
The sun is dead. Mankind has fled underground. In the two-sided city of Brimstone, the all-seeing Raven Corporation controls our most precious resource: breathable air. It now falls to guard-in-training Valerie to infiltrate the company, reveal its secrets and uncover years of lies and propaganda.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I dearly enjoyed the game. The art style is quirky and cute, and the puzzles are really vivid. Honestly a great game, and for 10 bucks that's insane, I pay more for 3 beers at a pub.
Atmospheric game with a nice graphics. The entire universe of Traverser just draws the player into its unique narrative. I really enjoyed it. The only downside is that the game is really short. Grab the game on a sale.
I'd recommend this for pre-teens and early teens - iffy for adults. You're looking at around 6 - 8 hours of game play here. The story is ok in my opinion but I do feel they could have done more with the subject matter.
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The story was super cliche and you could figure out the ending right from the start but it was still a fun little game. A little sluggish but fun.
This game is getting DELISTED by Warner Bros. Buy it while you still can! That said, you should buy it even if it wasn't getting delisted, and yes I'm aware of the mixed rating this game has at the moment. I disagree with that rating. Personally, I didn't have issues with the controls, the length of the game (are we really having this discussion again in 2024?), or the difficulty (are we REALLY having this discussion again for real??). A game's difficulty can be whatever it wants as long as it doesn't commit false advertising in the process. A game's length can be whatever it wants as long as playing it doesn't feel like eating a jumbo box of sawdust. (Just because the box is bigger than, for example, a cookie doesn't mean the box of sawdust is better than a cookie, if you need that spelled out.) And the controls...I refuse to believe the idea that people who have spent any time gaming struggled with these controls. I had zero* issues with the controls, and I am definitely NOT the most dexterous and skilled of game players. That all said, could it have been better? Sure, but what game doesn't have ways to improve. Here's my list of Ways the Game Could Be Improved If It Ever Gets a Rerelease or Something: 1. Make a sensitivity setting for the mouse wheel. I liked the game, but not enough to mess with my mouse settings just to have a slightly better control experience for this game. (The * earlier was because raising and lowering stuff with the mouse wheel was a bit of a chore. I coulda fixed that by increasing my scroll wheel sensitivity but meh.) 2. A sequel, or epilogue, extra comic book or SOMETHING to provide more closure than...whatever the ending is supposed to be. In fact, while I don't usually speculate on such things, the ending made me feel really strongly that there was more planned and just never got made. I dunno, I couldn't find anything on searching the internet but it really felt like there should be...something. If there wasn't anything planned though then I take points off because I (and others) hate poorly made endings in video games. 3. Make a way to go back to individual stages after you beat them or even just after beating the game. I know a lot of people think replay-ability is a good quality for a game to have, but I sorta don't. And I, as a completionist who also really enjoys world-building type stuff, really hate what feels like being forced to replay the ENTIRE game from the start just to find all the stuff I missed because I played without a walkthrough telling me where all the secrets are. Other than that, this game is fine and deserves a positive review and not to be delisted wastefully for no good reason by a company that doesn't value art.
This game is absolutely fantastic, and is definitely a hidden gem when it comes to platformers, with a significant difficult curve near the end, similar to cat's quest, with very interesting physics based mechanics, a bit like an early precursor to a hat in time, definitely worth a look!
It's just a dumb game poorly thrown together out of bad pieces. It's a lot of pointing and dragging. The story is rushed and stumbling over itself and ends in just dumb nonsense. Your dad tells you something about his dvr and that's supposed to have been a big fight or something. You don't have to pay attention to anything and it's better that you don't as the game pushes you from one crappy task to the next. There's one puzzle where there are signs pointing down at grate floor saying drain. You have to go all over the map looking for these pipes to lead leaking fluid to two specific points on the floor with no indication as to where those points are. It's a puzzle meant to make you waste your time. That's the whole game. It's not unplayable, but every little bit of it is there to waste your time until the game reaches a certain acceptable length. I guess there's no oxygen anymore because there's no sun but it's not important to you or the world. Maybe the game is condemning nuclear power generation. It doesn't really do anything to get that point across besides vague images and that doesn't have anything to do with a lack of oxygen or solar. It hints at political and environmental story beats but only so far as a ten year old's mind could imagine it. There are no real conflicts and if there are they're stupid or unfelt. I bought the game who knows how many years ago I hope it was on a steep sale. It really is a bad habit to buy trash and give your money away for free.
