
Tree of Savior(abbreviated as TOS thereafter) is an MMORPG in which you embark on a journey to search for the goddesses in the world of chaos. Fairy-tale like colors accompanied with beautiful graphics in TOS will have you reminiscing about precious moments all throughout the game.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Portuguese - Brazil, German, Simplified Chinese, Portuguese - Portugal, Russian, Thai
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Voltei a jogar novamente, mas minhas coisas e minhas descobertas não estão mais lá. Tinha que começar tudo de novo com o lv alto é chato.
no me agrado a mi. pero se parece mucho a ragnarok online
Tree of Savior (English Ver.) is a free-to-play MMORPG developed and published by IMCGAMES Co., Ltd. that pays homage to the golden age of online role-playing games while introducing a distinctive visual style and one of the most flexible class systems in the genre. Built around exploration, character progression, cooperative gameplay, and extensive customization, the game offers an experience that feels both nostalgic and ambitious. While many modern MMORPGs focus heavily on streamlined progression and accessibility, Tree of Savior embraces depth, encouraging players to invest time in building unique characters and discovering the many secrets hidden throughout its fantasy world. The adventure takes place in a beautifully crafted realm struggling with instability after the disappearance of divine beings that once protected civilization. Players assume the role of a savior tasked with uncovering the truth behind these events while helping the inhabitants of the world confront growing threats. The narrative gradually unfolds through quests, character interactions, and regional storylines, creating a journey that spans numerous locations and introduces a wide variety of cultures, conflicts, and mysteries. One of the first things players notice is the game's remarkable art direction. The world is presented through a blend of hand-drawn aesthetics and three-dimensional environments that create a distinctive visual identity. Towns, forests, temples, and battlefields are filled with colorful details that make exploration enjoyable even when no immediate objectives are present. Character designs, enemy models, and environmental artwork all contribute to a fantasy setting that feels charming and memorable. Unlike many MMORPGs that pursue realism, Tree of Savior embraces a stylized approach that gives it lasting visual appeal. The class system is undoubtedly the game's defining feature. Rather than limiting players to a handful of traditional archetypes, Tree of Savior offers an enormous roster of classes that can be combined in various ways to create highly personalized builds. Warriors, archers, mages, clerics, summoners, support specialists, and numerous hybrid options are available, allowing players to shape their characters according to their preferred playstyle. The sheer number of possible combinations encourages experimentation and ensures that character progression remains engaging over the long term. This extensive customization adds significant replay value. Two players choosing the same starting class can ultimately develop into entirely different characters depending on their class choices and skill selections. Discovering effective combinations becomes part of the fun, and many players spend considerable time refining their builds to maximize performance in specific activities. The freedom provided by the progression system remains one of the game's most compelling strengths. Combat blends traditional MMORPG mechanics with active skill usage and large-scale encounters. Characters gradually gain access to increasingly powerful abilities that allow them to defeat groups of enemies, support allies, or unleash devastating attacks against powerful bosses. Battles often become visually impressive as multiple skills and effects fill the screen. As players unlock more advanced classes, combat becomes more dynamic and rewarding, encouraging mastery of class-specific mechanics and synergies. Exploration plays a major role in the overall experience. The world contains a vast number of maps, hidden quests, collectibles, dungeons, and optional objectives that reward curiosity. Many areas feature unique enemies, environmental storytelling, and valuable rewards that encourage players to venture beyond the main quest path. This sense of discovery helps make progression feel like an adventure rather than a simple race toward endgame content. The game offers a substantial amount of content for both solo and cooperative players. Story quests provide dozens of hours of progression, while dungeons, raids, challenge modes, world bosses, and guild activities create long-term goals for dedicated players. Cooperative content often requires teamwork and coordination, reinforcing the social aspects that have traditionally defined MMORPGs. Players who enjoy group-oriented experiences will find numerous opportunities to collaborate with others throughout their journey. The soundtrack deserves special recognition. The music consistently enhances the atmosphere of the game's environments, whether players are exploring peaceful villages, traversing dangerous wilderness areas, or confronting powerful enemies. The compositions help establish the emotional tone of different regions and contribute significantly to the immersive quality of the world. Another strength is the game's commitment to progression. New equipment, classes, abilities, and challenges are constantly introduced as players advance. There is a strong sense of accomplishment associated with unlocking powerful skills, improving gear, and overcoming difficult encounters. This steady stream of rewards helps maintain engagement even during longer play sessions. However, Tree of Savior is not without its challenges. The depth of its systems can be intimidating for newcomers, particularly when faced with the enormous number of classes and progression options. Some mechanics are not always explained clearly, which can make the early stages feel overwhelming. Additionally, certain aspects of progression involve grinding for resources, equipment, or experience, which may not appeal to every player. The game's age is occasionally noticeable in its interface design and certain systems that reflect older MMORPG philosophies. While some players appreciate this classic approach, others may find certain mechanics less convenient than those found in newer online games. Population fluctuations and balance changes over the years have also influenced how different content is experienced, particularly for returning players. Despite these shortcomings, Tree of Savior remains one of the more distinctive MMORPGs available. Its combination of beautiful art direction, expansive content, deep customization, and rewarding progression creates an experience that stands apart from many competitors. Few online role-playing games offer such a wide range of class combinations while maintaining a world that feels so visually inviting. For fans of classic MMORPGs, extensive character building, and fantasy adventures filled with exploration and long-term progression, Tree of Savior continues to be a worthwhile journey. Its enormous class variety, memorable visual style, cooperative gameplay, and rich world design provide countless hours of content for players willing to invest in its systems. While its complexity may occasionally create obstacles, the depth and personality of the experience make it one of the more unique entries in the MMORPG genre. Rating: 6/10
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
stuck in server select. Won't even let me play lol
Mmorpg super intéressant Je ne comprends pas qu'il soit si déserté. Sorte de Ragnarok Online bis
jogo bom
Esse jogo tinha tudo para ser um ''Ragnarok 2'' já que é do mesmo criador. Arte 10/10, Ambientação 10/10, Trilha sonora 9/10. A história até que é interessante, mas não foi bem aproveitada. Enfim, devido a bugs e gacha agressivo é insustentável jogar, os asiáticos tem que entender que no ocidente esse tipo de monetização e descuido com as manutenção e correção de bugs fazem o jogo morrer rapidamente e a grande maioria dos player não voltam a jogar mesmo após mudanças e correções.
Pretty complicated but i like the style of it
Já foi bom
Uma obra de arte
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.