
As an agent of Odin, you will dive into cavernous dungeons hunting for treasure, race for your life from surprise traps, and have vicious axe battles with blood-thirsty kobolds. If you like action-packed side-scrolling adventures, you won't want to miss Trial by Viking.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
After 25+ hours of playing this on normal, I'd say this is a very good, almost great game. My attention span for games seems to be around 15-20 hours but this kept me interested the whole time, up through about level 103 out of 130. And I'd still be playing it if it weren't for the dark holes. They are not fun. At all. They are like gravity holes that suck you in and spin you around them. They are highly annoying and hard to escape without falling to your death. It was a ton of fun for the first 100 levels but I lost interest after fighting dark holes for 30 minutes. Honestly, I almost think the game is *too* long. 100 levels and a bit faster upgrades would be better, imo. The upgrades are nice and for the most part keep you motivated, but I fell behind in the "passive" upgrades. I then came to a level that you apparently need one of the passives to get all the gems. I will have to complete 10+ levels and not upgrade anything else before I can go back and finish that one. So...don't do that. The levels also get progressively more elaborate and a few of them in the 90's got a bit tedious, but the level design overall is very good. Movement is defintely not perfect, but it's workable once you get the hang of it. It can be a bit frustrating at times, like when you need to jump through a one-character high hole. The boss fights are mostly on the easy side. A couple of them took 4-5 tries but most were 1 or 2 tries. Overall, it is a very fun game that is worth the price even if you end up wimping out at the dark holes as I have. I will probably go back and finish it at some point but even if I don't it was money well spent.
[h1]An Action Platformer[/h1] https://youtu.be/hORxJxCOVRI + 130 Levels (That's a lot of content!) + Some 2D mixed with 3D graphics that really make for some interesting models and background environments + A very nice soundtrack that sets a dark vibe for the game + Interesting story including gods from norse mythology along with plenty of cutscenes + 27 Boss battles that are all challenging but really fun to fight + A upgrade system that encourages you to explore the levels to find gems to buy new weapons and passive abilities - The platforming controls and level design are not as refined or forgiving as I would have hoped. It's often a strugle to make seemingly easy jumps as your character's jump height is rather low combined with the fact that you are often put in very confined spaces within levels
10時間ほどでクリア。XBOXコントローラー使用。 ボタン設定は起動時のオプションでできるがRTLTは設定できない。 会話の台詞を飛ばす事はできるが 大半のイベントシーンを飛ばすことができない。 グラフィック、音楽、演出も褒められる出来ではない。 序盤はアクションが少なくPVのように動けるのは後半から。 それまでは退屈なアクションゲーム。 攻撃操作は斧通常攻撃、斧投げ、サブウェポン、ローリング。 斧通常攻撃の範囲が異様に狭い。ジャンプ中でも攻撃できるが 敵に密着していないと当たらない。当然ダメージを受ける。 斧通常攻撃の範囲が広ければもう少し楽しくプレイできた。 ローリングは優秀で地上でしか使えないが 転がってる間は無敵+攻撃判定あり。 ボス戦の数は多いがローリングの無敵とダメージで大体勝てる。 スイッチを操作する仕掛けが多数あるが 体や武器が触れただけで作動する。 下手に触ると何度も仕掛けが作動してしまい 場所によってはスイッチのONOFFが分からなくなる。 その他細かいバグ 真後ろに壁がある時、飛び道具が後ろの壁に刺さる。 ローリングが終わって操作できるようになっても 少しの間ローリングした方向を向こうとする。 悪い点を先に書いたが、操作やグラフィックに慣れて 後半になって優秀なサブウェポンやアクションが増えてくれば 少し楽しめるようになる。 ステージは似たような構成もあるが数が多い。 プレイ時間だけならば値段相応。 1ステージ1~5分程度の時間で攻略できるちょうどいい長さ。 地図などはないが↑ボタンを押し続ければ 見える範囲を広げられるのも良いアイデアだと思う。 ボスも後半になれば体力が増え、ローリングで突っ込むより うまく攻撃をかわした方が良い場合も多くなる。 面白くなるまで時間がかかりすぎる事と退屈なイベントのせいで 75%OFFで売っていたとしても他人におすすめする事はできない。 久し振りに定価で買って失敗したと感じたゲーム。
If you fancy playing a decent 2D platformer, consider putting Trial By Vikings somewhere near the top of your shopping list! This review is also available, incl video, on : http://bammsters.thang.dk/wordpress/review-trial-by-vikings/ Style With both visual style and gameplay mechanics reminiscent of The Bitmap Brothers’ 1991 game GODS (Into The Wonderful), Last Life Games’s developers may have been inspired by the old classic, but have clearly modernised both aspects to stay more up-to-date with development in gaming. Where GODS put you in the leathery footwear of Hercules, with a Greek pantheon to address, Trial By Vikings heads north and into Norse and Germanic mythology. You play as a viking who looks like a cousin to Erik the Swift from The Lost Vikings (1992), taking on the jotun Loki and his minions across a set of nine realms, created by Loki and seeming quite unlike the original ones. Story Loki has, we learn, destroyed the sunstone, and scattered it across his new realms, and our