
Grab your friends, hone your blades, and set off for an epic procedurally generated adventure in Trove! Battle the Shadow in realms filled with dungeons and items created by your fellow players. Whether hunting treasure or building realms of your own, it’s never been this good to be square!
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Genres
Stats
English*, French, German, Portuguese - Brazil, Spanish - Spain, Simplified Chinese*languages with full audio support
Engagement
Reviews
Themes across 81 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Long time player here, uninstall this game. This game now installs an invasive third party anticheat, from an unknown Korean company (which, could be and probably is stealing your data) that can break your computer and can only be removed by editing your registry. Multiple people in the community have been reporting numerous computer issues after the update introducing it, even with the game off. If you'd like to see how this game has declined over the years, continue reading. If not, have a good day. I've been playing since the beginning, before the Megalithic update released in 2017. This game used to be great! With a fun gameplay loop of grinding dungeons, getting gear, and the endgame grind of dragon souls. As time went on, it was getting better! Up until around the time when Trion worlds went under, and Gamigo took the game. Since then, Grinds have gotten more long and arduous. Getting to max power rank requires multiple hundreds of hours across months with plenty of rng stacked on top of time limited resources. This was fine for a while, since it was the only thing and kept people coming back. Then the vanguard came out. and the bard. and the solarian. All classes with entirely unique ways of obtaining them, and all nigh impossible to obtain for F2P players. It was abysmal. But I continued playing, because despite those disappointing classes, the game was still fun. But over the years, ♥♥♥♥♥♥ decisions have begun to plague this game. Things like crystal 4 and 5 weapons being impossible to obtain upon release, and now being trivial to obtain through power creep. Mystic gear is completely out of the ballpark unless you no-life the game. The titles update is useless. The martial arts skill is useless. The potion bench whateverthehell is confusing and borderline useless. There are entire skill trees that make no sense to exist where they do. Everything's become a powercreep mess that pushes people to buy things to keep the game making money. No rebalancing updates have been attempted in years, even when the game desperately needs one. The newest update was a nail in the coffin. After nearly a year of the marketplace being down and cheaters running rampant, they push an update introducing anticheat. The catch? The anticheat is invasive, and does more harm to the already dwindling playerbase than good. Nobody trusts this thing. I can't imagine why I needed to go into my registry just to fully get rid of the parasite when I figured out what problems it caused. TL;DR - Corporate greed taking away the game I once loved, while beating its rotting corpse for every penny it had left. ♥♥♥♥ you, Gamigo. Sell this game to someone who cares, or let it wither and die.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 81 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I played Trove for over a hundred hours. I was excited to return to the game only to be met with all my account progress deleted. The game prompted me to make a username, unknowing that If done so all my progress would have been scrapped. There is absolutely nothing that can be done to retrieve this data now. Hundreds of hours spent grinding now gone. Horrible company, horrible handling, and even worse support. Stay far away from this game as possible, it is nothing but a dirty cash grab mishandled by a disgusting company that feels no guilt.
random crashes, quests locked which you need a support ticket to resolve, many useless features still exist, ♥♥♥♥♥♥♥ progression, everything needs 10 wiki searches and 20 reddit posts to understand... i used to love this game, but the state that its in right now is just unplayable
In my experience, XignCode (their new kernel level anti cheat) didn't feel very effective at stopping cheaters. I've also seen other users raise concerns about what data anti-cheat software like this collects - worth doing your own research if that matters to you. They also removed the community market and banned me from their discord for saying their anti cheat is reading more from peoples pcs than it should according to a lot of people and for the question if they plan on removing it. The game used to be a LOT of fun but sadly they ran their game against a wall, the community gets ignored and now they try to get as much as they can from their last users I guess. You can gauge the community consensus by looking at the comments of all the last posts (even tho some apparently got deleted) :)
