
Create story prototypes such as animatics & previs, prototype XR apps, and make complete animated films
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm sorry, but I can't recommend. Although this is the ONLY tool out there that supports VR posing and animating of the user's own rigged characters, which is the best feature ever and everyone should try animating in VR, no other software has given me this much frustration in years. You may brush my issues off as they are specific to my characters that may be prepared wrong, but never in my 10 years experience with non-vr tools like blender and houdini or vr apps like gravitysketch have I had so much problems with export. For example: Posed 5 characters for still composition. All very good and intuitive, IK helps a lot. cool. Saved. Time to export. Obj not working with rigs for some reason. export as fbx and abc. import to houdini. abc crashes because of SPACES IN NAMING(wut?), fbx contains a-poses instead of actual poses, renamed abc has poses, but the coordinates of roots are WEIRD, all characters are clumped together, for some reason each body is scaled by 25 relative to it's root and each small piece like eyes and teeth is scaled down by 0.25 AND everything is moved by a magic number relative to root also. Some weird stuff huh. On top of that when I tried to load the scene in tvori and re-export, all of the bones that were IK-enabled in my save happen to tangle up which is just sraight-up bad. You'd expect to see what you saved when you load, wouldn't you? Cherry on top is that even this broken alembic wouldn't unpack in houdini for some reason from alembic delayed load primitives, so I had to load it in blender and save out to make it work. 3/10, fix issues and I'll recommend. Good idea with bad execution isn't worth anything. Sad part is I'm going to have to make it work somehow, because I need vr to pose
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Trends
Modeled estimate over time.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fantastic platform for animating stories in an intuitive way
这应该是非常好的动画制作软件(这个软件有三个版本,看了一下价格还是放弃)
我就想知道更新后为什么默认成了oculus的控制器,vive controller上是没有两个摇杆的,现在没有键位对应,基本功能全都实现不了,我头一次见一个软件更新更新废了的。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.