
Real-time strategy meets MMO. Pick your faction – Elven Empire, Demon Cult, or Steampunk Dwarves – and command armies in massive PvP battles with hundreds of players. Build guilds, forge alliances, play politics. Session-based. Free to Play.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Triglav Online is a session-based fantasy MMO RTS. Pick your squad, join a battle, command your forces in real-time alongside dozens of other players — then log off when you're done. No timers, no daily grind, no second job.
Three races wage endless war across a single shared world. The outcome of every battle shifts the balance of territory, resources, and power between factions — and every player is part of that war.
Before each battle, you choose your hero and your squad composition — infantry, archers, cavalry, artillery, mages, or faction-specific units. Then you queue for a battle in a specific region of the world map, fighting for control of its resources.
Matches run 10v10v10, 15v15, or 30v30. You command your forces in real-time: positioning, timing, ability use. Your hero leads from the front; your squad fights around you. Victory earns battle experience and resources for crafting, trading, and progression.
Your race is a permanent choice. It shapes how you fight, how you progress, and who you fight beside.
Empire of Arcone — Elves and Norse humans. Buffs, heals, and sustained pressure. Special units include Ancients and mythic creatures. The faction for players who want to outlast the enemy.
The Mist — Demons and cultist humans. Control and debuffs. Magic that disrupts, weakens, and breaks formations before they reach you. The faction for players who want to dictate the shape of a fight.
SSR — Sovereign Socialist Republics — Dwarves and humans. No magic. No mercy. Steam-powered artillery, mechanical tanks, and overwhelming firepower. The faction for players who solve problems with engineering.
Winning battles is how you fight. Controlling territory is how you win the war.
Clans form alliances to capture and hold regions of the shared world map. Each region generates resources that are distributed among the alliance members. Holding territory is a negotiation as much as a military operation — who gets what, who fights where, who gets betrayed.
Each race has a governing council made up of the leaders of the top clans and representatives elected by the player community. The council coordinates large-scale operations, manages race-wide strategy, and handles diplomacy with enemy factions. Whether that diplomacy means a ceasefire or a double-cross is up to the players.
Triglav Online has no subscription fee and no pay-to-win mechanics. Progress is earned on the battlefield.
Hero equipment — crafted and upgraded gear that provides active combat buffs
Squad tiers — higher-level units unlocked and improved through battle experience and research
Squad equipment — weapons, armour and siege tools purchased and upgraded with earned resources
Blueprints — rare schematics dropped from PvE bosses and NPC camp raids, enabling elite unit variants
Resources flow through a player-driven economy. Craft, trade, or supply your alliance — the choice is yours.
There is one server. One shared map. Every territorial battle you fight contributes to the ongoing state of the world. Land won today can be lost tomorrow. Alliances rise and fall. Councils are overthrown.
The war is permanent. Your session is not. Log in, make your mark, log off. The world keeps moving.
Pick your race. Build your army. Take what's yours.
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Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +18 more
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.