(¯`·._)♣ ♤ ♥♠ villanueva-9 ♣ ♤ ♥♠(¯`·._) Cubos, dragones pixelados y una odisea de bloques atrapada en la monotonía Si buscas una aventura masiva de rol, acción y persistencia en tres dimensiones que intente fusionar la total libertad creativa y destrucción de terrenos de Minecraft con la exploración de mazmorras y subidas de nivel de los RPG clásicos, la premisa de este título suena fantástica. No obstante, adentrarse en la colorida propuesta voxel estrenada oficialmente en la plataforma de Steam el 9 de julio de 2015 se transforma rápido en una experiencia agridulce, tosca y sumamente perezosa. Ofrece un bucle jugable que sacrifica el verdadero suspenso táctico por culpa de unas físicas de salto erráticas, un alarmante abandono técnico y un muro de farmeo pasivo abusivo que termina por agotar la paciencia en tu monitor. • Estética voxel colorida pero escenarios insuperables en monotonía: El planteamiento visual del juego basado en mundos generados por cubos tridimensionales con una paleta cromática viva cumple de forma muy justa con su cometido inicial. Sin embargo, avanzar por los diferentes biomas procedurales ofrece una inmersión bajísima debido a que los paisajes de fondo resultan decorados planos e inertes que carecen de animaciones ambientales reales, transmitiendo la constante sensación de estar en una arena de pruebas vacía frente a la pantalla. • Físicas flotantes inusuales y una jugabilidad de combate plana: El punto crítico donde más se le notan las costuras al motor de juego radica en su tosco sistema de movimientos y colisiones. Controlar a tu héroe por las baldosas de las salas se reduce estrictamente a calibrar la barra de ataque; lamentablemente, la tosquedad en la inercia de los saltos y unas hitboxes de impactos extremadamente imprecisas despojan a las refriegas de cualquier atisbo de destreza manual real, volviendo los combates un trámite plano y monótono. • Dieciséis clases asimétricas y un hangar de monturas advanced: El título destaca por permitirte romper ligeramente con la monotonía al incluir un profundo e inteligente catálogo de héroes intercambiables. El software te otorga la libertad absoluta de alternar entre 16 clases de personajes con sus propias hitboxes lógicas (como el Caballero pesados, el Pistolero de neón o el místico Domador de Dragones), dándote además la oportunidad de forjar armas pesadas, trajes avanzados y equipar monturas voladoras de forma sumamente ágil. • Construcción de Clubes y un desierto multijugador total: El planteamiento de tus incursiones destaca por encima de otros arcades planos al incluir los Club Worlds, dimensiones privadas para edificar fortalezas junto a tus amigos. Desafortunadamente, el principal inconveniente técnico que destroza el flujo competitivo en la nube radica en que sus servidores públicos oficiales sufren de un lag parásito histórico y listas de espera eternas, registrando baches de rendimiento extremos y salas de chat totalmente perezosas. • El terrorífico muro del farmeo lineal y picos Pay-to-Win: La intensidad de sus rompecabezas mecánicos de supervivencia sufre un bache de frustración destructivo debido al abuso de hileras de juego pasivo (grinding). Para arañar los niveles de élite advanced y subir tu Rango de Poder, el motor te obliga a realizar un farmeo intensivo de portales cuánticos durante semanas reales de reloj, empujándote de forma estrictamente lineal a visitar las tiendas premium de la red para comprar bufos de velocidad con dinero real. • Bugs parásitos y una alarmante falta de optimización (Crítica constructiva): Debido al traspaso de los derechos del software a la editora Gamigo, el apartado técnico arrastra baches de ritmo molestos a gran escala en tu monitor. Al alcanzar las mazmorras advanced más pobladas de la campaña, la pantalla registra un comportamiento parásito donde el juego sufre tirones de código severos, cierres imprevistos y congelamiento de texturas, lo que sumado a la escasez de soporte técnico puede llegar a frustrar de forma rápida a los usuarios más casuales. Quizás funcione como una alternativa sumamente ligera si solo buscas disputar incursiones casuales de diez minutos para edificar un par de bloques en tu base portátil ignorando por completo la total ausencia de un modo campaña narrativo individual profundo con cinemáticas complejas. Pero a nivel de pulido técnico en los choques de red, originalidad de dinámicas advanced y fidelidad a la diversión digital fluida, es un proyecto masivo que se apaga rápido debido a sus ridículos baches de espera en la pantalla de inicio. ¡Un par de horas de bloques parpadeantes repetitivos, servidores caídos al vuelo, economía rota en la red y una experiencia MMORPG a medio gas aseguradas! _____________8__88_____8 ____________88_8__8_____8 ___________888_____88___88888 __________8888______88_8____88 _________8888_______88______8_8 _________8888_______88______8_8 _________8888_______8_______8 _________8888_____8_______8 __________88888____8______8 ___________8888888______8 __888_________88888_8 8888888________88_____ _8888888_______8_____ __888888_______88_____ ___88_____8_____8_____ ____8______8____8_____8_88 _______8888_8__88_8_88888 _____888888_8_88__8888888 ____8888888__88______88888 ____88888_____8_________888 ____88_________8__________8 _____8_________8_____ _______________8_____ ____________8_8_____ _____________88_8_____ ______________88_____ ______________8_____
I started playing this game when it first came out. When you had to wait your turn to get in. Made friends and had a lots of fun. I stopped years ago but still come to read the updates from time to time, and it's saddening to see it in this state. Like a grandpa with dementia, I feel sorry for this game and I hope it shuts down to preserve its memory...
史上最恶心的官方,别管为啥,最恶心的噶米狗,最好赶紧被枪击去世,把游戏让给玩家
This game is like a talking stage, it seems fun for a little while but then it gets boring so you dip and then come back once again and then you go back, but yeah even tho its a talking stage its my talking stage
pay to win crash simulator
As of right now I say do not play trove, the market place is broken people were duping and the devs shut it down because they could not find a fix. Also, they block purchases until they approve them. I have never heard of any other game doing this. Until they change this my review will stay negative. I still play but i will not tell you that this game will make you happy lol.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.