fearless viking is chosen by the Alföðr (aka Odin) to collect these and restore order. Oddly enough, you can use these sun-stones to trade for upgraded equipment; You were meant to get them for Odin, but end up bartering them away for faster shoes, better axes, and grappling hooks. Whether this is in trade with Odin, or if you’re handing them off to a 3rd party despite your initial deal with the Allfather, is left unsaid. The game does manage several nods towards various elements of Norse Mythology, though with a few liberties, that may or may not irk some people. An early example in the game has Níðhöggr the dragon portrayed as a winged, fire-spewing lizard, when dragons in the Eddas are closer to ground-based, or subterranean, serpents with poison or acid, though one reference does state that Níðhöggr can fly. The wolf Fenrir is naturally also included in the game, being it is a son of Loki, but visually it seems closer to later revisions of the Greek hell-hound of Cerberus with its 3 heads. Of course deviations from old mythology is nothing to get too worked up about, or I’d be busy writing about Marvel’s “interpretations”. Controls Controls are separated into their own section here as they can be make or break in a game like this and in this one they feel a bit slippery and awkward. The first thing you’ll notice is it uses a slightly odd combination of WASD and arrow-keys, but you can remap these easily to e.g. a controller. Yes, I recommend you find an old controller and use that instead of keyboard, even if you’re used to the latter. The initial introduction level seems simple enough, and controlling the main character seems easy, but soon it feels as if some ice has been added to the floors, and you skid a little bit after jumps, making landing on ledges slightly very frustrating. There is also a spirit-rolling-maneuver, which is initiated by pushing forward twice – this is an ingenious setup, as it means you’ll drop off edges if you try inching forward step-by-step. Puzzles The game presents all the usual puzzles and mechanics (rotating big gears and stacking boxes), and a few novel ones (Polar bear!), and while they are usually trivial enough, there are cases where the controls seemingly freak out and the box you were pushing starts flying through the air. Some of the puzzles seem designed to be revisited once you have bought the required gear, while others are very in-your-face about how to solve them immediately. There are 130 levels in the game, across 13 areas and with 27 boss battles, so some repetition should be expected, but the game still manages keep things varied through most of this. Level design is generally good, but there are places bound to frustrate you simply because the ways it can be failed. Overall Trail By Viking is definitely a little gem, with a decent amount of playtime and value for money at the usual 15 Euro, especially if you’re into single-player 2D platformers and puzzle games. The save-game mechanics let you stop and restart on any level already visited, so even taking a longer break is not a problem; just go back a few levels to get into the groove again. The graphics are clear, though music is a bit underdeveloped. Sound effects are simple and to the point, but the game could perhaps do with some Voice Over for the story-parts. Bammsters’ Rating: Design 7, Challenge 8, Fun 7, Replay 7, Price 8, for an overall rating of 7.4 out of 10. Recommended!
https://www.youtube.com/watch?v=SiYM9jpyTTU Full disclosure: A review copy of the game was provided by the developer. Pros: Very enjoyable gameplay Constant flow of new mechanics Large amount of content, especially for the asking price Cons: Bosses feel subpar Certain mechanics are poorly implemented
Trial By Viking no está mal, un juego simplón desde mi punto de vista, y un apartado técnico muy justito que ha conseguido que no sea tan pesado o aburrido gracias al uso de niveles pequeños, y el añadido de la progresión. Los controles no son perfectos, pero se pueden modificar al gusto de cada uno. La gran pregunta; ¿Vale la pena por 9,99 €? Sinceramente creo que si, pero depende mucho de tus gustos, yo personalmente no lo compraría, pero no porque crea que es malo, si no como ya he dicho varias veces, NO ME GUSTA EL GÉNERO !! Análisis completo en [url=https://www.mmoingame.com/2018/04/07/analisis-review-trial-by-viking/] MMOinGame [/url]
https://www.youtube.com/watch?v=SIcP2hx3ghY Is a fun yet shallow game, although it gets a recomendation, I found this game too long and sometimes boring. but if you play it on short burst you might get a kick out of this game.
