
Trench Run is a mayhem-filled, laugh a minute casual 4-player action game brought to you by the makers of King Arthur’s Gold and Soldat.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 76 reviews with recorded playtime.
Reviews
Themes across 76 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
どんなゲーム?: ・KAGの制作陣が作ったゲーム ・メタルスラッグ風? 横2Dアクションガンシューティン ・兵種は4種類ぐらいで、マッチ前に決定しゲーム中は変更できない感じ ・トレイラーに出てくるビールやら犬やらバスケットボールは ゲームロビーの待合室で遊べる要素。おまけ程度で暇つぶし程度 ・人が少ないのと純粋な2DガンfPSなので KAGほどの魅力は感じなかった
Awesome game but lacks of people.
My experience with the game was limited to its main "Run" mode. Unfortunately, even accepting that the game's extremely limited player precision, weapons, effects, enemies, and level variety are somewhat inherent to the retro genre it portrays, I would not recommend this game even to diehard fans of retro / 8-bit, as its gameplay is so utterly simplistic and inaccurate. I had no idea I was buying some "arena" game where the primary purpose is moving from left to right on very small maps before the opposing team (or in my experience, bots...) gets to their "side of the level" first. It's a really odd mechanic and doesn't seem to fit this design very well. The game itself lacks much of the implied "fast pace" action as seen in the trailers, and instead you meander your way from left to right (or right to left) over a short distance within a limited 1:00 minute time span for each map, clumsily lining up shots and grenades and hoping you can make it to your side of the level first instead of the other team. The strange multiplayer insistence really hinders what could have been a cool aesthetic for a military game with a campaign / progressive levels with more of a through line. Instead, you face off on 5 levels which all mostly look the same (this one has snow though!) to see who can get to their side first the most, best out of 5. Your character despite having full controller support seems to steer incredibly vaguely, with there not even being a traditional jump button. Instead you hold right and / or up / down and watch as your character automatically bounds over whatever is front of them, which makes for really imprecise shooting. You can't seem to aim up or down with your regular machine gun. You can stop to press A to awkwardly align a reticle over the area you want to shoot a missile or grenade toward, but then it's mostly crossing your fingers that the enemies happen to be within range of it, and it seems like most of the time you just end up clipping some outcropping barely in front of you and killing yourself instead. While this is funny the first few times, it makes for a frustrating, inaccurate experience before too long. Your medic seems to crap out health / revival orbs at random and the game advises you to "stick close to your medic" but with most all the characters on either side of the game looking like the same pixelated, small design it's hard to distinguish which one that is. The old school military graphics, explosions, and ragdolling / amputated crawling the characters do all looks good, and overall the design / aesthetics replicate the feel of an old NES game well. The sound effects seem fitting to the events on screen with funny but brief character moans and screams amidst explosions and the like. The soundtrack is easily the worst part of the game for me with its incredibly repetitive, out-of-place plunky / lighthearted guitar and feels more like they're squeezing out a song made for the main menu across every single level. It reflects the light-heartedness of the game, but I wonder if the game had embodied more of a Medal of Honor / epic orchestral type soundtrack if it would have been a little more immersive and less elephant in the room, in your face all the time. It appears only 2 people made this game for what it's worth. While it was worth a chuckle or two and I think the graphical style is cool, I will be trying to get a refund. It may be more fun local coop in its versus mode, however I never had the chance to play this option. I could see it still wearing thin pretty quickly.
The trailer was so terribly funny I just had to get the game. The game is fun with friends, but the online multiplayer is dead.
A game that's really good for multiplayer, but it's really not any fun alone.
This game is ok. the only reason i say that is because there is no one ever on and singleplayer is not too good i rate it 5/10 would shoot the ground again
The game is fun, but online multiplayer is dead.
Very simplistic in bad meaning of that word game. I'd call It amateur game if I didn't know that author can do better. Not worth the price currently by any means and appears to be dead already. No apparent development being done on the game as well. I'd refund if I could. Pick King's Arthur Gold or Soldat (free to play, available outside of Steam) instead.
Great game, very fast pased and fun, great pixel art, the only problem is no one plays it. :/
Игра сырая, серверов нет, АИ глуп как табурет. Игре - НЕТ!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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