
A genre-twisting tactical runner where you maneuver, fight, think, sacrifice and evolve – all ON THE RUN.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 18 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 436reviews | 75% | — | $72.4K |
| $6.99 | 14ratings | 59% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
трайбал саас
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣀⡀⠀⠀⣀⡀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣿⠀⣼⣿⣿⣦⡀ ⠀⠀⠀⠀⠀⠀⠀⠀⣀⠀⠀⠀⠀⢸⣿⣿⡟⢰⣿⣿⣿⠟⠁ ⠀⠀⠀⠀⠀⠀⢰⣿⠿⢿⣦⣀⠀⠘⠛⠛⠃⠸⠿⠟⣫⣴⣶⣾⡆ ⠀⠀⠀⠀⠀⠀⠸⣿⡀⠀⠉⢿⣦⡀⠀⠀⠀⠀⠀⠀⠛⠿⠿⣿⠃ ⠀⠀⠀⠀⠀⠀⠀⠙⢿⣦⠀⠀⠹⣿⣶⡾⠛⠛⢷⣦⣄ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣧⠀⠀⠈⠉⣀⡀⠀⠀⠙⢿⡇ ⠀⠀⠀⠀⠀⢀⣠⣴⡿⠟⠋⠀⠀⢠⣾⠟⠃⠀⠀⠀⢸⣿⡆ ⠀⠀⢀⣠⣶⡿⠛⠉⠀⠀⠀⠀⠀⣾⡇⠀⠀⠀⠀⠀⢸⣿⠇ ⣠⣾⠿⠛⠁⠀⠀⠀⠀⠀⠀⠀⢀⣼⣧⣀⠀⠀⠀⢀⣼⠇ ⠋⠁⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⡿⠋⠙⠛⠛⠛⠛⠛⠁ ⠀⠀⠀⠀⠀⠀⠀⠀⣀⣾⡿⠋⠀
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Spanish - Spain, Portuguese - Portugal, Ukrainian, Simplified Chinese*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Superbe jeu
ㅤ
интересно
⭐⭐⭐⭐⭐
Tribal Pass, developed by Tribe Tea alongside Stas Shostak, Evgeniy Yudin, Alexzander Protasenya, and Ruslan Viter, and published by Stas Shostak, is an inventive hybrid that fuses endless runner mechanics with survival strategy and real-time tactical management. At first glance it resembles a pixel-art action runner, but beneath that surface lies a surprisingly layered experience built around leadership, sacrifice, and the constant pressure of guiding a fragile community through a hostile wilderness. It is not simply about dodging obstacles at speed; it is about making hard decisions while the ground never stops moving beneath your feet. The premise is straightforward yet evocative. You assume the role of a tribal shaman who has foreseen the destruction of the homeland and must lead the tribe toward salvation at the legendary Big Pass. The journey unfolds in continuous forward motion, with the tribe marching relentlessly across procedurally generated landscapes. This constant movement creates an ever-present sense of urgency. There are no pauses for careful deliberation; choices must be made quickly and often under duress. The game’s design ensures that hesitation can be as deadly as recklessness. What distinguishes Tribal Pass from traditional runners is its emphasis on resource and population management. The tribe itself is both your greatest asset and your greatest burden. A larger group provides strength in combat and resilience against threats, but it consumes more food and becomes harder to sustain. A smaller group is easier to manage but more vulnerable to predators, rival tribes, and environmental dangers. Food scarcity introduces brutal moral dilemmas, occasionally forcing players to make sacrifices to preserve the rest of the group. This tension between growth and survival forms the strategic backbone of the experience. Environmental hazards are diverse and unpredictable. Rivers block progress and require careful navigation. Wild animals attack without warning. Rival tribes may confront you in real-time skirmishes. Procedural generation ensures that each run presents a different combination of threats and terrain layouts. While this randomness adds replayability, it also contributes to the game’s unforgiving nature. Some runs will feel carefully managed and triumphant, while others may collapse abruptly due to a chain of unfortunate events. Adaptability becomes essential, as no single strategy guarantees survival. Combat and encounters unfold seamlessly within the forward-moving structure. Players must direct their tribe’s formation, deciding how to allocate members between hunting, scouting, or defending. These tactical decisions occur alongside obstacle avoidance, creating moments where multitasking is critical. The blending of reflex-based gameplay with strategic oversight demands constant attention, making Tribal Pass feel intense even during relatively short play sessions. Visually, the game adopts a colorful pixel-art aesthetic viewed from a top-down perspective. The art style supports clarity during fast-paced moments, ensuring that hazards and resources remain readable despite the constant motion. While not highly detailed, the environments effectively convey varied biomes and shifting terrain. The minimalist presentation reinforces the primitive tribal setting, allowing gameplay systems to remain the focus rather than graphical spectacle. The audio complements the sense of urgency. Rhythmic, tribal-inspired music underscores the relentless forward march, amplifying tension as threats accumulate. Sound cues signal danger or success, subtly assisting player reactions during chaotic moments. Though not a standout soundtrack in isolation, it enhances immersion and reinforces the theme of survival against overwhelming odds. Progression in Tribal Pass is less about unlocking elaborate upgrades and more about mastering its interconnected systems. Each run serves as both a self-contained narrative and a learning opportunity. Players gradually develop a deeper understanding of optimal tribe size, resource prioritization, and risk assessment. Achievements and leaderboard elements encourage repeated attempts, pushing players to refine their approach and achieve more efficient or humane outcomes. The game’s difficulty is unapologetic. It offers little forgiveness for mistakes, and failure is frequent, especially for newcomers. This harshness will resonate strongly with players who appreciate high-stakes survival mechanics and emergent storytelling. Conversely, those seeking a more relaxed or forgiving experience may find the constant pressure exhausting. The procedural unpredictability, while a strength in terms of replay value, can occasionally create situations that feel unfair rather than challenging. Ultimately, Tribal Pass stands out as a bold genre fusion that transforms the endless runner format into a strategic survival journey. It combines real-time decision-making, population management, and environmental navigation into a cohesive and demanding experience. Its minimalist presentation belies a surprisingly complex system of trade-offs and moral choices. For players drawn to high-risk gameplay that tests both reflexes and judgment, Tribal Pass offers a distinctive and memorable trek through a perilous, ever-changing world where leadership means constant sacrifice and adaptation. Rating: 7/10
quite a neat little game, worth giving a go if you have nothing better to do took me maybe an hour to beat the game, and get every achievement which wasn't only easy but fun artwork is nice, sound design is silly but good, and the gameplay itself is fun for a while whilst your learning some things need polishing though - settings tab would be nice, aswell as better presented text overall, for what it is, like a 8/10
[h1] 6/10 [/h1] [hr][/hr] Básico, pero efectivo. Se completa rápidamente. Le falta algo.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $221.6K | 4.9K | 96% | $2.99 | |
| $7K | 76 | 72% | $4.99 | |
| $3.8K | 14 | 100% | $12.99 | |
| $1.8K | 47 | 100% | $1.99 | |
| $402 | 12 | 100% | $1.99 | |
| $135 | 4 | 100% | $1.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $72.4K | 327 | 30% | $6.99 | |
| $72.4K | 181 | 90% | $12.99 | |
| $72.4K | 183 | 55% | $14.99 | |
| $72.4K | 508 | 74% | $4.99 | |
| $72.4K | 183 | 80% | $9.99 | |
| $72.4K | 828 | 89% | $5.99 |