
TurnTack is an adaptation of Aztec mythology. In Aztec mythology, the world perishes every 4,000 years. It's been destroyed four times so far, and TurnTack covers the fifth world. One day, the girl with white hair runs away from the Aztec.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, French, German, Spanish - Spain, Russian, Thai, Polish, Finnish, Simplified Chinese, Turkish
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
게임 자체는 한손으로 해도 될 정도로 쉽고 빠르면 1시간 내로 게임 엔딩 보실 수 있습니다. 특정 구간에서 튕기거나 멈출수 있습니다. 그러시면 챕터 선택이 아닌 바로 밑 왼쪽에 불러오기로 다시 하시기 바랍니다. 습관적으로 이어하기가 최상단인줄 알고 눌렀다가 자동저장 때문에 챕터 시작부터 다시하는 불상사는 피하시기 바랍니다.
honestly I don’t want recommend.
손을 위로 표시하기도, 아래로 표시하기도 애매합니다. 버그가 없이 무난한게 플레이 된다는 점에서 가산점을 주고 싶지만 클리어 타임이 매우 짧은 편으로 가성비를 찾는 분들이라면 주의할 필요가 있습니다. 아무튼 개구리와 돌맹이 노예들과 함께 헤쳐나가보는 모험이었습니다.
Grafikler kötü, hikayeyi beğenmedim.Oynanış mekanikleri sadece yürüme.Level design yok.Boş bir oyun.
Short adventure game with basic graphics and frustrating mechanic. The plot revolves around a girl with bright white hair who is being chased. Because the motives and stories are only given through visuals and what you see on your computer, there is some possibility for different interpretations. Because this is an adventure game, you have no means of combat. That is why you must use stealth to avoid those who are attempting to capture you. Fortunately, the girl is wise enough to duck on her own whenever you move into tall grass or behind a large rock. There are multiple designed instances when someone will come investigate or walk across your path, but unless they walk directly into you, you are absolutely invisible. The primary gameplay consists of platforming and utilizing the environment to create a path forward. The girl's jump is deceptive; it always appears that she won't make it, but she grips the ledge at the last second. She can also push and pull objects to build platforms or use the game's unique feature. The mechanic remains the same even though each of the four stages takes place in a new location that corresponds to four elements. This involves using stones to gain control over spirits. These moments occur mostly during problem-solving and cannot be used whenever you want. The spirit mimics your movement and moves in the background, so they won’t get in the way. If you know what you're doing, the game should take about an hour or two. That is why there are so many scenarios in which you can die. You won't even realize something has the potential to kill you until you experience it for the first time. Because there is an achievement for not dying, you will most likely have to replay the game. Unfortunately, moving them to a spot you want doesn’t work very well. This becomes frustrating when you have to move the spirit and avoid deadly tentacles. Plus, you have to deal with glowing fields that turn the spirit into a bird. If you made it this far without dying, you will definitely pull your hair out on this one.
게임이... 화나는 게임입니다...
앞뒤로만 움직여 자유도가 적지만 그덕에 주변 배경에 더 몰입할 수 있었다.
[quote][b]Check out our [url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]Steam curator[/url] , [url=www.youtube.com/curatorhhf/]YouTube channel[/url] and [url=twitter.com/hhfcurator]Twitter[/url]![/b][/quote] A mysterious puzzle-action game like "Inside". As a beautiful girl, explore the ruins and reveal the fact. Stunning atmosphere. Mini-video >> https://twitter.com/hhfcurator/status/1546393108002131968
앞서 해보기 했을 때는 플레이타임이 1시간 정도였다고 하는데 난이도가 많이 올라갔나봅니다. 천천히 하긴 했지만 3시간 걸렸 ㅋㅋㅋㅋㅋㅋㅋ 퍼즐 내용 자체는 어렵지 않은 편입니다. 근데 맨 마지막 두 퍼즐은 이해를 잘 못해서 좀 헤매긴 했어요 ㅋㅋㅋㅋ 글이 없다보니까 사전 지식이 없으면 잘 이해를 못 할 것 같습니다. 간만에 정말 재밌게 게임했어요.
Got this game from a friend. started playing a bit sceptical. but it has beautiful environments and lighting.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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