
Your truck is magic and you now owe a soul debt to the buff isekai elf girl living in your head. Run over pedestrians as Truck-kun in a chaotic OVA-sized campaign, make deliveries, and defeat the Skeleton King across two worlds in this anime driving game with heart!
Modeled estimate, not a reported figure. How we estimate →

Carissa Ward was all set to start her new job as the VP of marketing--until YOU hit her with your truck and transported her consciousness to a world of fantasy and magic! Rather than accept her fate, gathering a party and going on a journey of growth and self-discovery, Carissa uses all her knowledge of anime tropes and Japanese RPGs to find a different path:

Pressed into the service of the newly-incarnated buff anime elf, you'll speed your magic delivery truck to complete objectives across two worlds in a focused and flavorful OVA-sized campaign, running over pedestrians, sending them to another world as Truck-kun, and helping Carissa power up a Galactic Gate with the stars you generate together. The Skeleton King waits on the other end of the great divide, and the only way Carissa is getting home is to take a Scroll of Resurrection from his weird, dead, bony hands.
Good luck!!!
Dodge cops, make deliveries, and smash through objects in the chaotic small town of Wenvale, USA!
Complete objectives across two worlds to power up a Galactic Gate with stars and unlock a subversive, heartwarming story rooted in our love for anime.
Run over pedestrians to turn them into monsters Carissa can slay for stars and XP. It's fine! Don't worry! Stop thinking about it!!
Energetic, ska-inspired soundtrack by award-winning composer David Mason (Dredge, Creepy Redneck Dinosaur Mansion 3).
A giant, screaming man whose meat you can legally drive through.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 253reviews | 85% | — | $124.7K |
| $19.99 | 8ratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 221 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Delightful humor! Delightful gameplay! Love the blue skies and light hearted nature of the game, and the core mechanics are really clever.
With its very fun art style, and music that makes you want to bounce along as you play, T.K.I.S.M.F.A.W. will easily draw you in enough to look past the atrocities you commit as you play. The gameplay loop will be familiar to fans of the old-school Tony Hawk games, in that it's divided into time trial rounds with varied objectives. Each round lasts between 90 seconds and 10 minutes, depending on how many time bonuses you can accrue from clearing objectives, and along the way there are meta-objective goals for story progression, such as smashing through billboards and maintaining your day job delivering packages around town. My one noteworthy complaint is that the driving controls are a bit sloppy, with the throttle feeling unresponsive at times, and the steering leaning more towards jerky than sensitive, but despite being a game where 100% of your interactions in the world are through driving, it isn't bad enough to make me frustrated with the game. Because of how fast-paced the game is, precision-focused driving isn't necessarily the be-all and end-all, since most of that sloppiness is offset by some degree of forgiveness in the physics and hitboxes. On top of that, because the lion's share of progression-tasks are tied to overall task completion and not single-run goals, the pressure to drive perfectly at all times that others games have is somply not here. The gameplay loop definitely steers towards repetitive, though at time of writing I'm about 70% of the way through, so it isn't long enough to have the chance to fully become that. The story itself doesn't lend itself particularly well to replay value, given how straightforward it is, but parts of the gameplay lend themselves well for continued replaying through things like speedrunning, for example. I'll definitely be finishing this game very soon, and though I'm not sure how much I'll come back to it down the line, I feel like it was well-worth the buy for me.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English**languages with full audio support
| $19.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 221 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i turn now good luck everybody else
Fun, short game where you you get to take out your aggression by Katamari'ing things to another world! Big fan of the giant man :)
Really charming story and concept, but there's just not enough here to really hold onto for even its brief, four-hour long story. There is a neat map and a fun loop of activities that feed into one another, but the entire game is just replaying the same, single map again and again in chase of brief story scenes. Could have used more progression or variance — the game's parallel to a final boss was at least something of a fresh coat of paint, but is the only time anything fresh happens. All that sounds kinda down, but I thought this was fun and funny, and I enjoyed my time with it!
Not quite there.
a heartwarming story about a girl learning to chill out a little and a guy running over seven hundred pedestrians in her name. where are the ♥♥♥♥♥♥♥ market stands strange scaffold fifteen is so many
Short but sweet with a catchy soundtrack, fun mini-narrative that unfolds between missions, and great core gameplay loop where you're rewarded for smashing into everything in sight, and learn the layout of the city as you play to do so more efficiently.
Delightful. No idea really what's going on but man is it satisfying. Vroom vroom!
Charming game that I end up playing in roughly the same way as Katamari Damacy games: 2 or 3 rounds, then going 'well that was fun', and checking out for a week or so.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $200 | 12 | 25% | $0.99 | |
| $6.7M | 12.7K | 92% | $19.99 | |
| $1.6M | 3.5K | 98% | $19.99 | |
| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $124.7K | 175 | 35% | $19.99 | |
| $124.7K | 315 | 93% | $19.99 | |
| $124.6K | 507 | 92% | $5.99 | |
| $124.7K | 531 | 82% | $7.99 | |
| $124.7K | 468 | 82% | $14.99 | |
| $124.7K | 387 | 80% | $19.99 |