
The classic transport simulation genre has a new gold standard with Transport Fever 2. Discover a whole new world by navigating transport routes through land, water and air. May progress and prosperity find their way!
Most likely between $20M and $56.6M. How we estimate →
Median error on 8 reported games ·
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1376 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is very fun. Whether you are a full on pro or a total loser regards logistics, it's a game for everyone. It's easy to understand, makes fun to explore and watching your railways come to life gives you the right dopamine to keep playing. It doesn't matter how you want to play. You are provided with the right tools. If something is missing, you can easily add them with mods. Therefore you can customize your savegame however you'd like it. I'm looking forward to Transport Fever 3 and can only recommend the Deluxe Edition along with Transport Fever 2!
Le jeu est très agréable, que vous cherchiez une gestion complexe de vos transports ou une expérience sans prise de tête en sandbox
I've taken a hiatus for a few years before writing this review and returning before the sequel comes out, from my memory I can say that I genuinely enjoyed my time with it. I was dead set on earning every achievement and making this my first perfect game on my account but decided since the sequel is so close to us I may as well wait for the 2.0 version for that.
хорошая игра если вы инцел, тока оптимизация ♥♥♥♥♥♥♥♥
потерял пол жизни пока строил город
从早上六点玩到早上五点的游戏
game is difficult to learn, fussy...frustrating
赶紧出3
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好评还是差评,因为我是打折时买的,想来想去最后还是决定给好评吧(笑),原价时个人认为不值得入手。 但是,游戏本身运输机制太多设计上的问题,从游戏性来说,最后还是决定给差评。 优点: 1.经济系统逻辑扎实 2.产业链联动很好 3.运输网络优化很有成就感 4.玩家可以通过优化设计而不是作弊获得更高收益 5.交通工具等等模型比较不错 缺点: 1.1850年开局的话,运输工具的速度设定不合理,线路只能靠大量堆积马车来保证城市发展需求,很容易赤字,平衡性不好。尝试把马车速度翻了一倍,10年后基本可以扭亏为盈,不改的话,初期几十年基本都是赤字,很难活到1900年,尤其是在路线距离较远的情况下。 2.运输线路必须严格确保产业链的完整性,需要多个资源的完整产业链建立需要大量资金,中途某个环节配置不合理,就可能导致整条产业链无法形成有效运输,投入大量资金却无法产生收益。也没有这方面的明确说明,对玩家并不友好 3.很多方面设计不合理,以下一部分举例说明: ・货运站路线,站台再长,运输车辆也必须排队一个接一个装货卸货,为了简化处理而强行提供弱智规定,尝试把同一线路拆分为2条,相同起点站和终点站分别使用不同站台,效率可以得到大幅提升 ・运输工具卸完货后,似乎会根据发货站的存货数是否足够在卸货站停顿一些时间,导致后面运输工具无法卸货,影响到了运输效率。尤其是在起点站和终点站较远的情况下,不明白这么做有什么意思,设定是有货就装 ・城市交通只能看到哪里上车客流量大,看不到哪里下车客流量大,线路安排需要不断实践微调 4.有一些莫名其妙的小bug,比如说偶尔出现与线路无关的货物统计,和木材完全无关的运输食品的线路里,有时莫名会出现木材0的运输数据