
A short 10 minute visual novel about being a fragment in the universe and trying to find a way out of the ****.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
dark, emotional and catastrophic, topped with a really important and profound message. you can finish it in less than 15 minutes. TRIGGER WARNING: be aware that the game contains really heavy topics that might be disturbing or unsettling to read about (and see). this is probably not suitable for you if you are currently dealing with any emotional / mental health struggles. that being said.. i really enjoyed it and appreciated the overall message of the story! (and.. it's FREE ^-^)
En bref, vous êtes un fragment de l'univers. Vous vous réveillez sans corps, sans sens du toucher, sans rien. Mais... vous pouvez marcher ? Vous n'avez pas de jambes ! Vous marchez dans la plaine sans fin, puis vous êtes arrêté par une mystérieuse fille. Qui est cette fille ? Est-elle... un dieu ? Suis-je mort ? La réponse se trouve dans ses paroles de sagesse. Un/FRAGMENT. » Offre aux joueurs un aperçu furtif du monde mystérieux de l'existentialisme, en leur présentant un récit qui explore les thèmes de la fragmentation et du désir de liberté. Alors que je naviguais dans ce bref roman de fiction, je me suis senti séduit par son atmosphère mystérieuse, impatient de découvrir les secrets qui s'y cachent. Cependant, l'expérience s'est avérée de courte durée, puisqu'elle n'a duré qu'environ 5 minutes au total. Bien que le récit aborde des concepts intrigants, sa brièveté laisse à désirer en ce qui concerne la profondeur et le développement. Malgré ses défauts, il parvient à charmer par son style artistique minimaliste et sa bande-son lancinante. Les images monacales et la musique suggestive contribuent à l'atmosphère générale d’effroi existentielle, plongeant les joueurs dans un monde d'incertitude. C'est un témoignage du pouvoir de l'atmosphère dans la narration, même dans les contraintes d'une expérience courte. Bien qu'il offre un rapide aperçu des thèmes existentiels, son manque de profondeur et de développement nuit à l'expérience globale. Le dénouement insatisfaisant laisse les joueurs plus perplexes qu'éclairés, soulevant des questions sur le but et la direction du récit. Bien qu'il puisse plaire à ceux qui recherchent une expérience rapide et stimulante, sa brièveté et son manque de substance risquent de laisser les autres sur leur faim. Vous obtiendrez 5 succès très facilement. Devriez-vous vous embarquer dans le voyage ? Si vous êtes curieux des thèmes existentiels et que vous n'avez pas peur d'une expérience brève, alors peut-être. Préparez-vous simplement à un récit qui soulève plus de questions qu'il n'apporte de réponses, et ne vous attendez pas à trouver toutes les réponses au cours de sa courte durée. Amicalement, Le pasteur .
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Um jogo sobre um mistério simples, ele te prende porem é bem curto, ainda recomendo por ser uma experiencia interessante
"un/FRAGMENT." is not a game, it's an e-book that's been dumped on Steam masquerading as a game. As a visual/interactive novel, this doesn't feature any notable gameplay, it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, "How did something this badly written end up on Steam?". When someone hoping to become an author is unable to get published in print, they spend $100 and dump their high school fan-fiction onto Steam, under the guise of a game. This garbage E-book is square in the middle of what we expect from Steam Direct non-game e-books. It's a high school anime club dropout fan-fiction, and the topic, as you can guess, is all about the author and his imaginary anime girlfriend. In this case the author relates his fantasy of being a disjointed chunk of the universe who has to have a conversation with a real girl (fake, imaginary anime girlfriend named Aesysis). The topic slips lazily over to the author pretending to be a psychologist and single handedly solving mental health issues like suicide and so on, which the author is not qualified to discuss, but makes an attempt anyway. I don't think anyone should take mental health advice from people who's imaginary anime girlfriend is called Aesysis. This was slapped together with the godawful Ren'Py visual novel construction kit... enabling terrible authors to publish books as if they were games when otherwise we might have been spared the pollution. So, just like no professional writing took place here, no professional software development took place, either. Visual novels/e-books are tedious at best... imagine the best novel you ever read, be that Hitchhikers Guide to the Galaxy or 2001: A Space Odyssey or Twilight (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you wanted to read the next sentence, instead of just turning the pages. You'd think it was garbage. Now imagine that experience, but with much worse writing (because if these guys could write professionally, they'd be published authors and this would be on shelves in bookstores, and they wouldn't have to pay Valve $100 to self-publish this on Steam), and you have your average Steam e-book. One of the chief problems with failed authors polluting Steam with non-game E-books is that E-books can easily just be presented in a web browser... there's no justification for charging money on Steam for what might as well be a webpage. We don't spend thousands on buying a gaming rig to spend money on Steam for something Chrome or Firefox could do. A peak of [b]3 concurrent readers[/b] for a "free" visual novel is a disastrous public reception. Out of 130 million potential gamers here on Steam, almost nobody was interested. Even though this is "free". That level of rejection speaks a lot for just how badly written this fan-fiction is. The truly comical part of this, is that in order to satisfy the entire global demand for this badly written e-book, you'd only ever need to print 3 copies of it. While this E-book has no up-front cost, you can get better quality, professionally written books and comics for free online (from places like Project Gutenberg) or from public libraries. Steam isn't a comic book store, neither is it Netflix, it's for games. Your gaming rig is not a Kindle. It's impossible for me to recommend things to PC gamers that aren't really games.
15-20 минут красивого пейзажа и музыки ,где находят свой конец все жизни
20分程度の短編ビジュアルノベル。 目覚めると広大無辺な空間で謎の少女と二人きり、語り合って自分の秘密に目覚めるお話。 文字表示など細かいところまで気合の入った演出が強烈で良きものでした。 ゴア表現あり、設定でオフれます。
Que brisa mano, jogo bom demais, recomendado por mim 👌(não que a minha recomendação valha de alguma coisa pra alguém)
made me sad :(
Помянем
surprised me
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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