Metroidvania steps up! See why we say so here! https://www.youtube.com/watch?v=pDpjBwxx-YE&list=PL496UtrqkCWVhDgcgYQZlxCZELhd-ZW0C
This game is super fun. crawling through dungeons and platformer levels hurling axes at dragons was a blast. Hilarious dialogue with different dialogue options that change the outcome of the final boss! A must play for anyone who enjoys platformers.
Trial by Viking is an ambitious indie action-platformer that blends classic 2D side-scrolling gameplay with exploration-heavy design and a strong thematic pull from Norse mythology. Developed and published by Last Life Games, the title places players in the role of a chosen warrior tasked by Odin to survive a series of brutal trials scattered across a dangerous, interconnected world. From the outset, the game signals that it aims to be more than a straightforward platformer, layering combat, traversal tools, secrets, and progression systems into an experience that rewards patience, skill, and curiosity. At the heart of the game is a demanding but engaging gameplay loop built around precise movement and situational awareness. Running, jumping, and attacking form the foundation, but these basics are quickly expanded through unlockable abilities such as wall jumps, dashes, grappling hooks, bombs, and temporary transformations. These tools are not just optional extras; they are essential to navigating the increasingly complex environments. Levels are packed with traps, spikes, collapsing platforms, and timed hazards that force players to combine movement and combat fluidly. Success often depends on reading the level layout, learning enemy patterns, and executing sequences cleanly rather than relying on brute force. Combat itself is fast and reactive, emphasizing positioning and timing over button-mashing. Enemies are varied in both behavior and threat level, ranging from simple fodder designed to test reflexes to more elaborate foes that require careful strategy. Boss encounters serve as major milestones, often demanding mastery of recently acquired mechanics. These fights can be punishing, but they are generally fair, rewarding observation and persistence rather than cheap tricks. The difficulty curve is unapologetically old-school, and while it may frustrate players seeking a more forgiving experience, it strongly appeals to those who enjoy overcoming steep challenges. Exploration is one of Trial by Viking’s defining strengths. The game world is large and segmented into numerous areas, many of which hide secrets, optional paths, and collectibles that encourage revisiting earlier locations. New abilities open up previously inaccessible routes, giving the game a light Metroidvania feel without fully committing to that structure. This sense of discovery is reinforced by the sheer volume of content, with a large number of levels, hidden challenges, and branching paths that lead to different encounters and outcomes. For players who enjoy thorough exploration, the game offers a surprising amount to uncover. Narratively, the story takes a backseat to gameplay but still provides a consistent mythological framework. Odin, Loki, and other familiar elements of Norse lore are used to contextualize the trials and environments, giving the journey a mythic tone. The narrative is delivered sparingly, often through environmental cues or brief interactions, and serves more as thematic flavor than a driving emotional arc. While the story may not leave a lasting impression on its own, it successfully supports the game’s atmosphere and sense of purpose. Visually, the game adopts a dark, moody pixel-art style that fits its harsh world and mythological roots. Environments range from underground caverns to ruined structures and hostile wilderness, each designed to emphasize danger and isolation. While the art direction is cohesive, it can sometimes feel busy, especially during intense sequences where hazards and enemies overlap. The soundtrack and sound effects complement the visuals well, reinforcing tension during difficult sections and providing subtle cues that help players react to threats. Despite its many strengths, Trial by Viking shows signs of its ambition occasionally outpacing its polish. Some mechanics feel underexplained, and difficulty spikes can be abrupt, particularly for players unfamiliar with this style of platformer. Interface elements and progression systems are functional but not always intuitive, which can lead to confusion when managing abilities or understanding certain objectives. These rough edges do not ruin the experience, but they do remind players that this is a large, self-published indie project rather than a tightly streamlined production. Overall, Trial by Viking is a content-rich and challenging adventure that stands out for its scope and willingness to push players’ skills. It is not a game designed for casual play or quick gratification, but for those who enjoy methodical exploration, demanding platforming, and a steady sense of mastery, it offers a deeply rewarding journey. While it may stumble in areas of clarity and balance, its ambition, variety, and commitment to old-school challenge make it a memorable entry in the indie action-platformer space. Rating: 7/10
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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