
Twilight Memoria: Sun and Moon is a nostalgic RPG about childhood friendship, first love, and proving your worth. Guide two young heroes through quests, alchemy, and real-time turn-based battles in a village full of secrets.
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Twilight Memoria: Sun and Moon is a nostalgic RPG about growing up in a seemingly quiet village, one that you soon discover is full of secrets. You play as two inseparable childhood friends: Rucifar Demien, the spirited son of a famous adventurer, and Luna Silver, a prodigy in alchemy.
Instead of idling away your days, you’ll help villagers, take on requests from the village chief, and uncover the strange mysteries unfolding around you. As Rucifar and Luna’s bond deepens, you’ll begin to explore the unfamiliar feelings of first love, a step into a new world of romance, friendship, and self-discovery.
Through heartfelt interactions, meaningful alchemy choices, and a story filled with warmth and wonder, Sun and Moon captures the spirit of childhood adventures, quiet acts of heroism, and the innocence of falling in love for the very first time.

Battle monsters using an Active Time Battle system where every character, including enemies, acts on their own timer. Rucifar fights on the front lines while Luna supports from behind, healing, crafting bombs, and using items mid-battle. You’ll need quick thinking and teamwork to survive, especially since you're just two kids up against dangerous creatures.
Recreate the joy of mixing wild potions as a kid, throwing in whatever you had and hoping for magic. Craft potions, bombs, and quest items using a flexible ingredient system where recipes only list types, like "Liquid" or "Leaf." It’s up to you whether you choose spring water… or monster blood. Every choice affects the outcome, making experimentation part of the adventure!
Help your neighbors and prove your worth by completing requests from the village chief. From gathering materials to investigating strange happenings, each quest deepens your connection to the community.
Grow alongside Rucifar and Luna as they support each other, challenge expectations, and experience the confusing thrill of first love. Strengthen their bond through shared adventures, meaningful choices, and quiet moments.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
I really enjoy comfiness from game especially from art direction
A game with fun battles and a very high level of intensity. Highly recommended for gamers who like to play the game using a controller.
This game is nice and has much potential, but I still see some minor bugs like pathfinding on the map hope the developer will fix it soon. The battle control is so awkward. I know this game is used to be played with a controller, but my 5 years old controller is broken, and I still don't have any replacement for it, so I was forced to play this game with the keyboard. The keyboard control is so hard used to, and I will continue to play after I get my new controller.
The combat system is annoying, the crafting is annoying. Crafting is backwards -- instead of selecting what you want to make and adding the necessary ingredients, first you add ingredients and then you see the list of what you could have made. The combat almost would have been interesting, but it's just do the same thing repeatedly but you need to wait until it is available, then do it as soon as it's available.
+1 没中文 没成就 黄昏记忆 黄昏记忆:日月是一款充满怀旧气息的角色扮演游戏,讲述了在一个看似宁静的村庄里成长的故事,而你很快就会发现,这个村庄充满了秘密。你将扮演两位形影不离的童年好友:鲁西法・德米恩,一位著名冒险家的活泼儿子,以及露娜・西尔弗,一位炼金术天才。 你不会虚度每一天,而是会帮助村民,接受村长的委托,并揭开正在你周围展开的奇异谜团。随着鲁西法和露娜之间的羁绊加深,你将开始探索初恋那陌生的情感,迈入一个充满浪漫、友情与自我发现的新世界。 通过真挚的互动、意义深远的炼金术选择,以及一个充满温暖与奇迹的故事,日月捕捉到了童年冒险的精神、平凡却勇敢的英雄行为,以及第一次坠入爱河时的纯真。 实时回合制战斗 使用 “活跃时间战斗” 系统与怪物交战,在这个系统中,包括敌人在内的每个角色都会按照自己的时间条行动。鲁西法在前线战斗,而露娜则在后方支援,进行治疗、制作炸弹,并在战斗中使用道具。你需要敏捷的思维和团队合作才能生存,尤其是当你们只是两个孩子,却要面对危险的怪物时。 不可预测的炼金术系统 重现小时候胡乱混合药水的乐趣,把你能找到的东西都丢进去,然后期待奇迹发生。使用灵活的素材系统来制作药水、炸弹和任务道具,配方只会列出类型,例如 “液体” 或 “叶子”。你可以选择泉水…… 也可以选择怪物血液。每一个选择都会影响结果,让实验本身成为冒险的一部分! 基于任务的村庄生活 通过完成村长的委托来帮助邻居并证明自己的价值。从收集材料到调查奇怪事件,每一个任务都会加深你与社区的联系。 一个关于友情与初恋的故事 与鲁西法和露娜一起成长,看着他们互相支持、挑战期待,并体验初恋带来的迷茫与悸动。通过共同的冒险、有意义的选择,以及安静的陪伴时刻,来强化他们之间的羁绊。
Nice story and promising game. Control, can you make two options such controller mode and keyboard + mouse mode. It would be great if we can use the mouse for move direction or do some commands. I love the ATB system. Good works buddy :D
I like to play JRPG, although now I rarely play it; when the unique banner showing these two kids, I tried to get up the courage to buy it. And the results are pretty satisfying; one hour I played this game, I was rather entertained by the action of the clown Rucifar and the chatty luna. For the battle problem, because I am a Genshin player who often uses the controller, it may only take half an hour to understand what the developer conveys. If you are the type of person who likes to learn new things and pixel art games, this might be pretty suitable for you.
UWAAAAAA LUNA IS SO CUTE AAAAAAAAAA LUNA CHAAAAANN >.<
not a polished translation, but that adds to the charm; it's got a lot of heart in it and the combat system is fun! the negative review is incorrect about the enemy difficulty, it teaches you how to block and heal and ample usage of these will allow you to beat the tutorial boss. (you continue the game even if you lose at the tutorial boss too, lol)
What a very cute JRPG ^^ The battle is incredible, but if you don't own a decent controller like me (I use XBOX Series X Controller to play this game) - You screw up ^^ This game is intended to play with a controller so you can easily beat all these monsters and grind for a better equipment I will add a Controller tag to this game so people will not confuse about how you will battle the enemies. If you like to sit and play good RPG Games with a joystick, this may be your game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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