
Treasure Hunters: Prologue is a free version of 'Treasure Hunters', an intense, co-op treasure-hunting game set in mysterious dungeons filled with puzzles, platforms, and deadly creatures, where your goal is to find and steal the most valuable treasures
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

Every dungeon you step into presents its own set of challenges. To stand a chance against the odds, your equipment selection is key. Choose wisely, for your survival depends on it.

Set off on exciting adventures through randomly generated dungeons. Each trip brings fresh surprises. Seek the most valuable hidden treasures and overcome different challenges while wandering through twisting paths and mysterious rooms with your friends.

As one of the few talented treasure hunters out there, your only duty is to find and steal the most valuable treasures in various dungeons alongside your gang. But keep that in mind not all loot is worth the haul. Heavy, cheap finds could slow you down, choose 'em wisely. And sell them to acquire new equipment for raiding larger and more perilous dungeons, or purchasing cosmetics to customize your character.

These dungeons are too dangerous and complicated to raid alone. Form your gang to overcome the creatures that you will encounter and solve the puzzles that require cooperation.
Within ominous depths of these ancient dungeons, fraught with twisting passages and hidden traps, lie in wait for an array of perilous creatures, each more fearsome than the last, their eyes gleaming with malevolence and hunger, so do your utmost to stay alive against these formidable odds!
Genres
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Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese +3 more
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
這麼好玩的遊戲不能只有我玩到
not bad, meshes and textures need upgrades... overall i think it is a good game. would rather drive to and from each of the sites you are there to pillage with more open world... would also like to be able to move all of the objects around in the HQ/mansion... no major issues, aside from super small arena's... solid game besides the personal preferences. again try before you buy, greatest way for dev.s to get good feedback and fix/upgrade their games... bottom like give this a good try, its actually pretty good.
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Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ich hatte es für ein Rätselspiel gehalten, es ähnelt eher Phasmophobia von der Atmosphäre. Man selber ist eine Art Indiana-Jones-Verschnitt der Archäologie, der in eine Höhle geschickt wird, um Artefakte rauszuholen. Es gibt kein Tutorial und der Multiplayermodus funktioniert gar nicht. Insgesamt für mich eher langweilig, alleine weil ich es nicht mit Kumpel ausprobieren konnte. Aus meiner Sicht nicht empfehlenswert.
1111111放放风
Bodrio, incluso el juego Garten of BanBan tiene mejor optimizacion que esta cosa, si se puede llamar juego, porque con lo que tarda en meterte a una partida es como esperar que salga el Gta6, comparandolo con un juego de hentay, el juego hentay tiene mejor contendio y optimizacion
游戏一般般挺有意思的 就是玩法很单一
the only thing is good in this game is the kicking revolt!
KIR TO IN GAME SAZANDESH RO ROZI 3 BAR GHABLE AZ GHAZA MIKONAM MADARETO GAIIDAM
MIERDON
⭐⭐⭐⭐⭐ 11,382.7 Hours Played (AFK in Menu Included) I genuinely don't know where to begin. This game has fundamentally altered the way I perceive reality. Before playing, I was a normal functioning member of society. After installing it, my life has been reduced to one singular objective: spinning in perfect circles while firing my weapon at absolutely nothing. The developers somehow created a gameplay loop so mesmerizing that I have spent hours convincing myself that rotating another 360 degrees would somehow improve my aim. It never does. I continue anyway. Every match begins the same way. I spawn in with the confidence of a seasoned veteran, immediately begin rotating like a malfunctioning ceiling fan, unload my entire magazine into the surrounding atmosphere, accidentally alert every enemy within a five-kilometer radius, and then somehow survive through what can only be described as divine intervention. It is an art form. A dance. A lifestyle. People ask me why I shoot in circles. I don't have an answer. I don't think there is an answer. The circle shoots me. The gun yearns to rotate. The bullets crave freedom. Who am I to deny them? I've had teammates scream, "WHAT ARE YOU DOING?" while I majestically spin through the battlefield like a Beyblade possessed by the spirit of a caffeinated owl. Little do they know that my rotational warfare is beyond human comprehension. They see chaos. I see geometry. They see missed shots. I see modern art. The trolling potential is genuinely unmatched. There has not been a single match where I haven't accidentally—or intentionally—caused complete confusion. I have successfully convinced teammates that invisible enemies existed, stared directly at walls for suspiciously long periods of time, and fired warning shots at absolutely nothing simply because the silence was getting a little too comfortable. Psychological warfare isn't just a strategy; it's a calling. The game itself is incredible. The gunplay feels amazing, movement is smooth, and every match somehow creates a story that sounds completely made up when you try to explain it later. One minute you're playing tactically, the next you're pirouetting through the map while your friend begs you to "PLEASE JUST AIM NORMALLY FOR ONCE." I refuse. The spin stays on. I have become one with centrifugal force. My mouse pad has developed a permanent circular groove. My desk has accepted its fate. Sometimes I don't even know where my crosshair is anymore. It's more of a philosophical concept than an actual UI element. The community has unknowingly witnessed the birth of an entirely new combat doctrine. Sun Tzu once said, "Appear weak when you are strong." I say, "Spin violently enough and nobody—including yourself—knows what's happening." Peak gaming. 10/10. Would accidentally dump another entire magazine into the sky while rotating at Mach 3 again.
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Players by region
Where this game's players are, estimated from review languages.
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