
Build a self-sustaining forest in this incremental idle game where you chop trees, automate production with workers, stack upgrades for exponential growth, and use prestige and XP-based perks to push your output further every run.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Hire workers to cut and regrow trees, transforming every action into a system that keeps producing — even when you stop.
Upgrades stack, multipliers compound, and every decision pushes your production further. Small gains become exponential growth.
Prestige resets your progress, but unlocks permanent power. Come back faster, stronger, and ready to scale even harder.
• Classic incremental “numbers go up” progression
• From manual play to full idle automation
• Compounding upgrades and exponential scaling
• Prestige system with long-term progression
• Unlock perks using XP to power your progression
Genres
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For less than $5 this is a fun little incremental. I will say my only issue was getting the final achievement for buying the last prestige point because I had done everything else and it was just sitting there waiting for the last 4 points while it ran in the background.
Boring at first. Very little progression as you manually chop trees and wait. Then once you can leave it idle, you only need to come back a few times to buy upgrades. Not balanced at all. Did they play test this? Probably under an hour of actual game play.
The core loop of building a self sustaining forest by chopping down trees and automating the process with workers is really well executed. It's easy to just zone out and watch your little lumberjacks clear the area while you manage the resources. The progression feels great as you purchase and stack upgrades for different types of trees like oak and maple. You get a real sense of exponential growth as your production speeds up over time. The inclusion of prestige mechanics and XP based perks ensures that every run feels meaningful and pushes your output even further. The seasonal changes and clean visual style add a nice touch to the whole experience. It's a fantastic, low stress game for anyone looking to unwind and watch their automated forestry empire grow at a steady pace.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ну такое, не очень внятный гемплей на 2 часа за 50р еще можно купить, но за полную стоимость смысла нет
Eigentlich habe ich Spaß an vielen Idle games. Oft dreht es sich da um das verbessern von Skills um bestimmte Ressourcen effizienter zu farmen. Dies wird meistens mit sehr viel Abwechslung und verschiedenen Upgrade-Optionen wie Skill-Trees geregelt. Bei Trees Inc jedoch, ist es so, dass das Spiel nicht wirklich kreativ ist und es eigentlich keine Varianz gibt. Der normale "Fortschritt" in diesem Spiel besteht aus: - Kaufe Holzfäller (die Bäume fällen) und Gärtner (die Bäume neu anpflanzen) - Leveln der Arbeits- und Bewegungsgeschwindigkeit dieser Arbeiter - Leveln des Ertrags eines Baumes Und genau das gleiche für jede neue Baum-Art, die alle separate Arbeiter und Skill-level brauchen. Diese verschiedenen Baum-arten erbringen aber genau die selbe Ressource, nur in anderen Mengen, welches das ganze nicht weniger Eintönig macht. Wenn man also die erste "Stufe" (wenn man das überhaupt so nennen darf) an Bäumen gelevelt hat, hat man auch schon eigentlich das ganze Spiel gesehen. Bei dieser Problematik helfen auch die "zufälligen" Level-Up Boni kaum. Diese "könnten" das Spiel zwar interessanter machen, sind aber auch nicht Weltbewegend Sicherlich kann man auch Spaß mit dem Spiel haben, wenn man einfach nur etwas nebenbei laufen haben möchte, jedoch gibt es für mich keinen Ansporn es einfach eine bestimmte Zeit im Hintergrund laufen zu lassen nur um die selben Upgrades in einer anderen Farbe noch einmal zu kaufen.
Muitas árvores legais, esperando a continuação!!!!!!!!!!!!
Неплохая игрушка на несколько часов. Прокачка без заморочек, развитие не провисает, рекомендую)
ЗАЧЕМ Я В ЭТО ПОИГРАЛ, НЕ ЗНАЮ)))
I've played the entire game in only 2 hours and I had fun. I would love to see a bit slower progression or more possibilities to improve the woodcutting process. Maybe add more trees? A campaign or a scenario?
Pretty straightforward idle-clicker! Seasons could use some variety, they aren't terribly meaningful. Late-Game is a bit of a drag and you'll probably end up just leaving this running in the late game to finish off the final perks since there isn't much for the player to do by then. Early-mid game is a good amount of fun though. 2-3 hours of gameplay max, but for under $5 it's a nice time-killer.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $23.2K | 148 | 74% | $6.99 | |
| — | 0 | — | — | |
| $11.2K | 53 | 98% | $5.49 | |
| $576 | 9 | 100% | $1.99 | |
| $506 | 4 | 25% | $5.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9K | 95 | 97% | $1.99 | |
| $3.9K | 56 | 70% | $4.99 | |
| $3.9K | 69 | 62% | $2.99 | |
| $3.9K | 62 | 97% | $2.99 | |
| $3.9K | 185 | 88% | $0.99 | |
| $3.9K | 185 | 55% | $0.99 |