
UNBEATABLE is a rhythm adventure where music is illegal and you do crimes. Follow the story of Beat and her band on the run, in a narrative experience full of big emotions powered by arcade-flawless rhythm gameplay.
Most likely between $2.3M and $6.5M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $27.99 | 92% | approximately $3.9M |
| PlayStation | $34.99 | 88% | — |
| Xbox | $27.99 | 84% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $12.46 on Steam · Ukraine (−55%). Compare 17 prices in 15 markets →
Reviews
Themes across 1211 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
When I tell you that I SOBBED throughout the entire final chapter and it truly felt like I'd been feeling. There are a few things I still don't quite understand, but this game has bangers, beautiful art, writing FULL of emotion and soul and somehow worms its way deep inside you
这游戏,作为一个玩了这么久单机的玩家,我很负责任地说:优化很差,3070ti在那里酷酷转风扇,当然这不是重点,重点是整个流程很。。。拖沓、冗长,我没开玩笑,就这引导水平,感觉不如饥荒的老麦 还有那摩托车,这就没啥好剧透的了,就是摩托车,没错很帅,但好歹让玩家搞明白吧,同样是摩托车,武士零教明白玩家如何砍人,这很简明易懂,简单的机制转换,我很能对上制作组的电波,但这不代表谁都能读懂你们的游戏制作,再怎么做铺垫,首先把游戏教程搞明白吧?完全可以提前把游戏的流程搬到核心剧情的开始端附近,然后让角色说:让我们来玩个简单的小游戏吧,再说上一些有趣的话,玩家把这个部分搞懂了,我们再把这个游戏流程搬到台面上来,玩家根本想不到的,他以为这就是他的本事,塞尔达传说旷野之息里的那段初始教程堪称教科书典范了,没事真可以学一学,引导玩家把游戏内的机制读懂并固化成玩家的“技能”这没什么难的,用心做,正如你游戏中所述:“你会明白的” 我明白你的艺术,你明白我的感受,游戏交流的关键,制作组要向玩家传导:不要气馁不要退缩勇往直前的价值观,这样玩才有干劲嘛 这游戏,不说别的,极其少见的固定机位视角+超长的剧情场景布设 有点小丝滑的转场+绚丽的画面演出 其实我不见得这跟看动漫有什么区别,但游戏的交互往里凑——给人的感觉就是很不一样 这是一个很值得被喜欢的游戏,倒不是因为这游戏真的有那么出众,没那回事 它是有一些缺点的,不过它也在用自己的方式硬生生搓出来这么款游戏 真的,给人的感觉就像一个草台班子,东拼西凑 但唯独,唯独没有向公开的游戏意见寻求标准答案 这个游戏是非常不标准的,也没那么上头易于游玩,玩家玩起来就是涩涩的手感,我都打包票它不会赚什么钱 但制作组真的在用自己的方式努力向玩家传达自己的美好愿景,它问你音乐的底层逻辑,它问你一个音乐方向的问题,然后,它向你演绎了什么是音乐,什么是乐队,什么是节奏,说实话这很酷 其余的事情,在40分钟以外的游戏体验中揭晓,目前评到这
this is the closest a piece of media has ever come to making me cry it's beautiful play it, and finish it 10/10
If you're here for the arcade mode, you'll probably enjoy this game. If you're here for the story mode, know you'll encounter frequent performance issues, bugs, an unfinished feel and a pretty disjointed narrative. Nonetheless, it has a decent ending, but these frequent issues take me out of the experience and leave a bad taste in my mouth.
