No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
* "Best Casual Game" award from AppStoreApps.com * 1st on iLounge's "100 Best Apps and Games" * Gold Award from PocketGamer * Slide To Play's "Must Have" award * One of ABC News & WIRED's "10 Most Awesome iPhone Apps of 2008" * Interactive Achievement Award finalist for "Cellular Game of the Year" Released on the very first day of the AppStore in July 2008, TRISM's legacy is one of rags-to-riches success. Created by indie developer Steve Demeter, the phenomenal success of TRISM allowed Steve to pursue his dream of game development. Steve's story has inspired developers all over the world, as told on Good Morning America, CNN, BBC, The New York Times, and others. Apple itself filmed a documentary on Steve, and presented it at the start of the iOS 3.0 keynote in Cupertino. FEATURES: - 5 game modes, including Classic, Timed, and Puzzle - 22 achievements to collect - Auto-save when interrupted by a phone call - Colorblind mode "Could Trism Make iPhone Gaming Fun?" - KOTAKU
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $1.3B | 5.5M | 97% | Free | |
| approximately $630.9M | 2.4M | 92% | Free | |
| approximately $564.9M | 6.7M | 92% | Free | |
| approximately $477.3M | 1.8M | 90% | Free | |
| approximately $444.5M | 10.8M | 93% | Free | |
| approximately $442.5M | 976.4K | 94% | Free |