[h1]Traverser: El Juego Que Quisiera Poder Recomendar con Más Ganas[/h1] [h2]Resumen[/h2] Si alguna vez te has despertado pensando, \¿Y si pudiera manipular la gravedad, pero no de una manera demasiado impresionante?\, entonces 'Traverser' podría ser tu taza de té... semi-caliente. Sí, la premisa es cool, manejamos a una joven en un distópico mundo donde tu trabajo es recoger objetos y resolver puzles gracias a un guante especial que controla la gravedad. Nada mal, hasta que empiezas a jugar. [h2]Aspectos importantes e interesantes[/h2] La idea base de 'Traverser' es bastante seductora, me refiero, manipulación de gravedad, ¿quién no firmaría por eso? Además, el diseño artístico te hará sentir como si estuvieras en una versión cartoon de una novela de Orwell, lo que es visualmente un gusto. También, el concepto de exploración en ambientes bien diseñados te puede enganchar lo suficiente como para ignorar algunos de los defectillos por un rato. [h2]Aspectos por mejorar[/h2] Ah, queridos míos, aquí es donde el guante aprieta... o más bien, ni siquiera encaja. 'Traverser' es como ese helado que parece delicioso pero está medio derretido. La jugabilidad puede llegar a ser tosca, y algunos puzles parecen diseñados más para frustrarte que para desafiarte. Y mientras la teoría detrás de la manipulación de gravedad es fabulosa, en práctica a veces resulta ser más confuso que pegar un salto sin gravedad. [table] [tr][th]Aspecto[/th][th]Puntuación[/th][th]Comentarios[/th][/tr] [tr][td]Jugabilidad[/td][td]6[/td][td]Tiene sus momentos, pero a veces quieres tirar el control... si eso fuera físicamente posible en su mundo.[/td][/tr] [tr][td]Dificultad / IA[/td][td]5[/td][td]Te hace querer invertir la gravedad de tu paciencia.[/td][/tr] [tr][td]Contenido[/td][td]7[/td][td]Suficiente para mantenerte curioso, no siempre satisfecho.[/td][/tr] [tr][td]Video / Gráficos[/td][td]8[/td][td]Un punto fuerte sin duda, casi compensa los dolores de cabeza.[/td][/tr] [tr][td]Historia[/td][td]7[/td][td]Interesante aunque no revolucionaria, como usar calcetines con sandalias.[/td][/tr] [tr][td]Ambientación[/td][td]8[/td][td]Te transporta a un lugar que quieres explorar, aunque no viviría ahí.[/td][/tr] [tr][td]Efectos[/td][td]6[/td][td]Correctos, pero olvidables como el cumpleaños de tu conocido.[/td][/tr] [tr][td]Música[/td][td]7[/td][td]Agradable, pero no vas a correr a buscar la banda sonora.[/td][/tr] [tr][td]Voces[/td][td]6[/td][td]Aceptables, aunque a veces parecen más robóticas que las latas de conserva hablando.[/td][/tr] [tr][td]Diversidad[/td][td]7[/td][td]Una mezcla decente, aunque no rompe la gravedad ni récords.[/td][/tr] [tr][td]TOTAL PUNTUACIONES[/td][td]67[/td][td]\Podría ser peor\ es una frase que nunca quieres usar pero...[/td][/tr] [/table] [h2]Veredicto[/h2] Si tu total de puntuaciones es >=80: [Compra lo.] Si tu total de puntuaciones es <80 y >=50: [Cómpralo con descuento.] Si tu total de puntuaciones es <50: [No lo compres.] En este caso, mi querido lector, aunque el juego no es un absoluto desastre, tampoco es un éxito rotundo. Es un \cómpralo con descuento\ dado que es de esos juegos que disfrutas con una buena oferta y bajas expectativas. ¡Trata de no invertir la gravedad de tu cartera al hacerlo!
Interesting story and awesome puzzles. I really enjoyed this but, I was totally let down when I completed it, only because i wanted a lot more. Sadly for me, I felt this games was way too short. However I would say that it is worth playing. Please please please Gatling Goat Studios & Adult Swim Games, make a follow up!
[h1] DISCLAIMER: This is a first impressions review, and NOT a full review [/h1] Traverser is a game developed by Gatling Goat Studios and published by Adult Swim Games It's an okay game, it tries an mixes action with adventure but doesn't execute it as well enough as I would have liked The graphics and music and generally nice and pleasing but the controls are clunky and finicky This game is not for everyone, but it's a cute-ish type of game to play in short bursts and I'd highly recommend getting it during a sale, permanent price drop or given to you for free [h1] RECOMMENDED :) [/h1] [b] REVIEW SOURCES: [/b] [list] [*] None
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.