unbeatable is a really exciting game, and it's presentation and songs selection is excellent (which adds a lot! do not take this part as me 'not liking the game') but, with day one paid dlc and another dlc asking for more money i really think the pricing betrays the fanbase a lot. also huge graphical issues and frame-drops (IN A RHYTHYM GAME) sorta sour the experience. my experience is mostly based on it's state near release, so graphical issues might be doing better nowadays, but the story didnt hook me at all from the first hour or so, gameplay or story wise. i kinda came for the gameplay and so many songs are just locked behind extra paywalls. taiko drum master pricing scheme strikes again
I really don't know what is going on half the time. The story is hard to follow. But the art style is nice
打算steam deck+外置手柄游玩的朋友们不用买了,替你们试过了。第二章开始,蓝牙手柄在官方布局下失效,更改社区第一的布局后才正常,但键位不对劲,需要自己调试,我懒得折腾。放弃外接手柄倒是能玩,但震动几乎无了。 剧情模式个人感觉属于半成品,人物对话气泡重叠、引导差、操作教程迟滞、游戏视角古怪、穿模、机翻差劲、剧情云里雾里。 而且游玩不能稳60,相较于一款正式版游戏来说更像是ea版。 希望官方能好好优化一下。
I bought UNBEATABLE during a Steam sale after randomly finding it while looking for rhythm games. My initial thought was basically: “Wow, this looks really fun… maybe a little easy, though ^^” This was an incorrect opinion. ._. I immediately selected UNBEATABLE difficulty because apparently I had confused confidence with competence</3. By episode 3, after discovering that story mode has limited retries, barely any health regeneration, and the ability to make every mistake feel like I had personally injured a fictional girl, I respectfully returned to Expert difficulty with what remained of my dignity T^T Nowadays, UNBEATABLE difficulty does not stand a chance against me >:3 Character development!! ^^ I expected a fun rhythm game. Instead, I got one of the most important games I have ever played. The music permanently altered my brain chemistry. The artwork is gorgeous. The animation has so much personality. The characters feel alive in a way that makes every story-mode heartbreak feel genuinely awful, because it doesn’t feel like you merely lost a song, it feels like you failed the person playing it </3 Thanks, D-CELL. Very emotionally responsible game design. I love being psychologically attacked by a health bar T^T The rhythm gameplay is incredibly satisfying because it is approachable without being shallow. It can let you feel cool for approximately twelve seconds before producing a chart that reaches through your monitor, grabs you by the shoulders, and reminds you who is in charge ._. Learning the patterns, improving at songs that once completely destroyed me, and eventually becoming genuinely cracked at the game has been ridiculously rewarding >:3 But what really got me was how much personality exists in every part of it. UNBEATABLE feels loud, stylish, sincere, strange, funny, messy, emotional, and completely confident in what it wants to be. It feels like something made by people who cared so much that they forgot to behave normally about it. I understand this feeling because I also forgot to behave normally about it :3 I have: Played for more than 55 hours ^^ Earned all 44 achievements >:3 Reached top 1500 in arcade mode global ranking at the time of writing this review ;p Drawn Beat Organized a significant portion of my Steam identities around this game T^T Listened to the soundtrack an extremely healthy and medically recommended number of times :P Personally edited, exported, converted, numbered, titled, and organized 60 soundtrack videos Built a one-gigabyte interactive Wallpaper Engine music player with shuffle history, favorites, looping, volume controls, media ducking, audio reactivity, animated transitions, and enough customization settings to frighten an ordinary wallpaper Published it publicly because apparently “I wish there were more UNBEATABLE wallpapers” was the beginning of a several-week engineering project ._. This is not a cry for help. This is a positive review ^^; The strangest part is that I discovered UNBEATABLE before I had fully discovered myself. It became part of Rosy history before I even knew Rosy existed T^T Looking back, it feels like the game arrived early and quietly planted a little flag in the person I was going to become 🌸 It helped me realize what I actually love when I choose things for myself: rhythm games, emotional stories, expressive artwork, feminine characters, weird little worlds, music that makes me feel everything at once, and games that are not afraid to care deeply about their own identity ^^ UNBEATABLE did not single-handedly change my life. That would be an unreasonable amount of pressure to place on a rhythm game. It merely showed up at exactly the right time, became part of how I found myself, permanently occupied several rooms in my brain, emotionally devastated me, humbled me by episode 3, inspired one of the largest personal projects I have ever completed, and became one of the best purchases I have ever made T^T So, you know. Normal videogame stuff :3 Please play UNBEATABLE!! >< The game is fantastic, the soundtrack is incredible, Beat is precious, and D-CELL tested it at 8K despite apparently knowing in advance that this was a mistake :P 10/10. I thought it looked easy and now it owns part of my identity >:3 ( P.S. Keep the flashy settings on. The visual overload is PART OF THE EXPERIENCE. Turning them off is legal, but spiritually incorrect >:P )
one of the best games
UNBEATABLE is a game that completely caught me by surprise. I didn't follow it nearly as much as I should have. I found a video of white label, decided to try it, and my computer couldn't run it well so I gave up. White label would stay in my library for all those years and constantly remind me of this. Eventually, I start hearing talk of the game close to release. I was getting excited since I was really wanting something new and a rhythm game and a story focused rhythm game sounded like it would be everything I wanted. I received money on Christmas that immediately went towards breakout edition. As soon as I started the game, I was already so amazed by this game. Invested in everything as soon as I saw the silly descriptions put on the difficulties. UNBEATABLE has everything I could want from loveable characters, fun dialog, a story with so much meaning, stupid minigames, and a rhythm game that I will be playing for so long. As far as the story goes, I don't go a day without thinking about it whether it's the major plot points or some random dialog that I get reminded of, but the arcade mode also is a reason I love this game so much. There's so many songs to play and so much more to come. I'm always waiting for the monthly updates to see what new song/s we get so that I have more to play on repeat. The promise of additional DLCs also give me a lot to hope for. I love this game so much and I hope that as many people get to play and experience it as possible. I love UNBEATABLE! <3