Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常无趣的游戏,让人想起的就是微信里的跳一跳,但这个是2D版本 当前游戏的价格也不知道是谁给开发者这样子的勇气,大概因为steam设置了打折后游戏价格下限吧,也就是他们明确知道这东西根本没人原价买
overall good for in between. can recommend it.
首先游戏的核心机制——跳跃控制并不如预想中的流畅和精准。触屏反应时常延迟,导致角色在关键时刻无法做出及时反应,这不仅破坏了游戏节奏,还极大地降低了游戏体验的乐趣。尤其在某些高难度关卡中,由于操作感欠佳,使得原本应充满挑战乐趣的设计变得令人沮丧。 其次虽然以迷幻风格作为卖点,但在实际视觉呈现上并未充分展现这一特点。尽管游戏中的背景和角色设计尝试融入了迷幻元素,但画面效果过于简单,重复度高,缺少动态变幻,久而久之容易造成审美疲劳。音效设计同样未能与“Trippy”的概念完美契合,没有营造出让人耳目一新的听觉体验。 再者游戏内容的丰富度和多样性不足。关卡设计雷同度较高,鲜有新奇元素加入,玩家很容易感到厌倦。而且游戏进度解锁系统不甚合理,升级与奖励机制对玩家持续游玩的激励作用十分有限。 另外游戏内购设定颇为突兀,严重影响了游戏平衡性。为了获得一些必要的道具或额外生命值,玩家往往被迫投入更多时间和金钱,这种设计感觉像是开发商在有意延长游戏进程,而非鼓励玩家通过技巧和努力过关。 综上所述,虽然拥有一个颇具吸引力的主题框架,但在实际执行中并未能有效利用其独特风格,并且在操作性能、视觉表现、关卡设计和内购系统等方面存在明显短板,最终使得这款游戏难以满足玩家们对于高质量休闲游戏的期待。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a game that has powerups and runs well, but that's all that's going for it. It is very repetetive, takes a second to start anew each time and the colours are hard on the eyes. Can't play this for long. Can't imagine buying this for money.
ARKADAŞLAR İLE OYNAYIN. Eğer bu oyunu oynamak için herhangi bir arkadaşınız yok ise.beni eklersiniz.Beraber gireriz. Kimse yoksa ben varım =)
Excellent game if u suffer from epilepsia!
hard seviye 2d platform
"Simple jumping platformer game" is putting it very lightly. The game is extremely simple to the point that it is purposeless. You are a white block, jumping across some other squares and trying not to fall in the gap. That is it. There is absolutely nothing else. No sort of game mode, no levels, no difficulty - nothing. The fact that one is charged for this game is a crime. Glad I got this for free, shame about wasting the key though as it's embarrassing to have this on my profile.
Trippy Jump is another asset flip from the repeat offenders at My Way Games. This time they've ripped off someone's mobile app/endless runner tutorial package and they're trying to scam people into buying it. What a joke. This mobile app is just a simple "endless jumper" where you jump from pillar to pillar endlessly. Semi Sağlam/My Way Games have shown a repeat pattern of unethically dumping other people's work onto Steam as a cheap, nasty cash grab. Here's some examples so you can see for yourself: [list] [*] "[url=https://store.steampowered.com/app/628580]Miniballist[/url]" = [url=https://assetstore.unity.com/packages/templates/packs/endless-turns-63501]Endless Turns[/url] developed by SGLib Games [*] "[url=https://store.steampowered.com/app/645360]CubeXL[/url]" = [url=https://assetstore.unity.com/packages/templates/packs/switch-the-gravity-63196]Switch The Gravity[/url] developed by App Advisory [*] "[url=https://store.steampowered.com/app/628570]Trivia Night[/url]" = [url=https://assetstore.unity.com/packages/templates/systems/trivia-quiz-game-template-45521]Trivia Quiz Game Template[/url] developed by Puppeteer [*] "[url=https://store.steampowered.com/app/864010]Space Force[/url]" = [url=https://assetstore.unity.com/packages/templates/x-racer-35344]X-Racer[/url] developed by Deer Cat [/list] Taking this seriously as a game, which nobody should, it's a train wreck. While there are options to change the resolution for the game, all this does is scale up the simplistic vector art used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the mediocre 2D visuals. The game features extremely lazy, minimalist "art", of the type you normally expect to see in low effort Flash/browser games and mobile apps. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. This looks and feels like a mobile app, but I wasn't able to find it on the app stores. Maybe it was removed, maybe it was rejected by Apple and Google (they do have more rigorous quality standards than Valve does for Steam, after all). Regardless, for all intents and purposes this is a mobile app, it has the same limitations and dumbed down qualities. It's impossible to recommend such a game to PC gamers. We don't spend all this money building gaming rigs so we can pretend they're iPhones. It's also important to note the "developer" here has connections to a number of shady Russian asset flippers and review manipulators (DNovel, A Nostru and Timberwolf Studios, all asset flip/scammers, review manipulators and plagiarists) who show an organised pattern to scam and defraud gamers with fake reviews and asset flipping the work of others for profit. While reviews are about the games, gamers should be informed when developers act unethically. Whether these connections are the same developer using multiple accounts, or just working closely with other unethical developers, gamers should be warned about the harm to gamers by this developer and their associates. Trippy Jump has an overly optimistic price of around $5 USD, it's not worth it given the defects and shortcomings with the product, especially considering the dubious ethics of the developer here. Don't reward scammers.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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