 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
UNBEATABLE is a game that completely caught me by surprise. I didn't follow it nearly as much as I should have. I found a video of white label, decided to try it, and my computer couldn't run it well so I gave up. White label would stay in my library for all those years and constantly remind me of this. Eventually, I start hearing talk of the game close to release. I was getting excited since I was really wanting something new and a rhythm game and a story focused rhythm game sounded like it would be everything I wanted. I received money on Christmas that immediately went towards breakout edition. As soon as I started the game, I was already so amazed by this game. Invested in everything as soon as I saw the silly descriptions put on the difficulties. UNBEATABLE has everything I could want from loveable characters, fun dialog, a story with so much meaning, stupid minigames, and a rhythm game that I will be playing for so long. As far as the story goes, I don't go a day without thinking about it whether it's the major plot points or some random dialog that I get reminded of, but the arcade mode also is a reason I love this game so much. There's so many songs to play and so much more to come. I'm always waiting for the monthly updates to see what new song/s we get so that I have more to play on repeat. The promise of additional DLCs also give me a lot to hope for. I love this game so much and I hope that as many people get to play and experience it as possible. I love UNBEATABLE! <3
one of the best games
I really don't know what is going on half the time. The story is hard to follow. But the art style is nice
I bought UNBEATABLE during a Steam sale after randomly finding it while looking for rhythm games. My initial thought was basically: “Wow, this looks really fun… maybe a little easy, though ^^” This was an incorrect opinion. ._. I immediately selected UNBEATABLE difficulty because apparently I had confused confidence with competence</3. By episode 3, after discovering that story mode has limited retries, barely any health regeneration, and the ability to make every mistake feel like I had personally injured a fictional girl, I respectfully returned to Expert difficulty with what remained of my dignity T^T Nowadays, UNBEATABLE difficulty does not stand a chance against me >:3 Character development!! ^^ I expected a fun rhythm game. Instead, I got one of the most important games I have ever played. The music permanently altered my brain chemistry. The artwork is gorgeous. The animation has so much personality. The characters feel alive in a way that makes every story-mode heartbreak feel genuinely awful, because it doesn’t feel like you merely lost a song, it feels like you failed the person playing it </3 Thanks, D-CELL. Very emotionally responsible game design. I love being psychologically attacked by a health bar T^T The rhythm gameplay is incredibly satisfying because it is approachable without being shallow. It can let you feel cool for approximately twelve seconds before producing a chart that reaches through your monitor, grabs you by the shoulders, and reminds you who is in charge ._. Learning the patterns, improving at songs that once completely destroyed me, and eventually becoming genuinely cracked at the game has been ridiculously rewarding >:3 But what really got me was how much personality exists in every part of it. UNBEATABLE feels loud, stylish, sincere, strange, funny, messy, emotional, and completely confident in what it wants to be. It feels like something made by people who cared so much that they forgot to behave normally about it. I understand this feeling because I also forgot to behave normally about it :3 I have: Played for more than 55 hours ^^ Earned all 44 achievements >:3 Reached top 1500 in arcade mode global ranking at the time of writing this review ;p Drawn Beat Organized a significant portion of my Steam identities around this game T^T Listened to the soundtrack an extremely healthy and