
Play as a contestant in a gameshow called Trivia Vault Classic Rock Trivia. Answer classic rock trivia questions as quickly as you can, the faster you answer the higher the cash value. Correct answers lock in the digit code for the vault, 10 correct answers cracks the vault and awards bonus cash.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
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+5000 achievements
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $62.5K | 1.8K | 93% | $0.99 | |
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| $62.4K | 472 | 97% | $9.99 | |
| $62.4K | 376 | 96% | $6.99 | |
| $62.5K | 298 | 78% | $7.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $61.3K | 130 | 61% | $13.99 | |
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| $54.1K | 122 | 59% | $13.99 | |
| $53.6K | 121 | 63% | $13.99 | |
| $52.8K | 112 | 61% | $13.99 | |
| $52.8K | 112 | 58% | $13.99 |
Hours played at review time, across 40 reviews with recorded playtime.
我的steam好卡 你们有什么头绪吗
no
Trivia Vault: Classic Rock Trivia is a focused, no-frills trivia experience aimed squarely at fans of classic rock who want their knowledge tested rather than dressed up with elaborate presentation. Developed and published by Ripknot Systems, the game is part of the larger Trivia Vault series and follows the same core formula: a game-show-style structure built around speed, accuracy, and progressive difficulty. It makes no attempt to disguise what it is or broaden its scope beyond its theme, instead committing fully to delivering a steady stream of classic rock questions in a clean, straightforward format. The gameplay loop is simple and immediately understandable. Players progress through a series of vaults, each containing a fixed number of trivia questions. Answering correctly and quickly awards digits toward a vault code, and once the code is completed, the next vault unlocks. Time pressure plays a major role, encouraging quick recall rather than slow deliberation, and wrong answers or hesitation directly impact your score. A small set of lifelines offers limited relief when facing particularly difficult questions, but these are scarce enough that players must use them strategically rather than relying on them as a crutch. The real substance of the game lies in its question pool. Early vaults focus on broadly recognizable artists, bands, albums, and songs from the classic rock era, easing players into the experience. As progression continues, questions become increasingly specific, diving into deeper trivia such as lesser-known band members, obscure album facts, tour history, and behind-the-scenes details. This escalation gives the game a clear difficulty curve, but one that depends entirely on the player’s existing knowledge rather than any evolving mechanics. For seasoned classic rock enthusiasts, this progression can feel rewarding; for more casual fans, it can become punishing rather quickly. Presentation is minimalistic by design. The interface is functional, clean, and easy to read, prioritizing clarity over flair. There are no music clips, animated hosts, or elaborate visual effects, which may disappoint players expecting a more immersive game-show atmosphere. Instead, the game leans heavily on text-based interaction and a ticking timer to generate tension. This stripped-down approach keeps distractions to a minimum but also contributes to a sense of repetition over longer sessions. Replay value is tied almost entirely to score-chasing and personal improvement. Vaults can be replayed to achieve higher scores or faster completion times, and Steam achievements provide light incentives for completionists. However, once players have memorized a large portion of the question set, the challenge naturally diminishes. There is no procedural generation or dynamic question system, so longevity depends on how much enjoyment a player derives from repeated testing rather than discovery. The pacing is consistent and predictable, which can be either a strength or a weakness depending on expectations. Sessions are easy to jump into and finish quickly, making the game well-suited for short play bursts. At the same time, the lack of variation in structure means that extended play sessions can feel monotonous, especially if several vaults in a row present questions outside the player’s knowledge base. From a design perspective, Trivia Vault: Classic Rock Trivia is clearly targeted at a niche audience. It assumes players already have a strong interest in and familiarity with classic rock, and it offers little in the way of learning tools or feedback beyond right-or-wrong responses. Those hoping to use the game as an educational stepping stone into the genre may find it unforgiving, as it rewards recall rather than curiosity or exploration. Overall, Trivia Vault: Classic Rock Trivia delivers exactly what its title promises and little more. It is a focused, text-driven trivia game that values content density over presentation and challenge over accessibility. For dedicated classic rock fans who enjoy testing their knowledge under pressure, it can be an engaging and satisfying experience. For players seeking variety, audiovisual flair, or broader appeal, it may feel too rigid and repetitive, but as a niche trivia title, it succeeds by staying true to its narrow but clearly defined purpose. Rating: 5/10
5000個の実績が一瞬で手に入る実績ゲー。 ゲーム内容は4択クイズ。 実績に興味ない人にはおすすめしないし、定価も高いし買うのもおすすめしない。 セール前提の価格で90%オフでも高い、そこからさらに90%オフにしてもいいくらい。
Abrete el ojete y te entraran 5k de esperma
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☐ Decent ☐ Okay ☑ Bad ☐ Very stylized ☐ They're what they should be for what the game is ☐ MS Paint could make something better ---{ Gameplay }--- ☐ Fantastic ☐ Good ☐ It's just gameplay ☐ Meh ☑ Bad, but playable ☐ Just go watch paint dry ---{ Audio }--- ☐ Eargasm ☐ Amazing ☐ Very good ☐ Good ☐ Not to bad ☑ Alright ☐ Bad ☐ My ears are bleeding ---{ Audience }--- ☑ Babies ☑ Young kids ☑ Young teens ☑ Older teens ☑ Adults ☑ Old people ☑ Anyone with a decent maturity level ☑ Anyone with a lack of maturity ☑ Anyone that is alive ☑ No one, not even your dog ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☐ Just average ☐ A little better than average ☑ Good ☐ Decent ☐ Better than good ☐ Fancy Pants Rich Boy ☐ NASA ---{ Difficulty }--- ☐ Can choose your difficulty setting ☐ No difficulty needed ☐ Just press 'W" ☑ Easy ☐ Medium ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Hard ☐ Verry Difficult ---{ Grind }--- ☐ Nothing to grind ☐ Only if you like to collect things ☑ Only if you care about steam achievements ☐ Isn't necessary to progress ☐ Only if you care about rankings/placements/leaderboards/etc. ☐ Average grind level ☐ A little grindy ☐ Too much grind ☐ You‘ll need a second life, maybe some macros, & a will to live for grinding ---{ Story }--- ☐ Story? What story? ☑ No Story ☐ Twilight was a better love story than this ☐ Average ☐ Good ☐ Lovely ☐ It‘ll replace your life ---{ Game Time }--- ☑ 1-2 Hours ☐ 2-5 Hours ☐ 5-10 Hours ☐ 10-20 Hours ☐ 20-50 Hours ☐ 50+ Hours ☐ To infinity and beyond ---{ Replayablity }--- ☐ You won't even finish it the first time ☑ None, once was enough ☐ Not that kind of game ☐ You don't stop playing this kinda game, ever ☐ Maybe once or twice, to try something new ☐ You'll want to get every single possible ending & secret there is ☐ You'll pick it up every few years, but never finish a whole playthrough ☐ A lot, just to romance everyone, pick new options. try new classes, etc ---{ Price }--- ☐ It’s free! ☑ Worth the price ☐ If you have some money to blow ☐ Wait for it to go on sale for the 100th time ☐ Ask someone to gift it to you instead ☐ You could also just burn your money ---{ Bugs }--- ☐ Circumstantial (PC specs, internet, save/install location, etc.) ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ 5 / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☑ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
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Players by region
Where this game's players are, estimated from review languages.