
The Triennale Game Collection Volume 2 is a free virtual exhibition of video games created for the 23rd International Exhibition of Triennale Milano by five of the world’s most renowned independent game designers, showcasing these artists’ experimental approach to interactivity.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Stats
Languages: English*, Italian**languages with full audio support
Engagement
Reviews
I liked 4 of the 5 games/"games". This game is free. If you're interested in weird and artful minigames, play this.
This is more a presentation of gameplay ideas than a coherent game, barring the last and by far best part that tries to tell an actual story, but you probably already know that after reading the synopsis. Fluctuating levels of creativity aside, the thing that prevented me from having much fun with this is that it's very unclear about when and how any of its games end. Only with two of them was I able to reach a definite ending point, which makes the other experiences feel rather incomplete and therefore unfulfilling. That being said, I don't regret playing the experience as a whole in the slightest, so I'd still recommend giving it a try if you have a few minutes to spare.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 28 reviews with recorded playtime.
☀️
Meh beynim sanırım bu kadarını almıyor... tek anladığım dünyanın a** k**dum :D
Unique
Игра 'Triennale Game Collection 2' – это настоящий сборник экспериментальных и необычных проектов. Здесь нет привычных игровых механик и понятных целей, скорее, это интерактивные арт-объекты, размывающие границы между игрой и перформансом. Каждая из игр предлагает уникальный опыт, заставляющий задуматься о природе геймплея, восприятии пространства и взаимодействии с виртуальным миром. От минималистичных головоломок до психоделических симуляторов – разнообразие поражает. Не ждите от 'Triennale Game Collection 2' развлечения в привычном понимании. Это скорее медитативное погружение в странные и порой абсурдные миры, исследование возможностей интерактивного искусства. Если вам нравятся нестандартные игры, заставляющие думать и экспериментировать, то этот сборник определенно стоит внимания. В то же время, тем, кто ищет динамичный геймплей и четкий сюжет, 'Triennale Game Collection 2' может показаться скучной и непонятной. Это игра не для всех, но точно запоминающаяся.
Cagatone pretenzioso dal gameplay ch'è men che ozioso, ma piuttosto inesistente: fumo tanto, arrosto niente. Dalla prima collezione di Milano, la Triennale, ebbi grande delusione che mi fece de-fecare; ma ho deciso, oggidì, nonostante e dopo tutto, di tornare ancora qui a provar il second'atto. Non l'avessi mai io fatto... quale spreco di mezz'ora! Il mio scroto presto affranto pur si ruppe come allora. Qui vi sono cinque giochi - Oh pardon! opere d'arte - che davvero come pochi sono vani in ogni parte. Questi artisti un po' boriosi con la lor "lucidità" fanno giochi assai noiosi senza mai ludicità. Ve ne fosse stata una - di ste cinque deiezioni! - che non fosse una gran scusa per far gli intellettualoni, pretendendo che la Musa desse loro ispirazioni, non sapendo ch'essa è adusa a ben altre aspirazioni. Ci son tanti begli indie - pur gratuiti - ch'io ammiro, meglio di sti giochi finti che ti prendon solo in giro. Cerca bene su Steam stesso o su itch.io, lascia perder questo cesso senza cuore, alma o dio.
The selection here is inconsistent and varied in quality, but it's free and it's an entertaining way to pass some time. Wade - This was my favourite concept of all of them, but it was glitchy as heck. I had to restart it four times before I was able to complete it (the person got stuck in place even when there were no objects blocking them, objects got stuck tangled up in the person's feet and couldn't be moved, etc.). It's really a shame because I like it a lot artistically, but, man. It's a SHORT and simple game, you've gotta make sure that it actually works as intended. We Are Poems - Very straightforward and short, but really visually lovely. Dreamy and colourful. Nonno's Legend - Cool concept, but interacting with the map is so broad and haphazard that you can't shape the world with any level of detail or finesse, so that's kind of a shame. I found it boring and moved on quickly. Mine - The visuals of this were nice, It is just walking and there's not any story; the artist's statement makes it sound more philosophical or like there's some implied meaning, but it quite literally is just a fun walk past glowing crystals in a mine shaft and nothing more at all. I found it pleasant, though! Sometimes it's just nice to walk in an environment, you know? Contact - This one had a story! It was an elegant design, just two sliders to bring you different images, visual effects, and pieces of dialogue (audio and text). Distinctive and interesting.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.