medically recommended number of times :P Personally edited, exported, converted, numbered, titled, and organized 60 soundtrack videos Built a one-gigabyte interactive Wallpaper Engine music player with shuffle history, favorites, looping, volume controls, media ducking, audio reactivity, animated transitions, and enough customization settings to frighten an ordinary wallpaper Published it publicly because apparently “I wish there were more UNBEATABLE wallpapers” was the beginning of a several-week engineering project ._. This is not a cry for help. This is a positive review ^^; The strangest part is that I discovered UNBEATABLE before I had fully discovered myself. It became part of Rosy history before I even knew Rosy existed T^T Looking back, it feels like the game arrived early and quietly planted a little flag in the person I was going to become 🌸 It helped me realize what I actually love when I choose things for myself: rhythm games, emotional stories, expressive artwork, feminine characters, weird little worlds, music that makes me feel everything at once, and games that are not afraid to care deeply about their own identity ^^ UNBEATABLE did not single-handedly change my life. That would be an unreasonable amount of pressure to place on a rhythm game. It merely showed up at exactly the right time, became part of how I found myself, permanently occupied several rooms in my brain, emotionally devastated me, humbled me by episode 3, inspired one of the largest personal projects I have ever completed, and became one of the best purchases I have ever made T^T So, you know. Normal videogame stuff :3 Please play UNBEATABLE!! >< The game is fantastic, the soundtrack is incredible, Beat is precious, and D-CELL tested it at 8K despite apparently knowing in advance that this was a mistake :P 10/10. I thought it looked easy and now it owns part of my identity >:3 ( P.S. Keep the flashy settings on. The visual overload is PART OF THE EXPERIENCE. Turning them off is legal, but spiritually incorrect >:P )
unbeatable is a really exciting game, and it's presentation and songs selection is excellent (which adds a lot! do not take this part as me 'not liking the game') but, with day one paid dlc and another dlc asking for more money i really think the pricing betrays the fanbase a lot. also huge graphical issues and frame-drops (IN A RHYTHYM GAME) sorta sour the experience. my experience is mostly based on it's state near release, so graphical issues might be doing better nowadays, but the story didnt hook me at all from the first hour or so, gameplay or story wise. i kinda came for the gameplay and so many songs are just locked behind extra paywalls. taiko drum master pricing scheme strikes again
打算steam deck+外置手柄游玩的朋友们不用买了,替你们试过了。第二章开始,蓝牙手柄在官方布局下失效,更改社区第一的布局后才正常,但键位不对劲,需要自己调试,我懒得折腾。放弃外接手柄倒是能玩,但震动几乎无了。 剧情模式个人感觉属于半成品,人物对话气泡重叠、引导差、操作教程迟滞、游戏视角古怪、穿模、机翻差劲、剧情云里雾里。 而且游玩不能稳60,相较于一款正式版游戏来说更像是ea版。 希望官方能好好优化一下。
リズムゲームは面白いけど、本編に関しては言いたい事も沢山あるっていう印象 ビート等のキャラは魅力的だし、 作風や雰囲気、作品のノリ、アニメーション等、魅力的なものが沢山あるのに、ストーリーに今一つ入り込む事が出来なくて。 出てくる文や会話の言葉の意味が、今一つピンと来ない時が多い 日本語訳のニュアンスのせいなのかは分からないけど。日本語訳は基本的にキャラに合ってるし、流暢な印象です。 それと本編のゲームシステムはリズムゲーというよりも、色んなミニゲームがごった煮のアドベンチャーゲームという感じで中々リズムゲームが出来ない。 しかもリズムゲームが出てきても難易度がチュートリアルなのかって感じの簡単さ(本編の難易度はノーマルを選択)なのでやっても今一つ盛り上がれない 出てくるミニゲームも、説明が足りなくてどうしたら成功なのか手応えが無いものがあり、別に特に成功しなくても進行するのでストーリーもミニゲームも今一つピンと来ないまま進む事がある。 だから中々本編の内容が刺さらない。雰囲気はすごく良いんだけど アーケードモードではしっかり音ゲーできます。そっちはとっても楽しいです。 私は普段リズムゲーをやらないんだけど初めてリズムゲーに熱中しました。 このゲームの音楽も良いし、セレステやネクロマンサー等の他人気ゲームとコラボして出てる曲もあるけどそっちも凄く良い曲。 ズレても受け付けてくれる入力範囲が広い事には一長一短があると思う。 カジュアルに楽しめる雰囲気があるのは良いし、或いはガチ目にリズムゲームやりたい人にはちょっとモヤモヤするかもしれないっていう 曲ごとに倍速とか、低速で練習などの調整できます。 色々言ったけど私は基本的にこのゲームの作風が大好きです。本編が刺さるかどうかは人によるけど独特のセンスや魅力たっぷりなのは確か。 アーケードモードのリズムゲームはとても楽しいのでオススメ。
I like committing crimes
Has some pacing issues, but ultimately ended up being one of the best and most heartfelt narrative experiences in any game I've played. Also it's a banging ALBUM. that comes with a free video game. It's peak.
yeah its pretty good shrug crest should wear that maid outfit or whatever shrug